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rites of war.


Castrmen Orth

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To quote one dee four chan dot org:

  • Legion Special Rules
    • A Talent For Murder: If there are more Night Lords in an assault than enemies, all Night Lords gain +1 To Wound.
    • Nostraman Blood: All Models with this rule fall back 1" more than normal. They may choose to fall back instead of being pinned.
    • Night Vision: All Night Lords have the Night Vision Special Rule.
    • From the Shadows: All models have a 6+ cover save on the first turn of a game.
    • Seeds of Dissent: If the army Warlord is slain, all units containing another independent character must take an immediate morale check.
  • New Rite of War: Terror Assault
    • Cover of Darkness: May impose Night Fighting for the duration of the first turn of any mission on a d6 roll of 4+, 2nd turn on a roll of a 5+, 3rd turn on a roll of a 6.
    • Claw Assault: Tacticals, Vets, and Terror Squads may take Dreadclaws or drop pods.
    • Terror Tactics: Terror Squads must be taken as the compulsory troops, and may be taken as additional troops (note that this does not replace them being taken as elites, therefore in this context up to nine Terror Squads can be taken per detachment).
    • Must take an additional compulsory Troops choice.
    • Only one Heavy Support slot permitted.
    • Only one Consul is allowed as part of an HQ choice.
    • Fortifications and Space Marine Legion allied detatchments may not be used (so in theory, you're cool to use Mechanicus).
  • Unique Wargear
    • Chainglaive: +1 Str, AP3, two handed, rending, at the same cost as a power weapon. There is no reason not to take these.
    • Trophies of judgement: grant independent character Fear, +5 points.
    • Teleportation Transponder: Terminators or command squads equipped with Terminator armor may be upgraded to have Deep Strike for +15 points. ICs in Terminator armor can be upgraded for +10 points.
  • Atramentar Terminators - The First Company of the Night Lords.
  • Night Raptors - The predecessors of the Chaos Raptors we all know and love. That still doesn't make the Night Lords the Raptor Legion, damn it! They can all take the Nostraman Chainglaives for AP3 goodness, and they have the rule Onslaught: +D3 attacks when they charge instead of +1.
  • Terror Squads - They are even more axe crazy than the rest of the Legion, which is saying something. Cause Fear and have Preferred Enemy (Infantry) rule, all can take Bolters, Heavy Chainblade, or a Volkite Charger. One can take a Rotor Cannon or Flamer, and the Sergeant can take a lightning claw, power fist, power weapon or chainglaive.
  • Jago 'Sevatar' Sevatarion - First Captain, badass mother:cusser, and the first person to utter the battlecry of "Death to the False Emperor!". Snark is sadly not included. Forge World had him live up to the reputation Aaron Dembski-Bowden gave him, as he is a literal murder-beast in close combat: causes Fear, inflicts Instant Death when fighting in a challenge and has 4x I6 S5 AP3 Rending Master-crafted attacks from his chainglaive. Plus he's a level 1 psyker with the Precognition power, although he only tests on Ld. 7 due to his 'Repressed Psyker' rule. And to round it off, he is a teleporter beacon for Deep Striking Terminators.
  • Flaymaster Mawdrym Llansahai - Psychopathic Primus Medicae who's so crazed he can never be the Warlord. He's a Centurion with -1 to Ballistic Skill and Attack and only 3+/5+ and a CCW that makes him S3 with Murderous Strike, he also re-rolls LoS and FNP but he's so weak even with that hes still mediocre; his main selling point is being one of the few Fearless things in the thirty-first millennium.
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