Res Ipsa Loquitur Posted April 6, 2014 Share Posted April 6, 2014 1. Take allied C:SM Librarian with CT:WS and JP, attach to DC squad with JPs 2. ? 3. Profit. DIscuss. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/ Share on other sites More sharing options...
Sanguine_Blood Posted April 6, 2014 Share Posted April 6, 2014 The libby might be a cheaper way, but I'd sooner just use Cypher. I did that the other day and I have to say I was very impressed with that pairing. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3644941 Share on other sites More sharing options...
Res Ipsa Loquitur Posted April 6, 2014 Author Share Posted April 6, 2014 I actually use a C:SM Captain (because the D.C obviously need the boost in Assault) but I went with the Librarian in the O.P precisely because he's a cheaper option and really, in the D.C, the Captain is more redundant than the fifth D in the five D's of dodgeball. He works really well in the Sanguinary Guard, too. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3644949 Share on other sites More sharing options...
micahwc Posted April 7, 2014 Share Posted April 7, 2014 Doesn't Dante have hit and run? Why not use him and use your allies for something else? Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3645909 Share on other sites More sharing options...
Jakbal Posted April 7, 2014 Share Posted April 7, 2014 Dante does have Hit and Run. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3646087 Share on other sites More sharing options...
Res Ipsa Loquitur Posted April 7, 2014 Author Share Posted April 7, 2014 Because I don't own a Dante model and because he's not much cheaper, points-wise, than a BA Librarian plus a C:SM Librarian and the obligatory Scout Squad Troop Choice and also because I think Dante is a bit pants. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3646137 Share on other sites More sharing options...
ianj253 Posted April 9, 2014 Share Posted April 9, 2014 I've toyed with the Idea of taking Dante + JP DC + Shrike to get Infilitrating, DC with Hit and Run. If there was only a way to guarantee Forewarning, so the squad would have the 4++. Without an inv the squad just can't be counted on IMO. A list like this with 3x podded furiosos would actually be pretty awesome. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3647143 Share on other sites More sharing options...
Xenith Posted April 11, 2014 Share Posted April 11, 2014 Why take dante for 225(?) pts when you get a Captain, shield eternal, thunderhammer, jump pack for under 200pts? Upgrade to a chapter master for something like 225pts. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3649410 Share on other sites More sharing options...
ianj253 Posted April 15, 2014 Share Posted April 15, 2014 Because Dante give's the unit Hit and Run. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3653171 Share on other sites More sharing options...
Plague Angel Posted April 15, 2014 Share Posted April 15, 2014 So does the (White Scars) captain. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3653223 Share on other sites More sharing options...
ianj253 Posted April 15, 2014 Share Posted April 15, 2014 So does the (White Scars) captain. I am aware of this. In the build I purposed the DC are infilitrating, which requires Shirke to join them. By taking Shrike I can't take a white scars character for hit and run. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3653252 Share on other sites More sharing options...
Xenith Posted April 15, 2014 Share Posted April 15, 2014 By taking Shrike, you cannot charge in the first player turn of the game, meaning combat is by T2 if you go first, the same as Hit and Run guys deploying in their DZ. The obvious solution is Dante and DC with Shrike. Or go C:SM and ally RG with WS use use vanguard. Link to comment https://bolterandchainsword.com/topic/289155-hit-and-run-death-company/#findComment-3653466 Share on other sites More sharing options...
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