Armond Posted April 6, 2014 Share Posted April 6, 2014 Ok, here are my thoughts. Thinking the following: Praetor -thinking cataphractii armor and not sure on the weapons and other gear Primus Medicae -Obviously going with the Praetor and command squad, thoughts? Command Squad @165 pts -Cataphractii Armor -1 x Chainfist -Sgt with Grenade Harness 2 x Tactical Squad @300pts each - 10 additional members each squad -Vexilla -additional CCW for all -Sgt with artificer armor, Nostraman chainglaive, Meltabomb *I am also thinking two units at 15 each for 240pts apiece Heavy Support Squad @325pts -5 additional members -Void hardened armor -Sgt with artificer armor and augury scanner Raptor Squad @265pts -1 additional member -3 w/Nostraman chainglaive -2 w/meltaguns -Headmaster with Pair of Lightning Claws, Meltabomb, Artificer Armor This totals at 1355pts. Of course no Praetor or Primus medicae added yet. But then I was also thinking apothecaries for each squad of 20 or 15. Thoughts? I could do without the raptors and go terror squad? But I have the models for night raptors, I also have 5 more 40k chaos raptors I can clean up to fit the HH models and bring them up to 10 strong. Could be nasty. Imagine 5-6 with chainglaives, a pair of lightning claws, and 3 meltaguns. Yummy, +1D3 attacks. Oh myyyyy! Link to comment https://bolterandchainsword.com/topic/289131-night-lords/ Share on other sites More sharing options...
infyrana Posted April 6, 2014 Share Posted April 6, 2014 I like your tactical squads - have pretty much everything they need and are a stable starting point for your list. Adding some Apothecaries with Artificer Armour and Augury Scanners if needs be would be helpful too. Your HQ, Medicae and Command Squad, they have no transport? I'm guessing that the three units will be in excess of 400 points, no transport, limited and weak ranged firepower, and with the hope of getting into melee ? With transport this unit could have nice potential, if a bit 'eggs in basket' like. There are many HQ options out there, they all have great potential, I guess it really depends on what you want your HQ to achieve - what punch you want to give it, what support it is to give the armour, where it is you intend for them to get to etc. Kitwulfen posted an update to another thread at the top of the army list section - Death Guard, detailing something similar for an HQ and command squad with no transport there - worth a read. The Heavy Support Squad is expensive, and unless I missed something, sporting something other than Heavy Bolters? I think these squads are great, fluffy, but oh so expensive considering the armoured potential a heresy list can have. Raptor Squad looks expensive, 6 members? Perhaps consider increasing the numbers, another 80 points gets you to 10 men instead of 6, versus the outlay of nearly 300 points costing you price per points efficiency. Will also help them stay alive. No idea on this units potential or efficiency etc, very fluffy though :) Do you plan on having any vehicles or armoured units in your list, or will this be purely infantry up to 1500/2000 points? Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3644875 Share on other sites More sharing options...
Armond Posted April 6, 2014 Author Share Posted April 6, 2014 Oh sorry, I have a landraider to use for the hq, Medicae, and command squad. Just haven't added the thing yet to the list. The list is meant to be fluffy first yet functional. Oh sorry, yes they will have autocannons, how did I miss that?! Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3644892 Share on other sites More sharing options...
Armond Posted April 6, 2014 Author Share Posted April 6, 2014 The heavy support will be sitting mid to backfield strategically placed to prevent attacks from the rear if possible. The raptors are a little hard to work. I want them scary and to make them scary I need to in et points into them. I do have enough models to make them 10 strong by using a box of 40k Raptors to fill them out, will just take some minor clean up and converting, but I have tons of bits to do that with. Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3644898 Share on other sites More sharing options...
Balthamal Posted April 9, 2014 Share Posted April 9, 2014 If you're going to run Raptors I'd say bump them to a minimum of 10. You want them in combat and you want them outnumbering if at all possible to enjoy the +1 to wound. Not to mention the potential for a crazy amount of bonus attacks. Tactical Squads are always good, hard to fault them. As for the HQs/command squad, Terminator Armour can be a bit meh. These guys belong in combat (MC Paragon Blade is all but auto take) and any kind of terminator armour reduces their kill potential (Legion Space Marines can be swept after combat) I highly recommend a Terror Squad though preferably with Volkite. Infiltrating, prefered enemy infantry, plus the deflagrate on the guns (which are taken IN ADDITION TO no instead of the CCW/BP) what's not to like Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3647461 Share on other sites More sharing options...
Armond Posted April 11, 2014 Author Share Posted April 11, 2014 I am trying to bounce back and forth about terminator armor. I may just hold off on that for now. A praetor and a master of signal would be two good HQ choices I think. I agree on the 10 Raptors, I will be working that once I figure out how I want to do it. Funny you mentioned the Volkite, I have ten coming to me, enough to equip one terror squad, which I am trying to decide on how to model. I want to stay VERY themed, and I know the paragon blade is BA, but I may go with a chainglaive on all my independent characters, it just feels right. I find it especially true for my army which feeds on the whole psychological operation side of their mission. Thoughts on that? Also I think I am still going for the land raider too! Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3649127 Share on other sites More sharing options...
Armond Posted April 20, 2014 Author Share Posted April 20, 2014 Hmmm, so if I build a NLs list, do they not all get the special rules associated with the Legion? Or do just the Legion specific units get them? Terror Squads and Raptors? Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3658886 Share on other sites More sharing options...
Sevatar Posted April 21, 2014 Share Posted April 21, 2014 If it says Legiones Astartes (Night Lords) they get all the special rules. So, all your army bar vehicles will have it. Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3659761 Share on other sites More sharing options...
Armond Posted April 22, 2014 Author Share Posted April 22, 2014 I have to be missing something, where is that guidance? I keep looking back and forth in the books and I am not seeingit! Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3660196 Share on other sites More sharing options...
badgermeister Posted April 22, 2014 Share Posted April 22, 2014 its in the two pages of fluff before they go into legion specific units Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3660274 Share on other sites More sharing options...
Armond Posted April 23, 2014 Author Share Posted April 23, 2014 Ok, so let me understand this. Because I am making a Night Lords themed army (and since you can only pick one) then all of my models that have the Legiones Astartes rules gets the "Night Lords" part added on as well? Thanks for pointing it out, it was right in front of me, but I am so used to different army lists being in different books. So it was kind of a different thing for me, especially int his format because I am kind of new to this side of Warhammer. Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3661076 Share on other sites More sharing options...
Armond Posted April 27, 2014 Author Share Posted April 27, 2014 Ok, a new list based on the models I have assembled/am assembling. Praetor -Archaeotech Pistol -Master-Crafted Nostraman Chainglaive -Melta Bomb -Iron Halo -Trophies of Judgement *hangs out with the Terror Squad Master of Signal -Artificer Armor -Refractor Field *hangs out with the Heavy Support Squad Apothercary Detachment *one in each Tactical Squad Contemptor Dreadnought -Kheres Pattern Assault Cannon -DCCW w/Plasma Plaster -Extra Armor *thinking of going with Mortis Contemptor and having dual Kheres Assault cannons Tactical Squad -15 members -Legion Vexilla -Sgt w/Artificer Armor and Nostraman Chainglaive Tactical Squad-15 members-Legion Vexilla-Sgt w/Artificer Armor and Nostraman Chainglaive Heavy Support Squad -10 members -Autocannons -Hardened Armor -Sgt w/Artificer Armor, Augury Scanner Terror Squad -9 members -1 x Heavy Chainsword -7 x Volkite Chargers -Sgt w/Nostraman Chainglaive, Artificer Armor, Melta Bomb *this unit rides in the Land Raider w/Praetor Phobos Pattern Land Raider -Auxiliary Drive -Extra Armor -Armoured Ceramite -Heavy Bolter -Frag Assault Launchers So all of this comes out to be 1970 points. 30 more to go to 2000. Thoughts? C&C welcome. Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3666247 Share on other sites More sharing options...
badgermeister Posted April 28, 2014 Share Posted April 28, 2014 give the tac squads melta bombs do you think the chainglaives are overated? id prefer power fists even though the rule of cool should dominate its hard for me to pick the chainglaive knowing its not much use against dreads and tanks Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3666443 Share on other sites More sharing options...
Armond Posted April 29, 2014 Author Share Posted April 29, 2014 I think chainglaives are awesome. But yes, I know they are more fluffy than Power Fists and such. But if I throw melta bombs in my units I should be able to deal with vehicles and walkers. So definitely a good use for the 30 leftover points! I may even reduce the number of members of the terror squad to five and have a four man command squad. Those can ride in the Land Raider together I would think. That is of course if I can free up some points. Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3667610 Share on other sites More sharing options...
Massaen Posted May 2, 2014 Share Posted May 2, 2014 If you mean a command squad and the terror squad in the raider then no - you can't do that Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3672105 Share on other sites More sharing options...
Armond Posted May 2, 2014 Author Share Posted May 2, 2014 so it is a single squad in a vehicle? but a character can join the unit in the land raider right? Link to comment https://bolterandchainsword.com/topic/289131-night-lords/#findComment-3672198 Share on other sites More sharing options...
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