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Viability at less than 2000 points?


Dragonlover

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It is very true. 

 

Full core troops cost over 300 each, with some going over 400 and almost 500.  So just to have your core legal list is over 700 points.  Then most legion unique and support units also cost between 350-450 each.  You then have a list with only 5-7 units.  This really a problem when you attempt to make a Right of War or fluff based list.

 

If you take less then full units, you lose out of the advantage of squad size (and might as well play 40k).  The points costs are also more efficient as the larger squad size. 

 

I have found that anything less then 2000 and you cannot compete with a same size 40k list. 

I regularly play 1500-1750 with a PoTL list, however it is incredibly restrictive - so I'd go for 2500 as minimum and 3000+ as your best bet, you can still play 3000 and not bring 'big toys' if you're inclined to just have a mass engagement without super-heavies or Primarchs etc.

Yes, 2500 is the sweet spot for the crusade lists.  You have enough room to make your army a true force of a Legion.  I have found that anything below 2000 and we all run pretty much the same units just painted different. 

 

It may sound like a lot, but my main 2500 list (full jump infantry World Eaters) is only 73 models.  I can add a unit or two with a third HQ and be around 3000.

 

Don't get me/use wrong, you can have a 1500/1850 list and still have fun.  The issue will be that you will be a little behind the power curve if you mostly play against 40k lists.  But as Russ said, you will find it very restrictive.

I like the restrictions at lower levels (1500-1850) at least for 30k in 40k. You have to think hard about what you include and fight for points in a lot of areas. It’s not a top tier book at those levels, but it’s absolutely viable.

 

Troops are expensive, but counterbalanced by relatively cheap (and very plentiful) heavy firepower. Once you get 2-3 scoring troops you can pile in lots of guns for really competitive prices. That’s why I think people feel the list really opens up in higher point games- you can shape your force into something less point economical or use the ceiling to add enough guns to make Tau blush. Form my games of 30k in 40k it breaks down around 2k for that reason- your cheap heavy support begins to outshine other books.

I think 1000 is really limited, 1500 is viable, and 2k is where it opens up.  Part of what I like is that it's hard to have a list that just does everything.  You're going to have to focus on one strength, and make tradeoffs in other areas.  Even the 'all comers' 1500 list I've been theorycrafting and playtesting for the last six months or whatever has its weakness - I just don't have much of a melee element at all.  I either stop the LR/Spartan full of terminators before it reaches me, or it's going to do some massive damage to me as I try to fight it off with tac squads.

1000pts is completely fine, I've played HH at theat level several times.  1500 to 1850 would be my preference simply because more points allows you to not have to make as many hard choices on what to take but still is manageable in a game.  The HH books give you tons of options and the higher the points total, the more insanity you can bring but that's not to say you NEED to play at that amount, no more than you need it with a standard 40k codex. That's all the HH books are, really.  Well, one Codex (Betrayal) and 2 Supplements (Massacre and Extermination).  I'd argue it's the most balanced book GW has.  You can match it up against any 40k codex simply because there are so many choices you can field any type of army you can think of for any type of 40k opponent.  

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