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Fluff questions on Inquisition


Kilofix

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Had some fluff questions on the Inquisition:

 

1. Ordo Xenos are most focused on controlling or purging Xenos but, at the same time, may be more likely than the other Ordos to accept and interact with Xenos, true?

 

2. Somewhat related to the above question; Would it even be feasible for an Inquisitor to have an Eldar, Tau or Ork henchman or agent?

 

3. The Mutant, the Psyker and the Heretic are all primarily under the purview of Ordo Hereticus, true? Or is it just primarily heretics that are under the purview of Ordo Hereticus? And / or is the psyker primarily under the purview of the Ordo Malleus?

 

4. Are Radical Inquisitors ALWAYS hunted by Puritan Inquisitors? If so, can Radicals ever get support from the other main bodies of the Imperium - e.g. Space Marines, Imperial Guard, etc.

 

5. Have there ever been any examples of Inquisitors using Terminator armor in fluff?

 

6. Is there a good way to represent a Sage (old WH Codex) or Adept (Dark Heresy) type Henchman with current 40K C:GK rules? I'm thinking an Acolyte with no upgrades?

 

7. Inquisitors could technically have any color schem, true? The black / red is commonly represented but isn't necessarily the official Inquisition color scheme?

 

8. Somewhat related to the above question; If SM, IG or others join an Inquisition Retinue, they would more than likely still keep their original color scheme and not necessarily adopt the Inquisitior's, true?

 

Thanks for the insights.

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Had some fluff questions on the Inquisition:

1. Ordo Xenos are most focused on controlling or purging Xenos but, at the same time, may be more likely than the other Ordos to accept and interact with Xenos, true?

 

Potentially, although this is a form of radicalism. They're only more likely to interact with them because they're more likely to encounter them.

 

2. Somewhat related to the above question; Would it even be feasible for an Inquisitor to have an Eldar, Tau or Ork henchman or agent?

 

Maybe, if they were absolutely radical. Good luck getting the Ork or Eldar to agree though.

 

3. The Mutant, the Psyker and the Heretic are all primarily under the purview of Ordo Hereticus, true? Or is it just primarily heretics that are under the purview of Ordo Hereticus? And / or is the psyker primarily under the purview of the Ordo Malleus?

 

Technically, the only thing under the purview of the Ordo Hereticus is the Ecclesiarchy. The mutant, the psyker and the heretic are the purview of all Inquisitors, regardless of Ordo.

 

4. Are Radical Inquisitors ALWAYS hunted by Puritan Inquisitors? If so, can Radicals ever get support from the other main bodies of the Imperium - e.g. Space Marines, Imperial Guard, etc.

 

It depends. Radicalism isn't a binary state, it's a sliding scale. Puritans won't actively hunt them until they cross the line and get themselves declared Traitoris. That said, all anyone outside the Inquisition will ever know is that this person is an Inquisitor and thereby has ultimate power.

 

5. Have there ever been any examples of Inquisitors using Terminator armor in fluff?

 

Not that I know of, but the rules allow it somehow.

 

6. Is there a good way to represent a Sage (old WH Codex) or Adept (Dark Heresy) type Henchman with current 40K C:GK rules? I'm thinking an Acolyte with no upgrades?

 

Sage could be an Acolyte or a Banisher, or even a Jokaero. Adepts are pretty much just Acolytes anyway.

 

7. Inquisitors could technically have any color schem, true? The black / red is commonly represented but isn't necessarily the official Inquisition color scheme?

 

Inquisitors wear whatever they like, they don't really have 'colour schemes' unless they decide they want to dress up their retinue in special uniforms.

 

8. Somewhat related to the above question; If SM, IG or others join an Inquisition Retinue, they would more than likely still keep their original color scheme and not necessarily adopt the Inquisitior's, true?

 

They'll wear what they want, unless the Inquisitor tells them otherwise. :)

Think of the Ordos as an after school club of people with like interests.  An Inquisitor is an Inquisitor.  They take care of any and all threats to the Imperium from all sources, bar none.

 

What an Ordo is is a social tea party group of people who have a current interest, experience, focus, etc on a specific topic.  An Inquisitor can belong to multiple Ordos or no Ordos, and can in fact change Ordos multiple times during their career, or never join one.  It's like the stereotypical funny hat lodge.

 

They're more like a bunch of wandering Texas Rangers who simply uphold the law in the best way they see fit, dealing with problems in the best way they see fit, and answer to no one save their fellows (and only if their fellows have a bigger stick than they do).  They are the ultimate in vigilante justice.  Some individuals will work with Xenos (regardless of their "Ordo") and some won't.

 

So they are an Inquisitor first, and may happen to be a card carrying member of certain secret Inquisitor clubs.  But really, the important part is they are an Inquisitor.  They will do what they must how they must where ever they must, because the needs of the Imperium demand it.

On Inquisitors and TDA, in the old Inquisitor Drako novel back in early 40k, he noted a set of TDA on his ship he referred to as a "Plasma Reactor Hard suit I keep around for special occasions". Seeing as TDA are weaponized Plasma Reactor Hard Suits ...

 

SJ

 

Think of the Ordos as an after school club of people with like interests. An Inquisitor is an Inquisitor. They take care of any and all threats to the Imperium from all sources, bar none.

What an Ordo is is a social tea party group of people who have a current interest, experience, focus, etc on a specific topic. An Inquisitor can belong to multiple Ordos or no Ordos, and can in fact change Ordos multiple times during their career, or never join one. It's like the stereotypical funny hat lodge.

They're more like a bunch of wandering Texas Rangers who simply uphold the law in the best way they see fit, dealing with problems in the best way they see fit, and answer to no one save their fellows (and only if their fellows have a bigger stick than they do). They are the ultimate in vigilante justice. Some individuals will work with Xenos (regardless of their "Ordo") and some won't.

So they are an Inquisitor first, and may happen to be a card carrying member of certain secret Inquisitor clubs. But really, the important part is they are an Inquisitor. They will do what they must how they must where ever they must, because the needs of the Imperium demand it.



I wouldn't quite characterise it like that. You're half-right though.

The Ordos form the foundation specialisms of the original Inquisition (Ordo Xenos and Malleus date back to the founding of the Inquisition straight after the Heresy, Hereticus was created as a response to the Vandire Heresy aka Reign of Blood). Membership of one of the three most powerful grants you access to Deathwatch (Xenos), Grey Knights (Malleus) or Sisters (Hereticus). It's true that non-aligned Inquisitors can requisition such forces, but they do not have the connections or allies that an Ordo-aligned Inquisitor would have, and so would be less likely to do so.

It's also true that say a Malleus Inquisitor might encounter some warp-worshipping alien race and requisition Deathwatch instead of Knights, or a Xenos Inquisitor might choose to use Sisters of Battle in a pogrom against say a Tau infiltration, as they can inspire and lead other human forces or militia more effectively than aloof and mythical Space Marines. That said, all three Chamber Militants have their own duties to attend to (Deathwatch Captains command the same authority as an Inquisitor and can deploy without needing an Inquisitor, Knights of course are a distinct Chapter that chooses to help the Ordo Malleus because of their shared mission, and Sisters are the loophole military force of the Imperial Church) and are always in demand, so they have to prioritise which missions to accept. Thus, Deathwatch will naturally prioritise alien-hunting over other missions, Knights take daemonic incursions over any other mission by default, and Sisters are best equipped to fight human insurrections (their weapons and tactics are meant for urban pacification and for taking on human or close-human adversaries, like mutants).

The Ordos contain both radicals and puritans. Puritans tend to be (although not exclusively) younger and less experienced, or at least more narrow minded individuals. Radicals can be either young or old as well, but again there is a tendency for older Inquisitors and the ranking sub-sector Lords (a title that is more a recognition of seniority ie first amongst equals, than an actual officer rank persay), because their experiences colour their perceptions of what can and cannot be done in the Emperor's name.

Being a member of an Ordo requires an Inquisitor to specialise (after that that's the point of belonging to one). This goes hand in hand with the practise than no Inquisitor can be raised to his full rosette without the consent of his brothers. Therefore, if you're already part of an Ordo and have the sponsorship of the Inquisitor that trained you, it's an easier process than for a non-aligned Inquisitor to raise up his Interrogator. Given the nature of the threats facing humanity, pooling shared resources and knowledge is a much better strategy than pulling in a bunch of different directions and conflicting with one another.

Membership of an Ordo is a serious affair. You're committing to a brotherhood that spans the entirety of the Imperium (there are sector fortresses, star forts etc for each Ordo, its how their co-ordinate across the vastness of the Impeirum). By contrast, being a non-aligned Inquisitor means you're not tied down to a particular Ordo's specialism, and thus you can chase whatever quarry you like.

 

edit:

 

I should also hasten to add, there are all kinds of other Ordos as well. The three big ones are obviously the largest and most powerful because their concern is with the core missions of the Inquisition (ie curbing the threat of the alien, the daemon, and the traitor). But there are other ones that police the Officio Assassinorum, one that specalises in curbing the Plague of Unbelief (ie the zombie daemon virus Typhus has been unleashing around the Gothic sector to hamper Imperial efforts to reinforce Cadia), another that is all about policing time travel etc. They come and go, but the big three are here to stay. 

With regards to Terminator armour, considering that power armour is not an Astartes-only invention (it actually predates the Space Marines), by the same token Terminator plate is simply an adaption of an existing environment suit design. Obviously, given how expensive and rare such suits are amongst the Astartes (who once had entire Companies equipped with them, but now are lucky to have 40 per Chapter, barring First Founding of course), for a human to have such a suit is very unusual. You'd need pretty good relations with the Ad Mech, at the very least probably a working relationship with a senior Magos, to get access to a manufacturing plant capable of producing them. By lore they're only able to be made on Mars, so that gives you an idea of how rare they are. On top of that, Inquisitors are by their nature usually working in the shadows, even power armour is a rare sight. They're not soldiers remember, they're more like counter-infiltrators. So really, the only Ordo or non-aligned Inquisitor that would ever need or want TDA would be Malleus or at the very least dominate their study and pursuit in the malefic. Daemons, once the infestation gets going, are a pretty unsubtle enemy, so TDA suits that kind of battle. Xenos though can be much less obvious, same for human rebellions within the Church.

Haha... being a member of the Ordo Hereticus does not "grant you access" to the Adepta Sororitas.

 

Being an Inquisitor lets you requisition any assets you deem necessary to complete your mission. Any Inquisitor. The Hereticus maintain a 'close alliance' with the Adepta Sororitas, because both of them exist to keep an eye on the Ecclesiarchy in general and ensure there is no corruption within it.

 

Despite this, if the leader of the Order you're requesting aid from thinks you're full of it, she is liable to dismiss your credentials as faked and melta you in the face, before handing your rosette over to the nearest Inquisitorial office. The Ordo Hereticus like to use the Sororitas because they have a history together and generally work towards the same goals, and are therefore much more likely to understand why they are needed for any given mission, but ultimately, the Inquisition (even the Ordo Hereticus) has as much power over the Adepta Sororitas as it does over the Adeptus Astartes, GK/Deathwatch notwithstanding.

 

Haha... being a member of the Ordo Hereticus does not "grant you access" to the Adepta Sororitas.

 
Well I did go on to explain that technically any Inquisitor (aligned or not) can just say 'hey you girls are now fighting for me', but in practise (remember, the Inquisition is riddled with politics), you stand a better chance of getting said forces if you are Hereticus or have good connections with the Sororitas to begin with. There are not unlimited numbers of Sisters, they're probably a little less common than Stormtroopers (their gear is rarer and they're mostly concentrated around Shrine worlds or major sub-sector hubs). Deathwatch Marines are rarer still, Knights are a single Chapter and are almost always already on deployment. 
 
The general point I was making about requisitioning is that any of those organisations can refuse or find reasons not to help you. Sure, you can then try to declare them traitors and kill them, but that then brings your intentions into question. So, while technically no one can refuse the rosette, in practise, there is a lot of political manouvering and favours required to get Imperial organisations to co operate. Astartes in particular are notoriously difficult to control or intimidate, and unlike the Knights or Sisters, the Deathwatch does not have a permanent roster (outside of a few veteran officers). By its very nature, it rotates selected members from the signatory Chapters (and any others who offer tribute, as times change and Chapters either are destroyed or newly founded). So, Kill-Team formation is a very organic process usually, its unusual a Watch-Fortress will have battle brothers waiting around for a mission. 
 

 

Being an Inquisitor lets you requisition any assets you deem necessary to complete your mission. Any Inquisitor. The Hereticus maintain a 'close alliance' with the Adepta Sororitas, because both of them exist to keep an eye on the Ecclesiarchy in general and ensure there is no corruption within it.

Of course, but as you say, the closer relationship the two share is a leveraging factor for a member of the Ordo Hereticus. Thus, it's more likely you'd both be able to get some Sororitas squads to fight for you, and that you'd consider Sororitas as the appropriate force for the mission, if you are Hereticus. That's my point, it's not an absolute thing, it's about the inherent politics of an outsider (which every Inquisitor is, they're a brotherhood apart from every other organisation, even the High Lords) asking another Imperial organisation to help them. 

 

 

Despite this, if the leader of the Order you're requesting aid from thinks you're full of it, she is liable to dismiss your credentials as faked and melta you in the face, before handing your rosette over to the nearest Inquisitorial office. The Ordo Hereticus like to use the Sororitas because they have a history together and generally work towards the same goals, and are therefore much more likely to understand why they are needed for any given mission, but ultimately, the Inquisition (even the Ordo Hereticus) has as much power over the Adepta Sororitas as it does over the Adeptus Astartes, GK/Deathwatch notwithstanding.

Yeah, which again goes back to what I was saying about the influence of the three primary Ordos. They each have a special relationship with their respective Chamber Militants (as the name suggests, they are the preferred military force each Ordo would draw upon). You also have to remember that Inquisitors of all stripes have access to dedicated Inquisitional Stormtrooper legions, so they don't even need the Guard to be available. Seeing that the rejects from the Schola Progenium programs for the Inquisitonal Legions are the regular Guard Stormtrooper squads (which are then variously devolved into specific taskings, such as being attached to particular regiments or being close-protection detail to generals etc), that gives you an indication of the calibre of soldier the Inquisitional stormtrooper is. The kind of threats any Ordo would require their Chamber Militant for (or indeed any Inquisitor would have need for them) are very dire indeed. Inquisitors don't usually fight opponents that strong, and given their work is more about subtle influence than brazen fighting, they wouldn't even use Stormtroopers a lot of the time (their own retinue or local forces would usually be enough, at least for the early recon work). 

 

Stupid question, but what's to prevent "Joe Nobody" from getting the right attire and embellishments and pretenting to be an Ordos (when he isn't really) and running / requisitioning folks all over the place?

 

Is it just renown?

Quite relevant, and one of the original Grey Knight novels covers this. Bascially, nothing stops you from doing so, provided no one checks if you're still an Inquisitor (or were even one to begin with). In the book 'Grey Knights', the main antagonist is a traitor Inquisitor who uses local forces to stop the Knights from preventing him summoning a powerful daemon. The locals don't know that he's a traitor, and because he still carries a real rosette, no one is going to question it. He even declares  the Knights to be traitor Astartes, and thus the local forces attack the Knights when they arrive. Given the average Imperial citzen only knows of the Astartes through legends and myths, and (prior to the First War for Armageddon) the Knights were kept a total secret from most of the Imperium, it was an effective ruse. 

 

I guess in order to impersonate an Inquisitor, you'd need to know a lot of lore. Inquisitors spend decades in training as an acolyte to another Inquisitor, they endure all sorts of trials and their minds are filled with an enormous amount of informaiton, not least of which is all the secret codes and practises that go with being an Inquisitor. Some will be contextual, some might be unique to the Inquisitor that trained them, some might be Ordo specific. Unless you're an insider, it's virtually impossible to get access to all of that. So you'd probably have to infiltrate the Inquisition to begin with. (shrug) As I mentioned, if you have a rosette or authority codes to the same effect, local Imperial organisations are unlikely to check, they just want you gone as soon as possible. 

 

I wouldn't quite characterise it like that. You're half-right though.

 

 

Ahem:

 

"...As the Inquisition possesses neither formal hierarchy nor leadership, each Inquisitor is free to pursue the mission of Humanity’s survival in the manner he or she believes most appropriate. Like-minded fellows gather together to investigate areas of mutual interest or concern, as bounded by one of the many Inquisitorial Ordos. Each Ordo waxes and wanes with the times, for many Inquisitors move freely between them according to where they judge the need to lie. The greater the level of daemonic activity, the larger the Ordo Malleus becomes; in times of heresy, the Ordo Hereticus grows to match the threat. An Ordo can lie fallow for years, existing only as a historical curio until its field of study becomes relevant once more..."

 
"...Association with one of the Inquisitorial Ordos is not a matter of absolute allegiance, for they are no more structured than is the Inquisition itself. Nor does it preclude an Inquisitor’s involvement in matters pertaining to another Ordo. There is no formal demarcation, and Inquisitors investigate and act where they wish..."
 
"...Membership of an Ordo is a statement of interest, a field of study. If an Inquisitor declares himself a part of the Ordo Malleus, his fellows will know that his sphere of endeavour encompasses matters daemonic. He need seek no approval to do so, for an Inquisitor has no superiors, save those he chooses to acknowledge..."
 
Codex: Inquisition

I don't see how any of that stuff contradicts the stuff I said. I'm pointing out that the three big Ordo's are always going to be relevant, they span the entire Imperium (whereas things like Ordo Sicarius are Terra only, for obvious reasons), and they command considerable influence over the resources of the Imperium. To reduce them to mere 'clubs' misses the point. I'd actually compare them more to modern political parties. Sure, the law doesn't actually codify a great deal of political structures (I'm using Australia as an example, I know America differs greatly), but those structures and traditions exist because they fulfill a useful function or purpose. So, as an example, the practise of having a Cabinet (ie an inner circle within the party) and Ministers isn't strictly codified, its a practise that has evolved over time. In the same vein, the Ordo's have senior Lords who call conclaves and are looked up to by others (for the most part). The title of Inquisitor Lord isn't really official or anything, it simply denotes an influential figure to whom other Inquisitors have a great deal of respect or by the same token dislike. 

Found another supporting section from "The Thorian Sourcebook" (also from Games Workshop)

 

"The somewhat broad approach that many Thorians have in attempting to find the Divine Vessel or the Emperor-Incarnate means that should a Thorian Inquisitor become inducted into one of the Ordos, it is not unusual for him or her to swiftly move into another Ordo as well. In this way, for example, a Thorian

may spend a few years as a daemon hunter of the Ordo Malleus before his research or investigations lead them to some alien technology used to protect against daemons, and the Inquisitor is drawn into the organisation of the Ordo Xenos."
 
This is why the seperation of Inquisitiors into three entries based upon Ordo really annoys me... it's a mechanical designation that has little to no bearing over the fluff GW itself has established (and is still maintaining) that is just silly and pointless even from a game mechanic end.
 

I don't see how any of that stuff contradicts the stuff I said. I'm pointing out that the three big Ordo's are always going to be relevant, they span the entire Imperium (whereas things like Ordo Sicarius are Terra only, for obvious reasons), and they command considerable influence over the resources of the Imperium. To reduce them to mere 'clubs' misses the point. I'd actually compare them more to modern political parties. Sure, the law doesn't actually codify a great deal of political structures (I'm using Australia as an example, I know America differs greatly), but those structures and traditions exist because they fulfill a useful function or purpose. So, as an example, the practise of having a Cabinet (ie an inner circle within the party) and Ministers isn't strictly codified, its a practise that has evolved over time. In the same vein, the Ordo's have senior Lords who call conclaves and are looked up to by others (for the most part). The title of Inquisitor Lord isn't really official or anything, it simply denotes an influential figure to whom other Inquisitors have a great deal of respect or by the same token dislike. 

 

The part I disagree with I suppose is the following:

 

"Being a member of an Ordo requires an Inquisitor to specialise (after that that's the point of belonging to one). This goes hand in hand with the practise than no Inquisitor can be raised to his full rosette without the consent of his brothers. Therefore, if you're already part of an Ordo and have the sponsorship of the Inquisitor that trained you, it's an easier process than for a non-aligned Inquisitor to raise up his Interrogator. Given the nature of the threats facing humanity, pooling shared resources and knowledge is a much better strategy than pulling in a bunch of different directions and conflicting with one another.


Membership of an Ordo is a serious affair. You're committing to a brotherhood that spans the entirety of the Imperium (there are sector fortresses, star forts etc for each Ordo, its how their co-ordinate across the vastness of the Impeirum). By contrast, being a non-aligned Inquisitor means you're not tied down to a particular Ordo's specialism, and thus you can chase whatever quarry you like."

 

These two statements do not match up with the fluff as I see it, established and current.  Otherwise I don't have a lot of disagreement.

 

This is why the seperation of Inquisitiors into three entries based upon Ordo really annoys me... it's a mechanical designation that has little to no bearing over the fluff GW itself has established (and is still maintaining) that is just silly and pointless even from a game mechanic end.

I agree. I think it would've been simpler to have the old HQ Inquisitor Lord and Elite Inquisitor, with a broad armoury left open to your creative instincts. Obviously, they'd make restrictions for certain combos (ie TDA would lock you into a hammer or force weapon, and then either a combi-weapon, incinerator or psycannon for the gun). 

 

edit: Sorry, just saw your supplemental post. What part of the statements don't you agree with? 

edit: Sorry, just saw your supplemental post. What part of the statements don't you agree with?

Sorry, I can phrase more clearly. It's the following two LINES (five sentences) that I disagree with, I just hate not quoting them with their actual area of text.

"Being a member of an Ordo requires an Inquisitor to specialise (after that that's the point of belonging to one). This goes hand in hand with the practise than no Inquisitor can be raised to his full rosette without the consent of his brothers."

"Membership of an Ordo is a serious affair. You're committing to a brotherhood that spans the entirety of the Imperium (there are sector fortresses, star forts etc for each Ordo, its how their co-ordinate across the vastness of the Impeirum). By contrast, being a non-aligned Inquisitor means you're not tied down to a particular Ordo's specialism, and thus you can chase whatever quarry you like."

EDIT:

The first about specialization and requiring the consent of his brothers. Neither one of these lines match the accompanying text from Codex: Inquisition. Being a member of an Ordo is simply "I currently have an interest and some knowledge about _________". Like joining the electronics club, or robotics club after school. Perhaps you have knowledge of electronics or robotics and enjoy practicing it. Perhaps you join because you're looking for knowledge. Perhaps there's a cute girl you're trying to schmooze so you go to their meetings just in case (or a particularly famous Inquisitor you are trying to know or get some of the contacts of). An Inquisitor can have many reasons for stating that they are a member of an Ordo, but none of them require formal permission.

Now granted, you are butting shoulders with fellow Inquisitors and social pressures and checks have a lot to do with things so, buyer beware msn-wink.gif

The second talks about commitment and tying yourself down to a formal specialization. Neither one of these points are true. An Inquisitor simply DOES NOT ignore a threat because it's outside his Ordo. He is an Inquisitor first, and may be a part of social groups within the Inquisition second. If an alien group is making a cult on a planet, they are dealt with, regardless of membership in Malleus, Hereticus or Xenos. It is a threat to the Imperium and it is eliminated (or utilized) as needed. Since membership among Ordos is fluid, it's kind of silly to try and argue that being a non-aligned Inquisitor grants freedom. Even if we assume that while saying you're Malleus you only go after demons, you can simply quit being Malleus for one mission then join up again later.

In reality though, Inquisitors simply go as they go dealing with what they deal with. There is no structure or formal proceedings to their organization, which in some ways is its greatest strength.

Miko: the pointing out that the Adepta Sororitas have as much authority and independence (outside of the Ecclesiarchy ordering things) as Space Marines is very important.  It's important to point out that while the Inquisition has the authority to requisition things, other agencies also have some authority to say no.  It's politics and influence, which are very important to the Inquisition.  Sometimes a Chapter or Order says yes simply because "Hey, it's Bob!  He helped us out on that one jungle planet and he was pretty cool.  What'cha need, Bob?" whereas another time it's "I don't know you and I don't like you.  What do you want?  You better think hard and fast because my melta is already pointed at your face, sonny."

  • 2 weeks later...

I feel I need to add Questions about the Ordo Sicarius (assassins, and assassins in general)

 

1: Are members of Ordo Sicarius just assassins for the inquisition. I read about it on the wiki and it doesn't make sense to me. it says that the ordo members are requested like an assassin would. I thought they would do more stuff like hunting down rogue assassins that either didn't return after a mission or fell to chaos or something. 

Haha... being a member of the Ordo Hereticus does not "grant you access" to the Adepta Sororitas.

Heh, grant you access, heh.

 

On TDA and power armor, I actually imagine that a lot of inquisitors have suits of these but they mostly stay in storage until 'go time' which is mostly represented by codex inquisition being fielded in 40k. Also, most of their suits are less standardized and more prone to issues than Astartes plate and such.

  • 3 weeks later...
I see the option of termie armored inquisitors as not necessarily being literal tda, but armor that is so similar that it has the same rules, regardless of cosmetic appearance, just like the power armor options are not astartes plate. It is also so you can use the old inquisitor model from way back.
I think one aspect that is overlooked with TDA/PA is the differences in marine and inquisitor types. If i'm right in saying, Inquisitors don't have a black carapace. So half of the complicated machinary that link in to the neural system wouldn't be needed. It would just be an exoskeleton. Without the visual, medical and sensory equipment normal TDA/PA uses when 'hooked' into a marine. Thus making it much more easier to create/reverse-engineer.

 

I think one aspect that is overlooked with TDA/PA is the differences in marine and inquisitor types. If i'm right in saying, Inquisitors don't have a black carapace. So half of the complicated machinary that link in to the neural system wouldn't be needed. It would just be an exoskeleton. Without the visual, medical and sensory equipment normal TDA/PA uses when 'hooked' into a marine. Thus making it much more easier to create/reverse-engineer. 

No Inquisitors don't have a black carapace, but they would need extensive bionics to interface properly with TDA. The physical weight of the suit would crush the spine of an unaugmented human. You have to remember, these aren't just made out of slightly thicker armaplas. Ceramite and adamantium aren't just rare and durable, they're also quite heavy. Sisters get away with their power armour variant because it's a stripped down model without the size and weight of Astartes issue, the same would be true of human-sized Inquisitor suits as well. But TDA is like strapping a Russ to your back, they're incredibly dense exoskeletons with their own internal power sources and ammunition storage. 

'Like power armour, the suits were equipped with fibre-bundle muscles and imposed few movement restrictions upon the wearer, despite their immense weight.'

 

'It also contributes to the immense weight of the suit, making the wearer less maneuverable and slower. External adamantium ribs help support this weight, while the inclusion of suspensors help the suit carry heavier support weapons.'

 

Quoted from Lexicanum - I believe the suit supports its own weight mostly, using servos to move it with little effort. I think the heaviness is only implied to hinder quick movement. Amberly from the Cain books uses full power armour and I believe she has very few, if any, bionics.

The inquisitor lord (rank might be wrong) in the second soul drinkers novel had a set of armor described to be almost as large as space marine terminator armor. This would seem to be terminator armor for a normal human, but isn't implicitly called so. Also for the whole black carapace argument, it mentions he has a bunch of núero connections in the back of his skull.

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