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Space Marines and Prizes of War


DinoDoc

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Do loyalist chapters ever capture and take enemy capital ships as a prize of war (insert applicable term there)? Looking to start a BFG/Firestorm Armada fleet using this range as stand ins for the escorts. Strike Cruisers I can find easily enough elsewhere. But I was thinking of getting one of the Grand Cruisers he's selling (assuming of course that I can get him to work with me on the prow [maybe add bombardment canons]) but I'd need a fluff justification for it. So is this an unheard of practice among the loyalists (Blood Ravens in this case)?

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  Yeah, if it's xenos or  Chaos infected then no, it would be out right destroyed. If it was an Imperial Navy / Rogue Trader ship that they some how got a hold of (recaptured it from mutineers / floating in space), then they could hold onto it if the original owners don't reclaim it after asking about (if they are like the Salamaders). A third option exists, but only for the First and Second Founding chapters, would be that ship was what they got when they formed, because the original Legions used the same ships that the Navy used.

Space wolves have done reoeatedly... It may come down to if the chapter want tge ship, ie have they lost a capital ship recently, and if its been too corrupted already beyond purification.

So after the incidents described in Dawn of War 2, it is entirely possible a chapter like the Blood Ravens might seize a powerful enemy ship and retrofit it for their own purposes? Provided the ship wasn't beyond redemption of course.

 

Space wolves have done reoeatedly... It may come down to if the chapter want tge ship, ie have they lost a capital ship recently, and if its been too corrupted already beyond purification.

So after the incidents described in Dawn of War 2, it is entirely possible a chapter like the Blood Ravens might seize a powerful enemy ship and retrofit it for their own purposes? Provided the ship wasn't beyond redemption of course.

 

I don't see why not beyond time/resource restraints or someone with authority gazumping them. If they can requisition a vessel (or seize one), provided they do it 'lawfully' in the eyes of the greater Imperium, then there shouldn't be too much of a problem there. It's not something that's done too often though - we'd hear more about it otherwise.

that's alright dino.  fluff or not though, it was a question in relation to a different gaming system, so that's why it's been moved.  the I.A. is more for people asking questions geared towards the successor chapters that don't fall into the 100% proven origins category.

The Imperial Navy prefers its own resources, and ships provided by Imperial forges. Others can be temperamental, and sometimes buck their people. Rogue Traders will acquire whatever they can get their hands on and isn't outwardly "illegal" in the eyes of the Imperium. Marines, most definitely not. They'll blow it all to kingdom come before sullying their hands with it. On the other hand, they'll easily make use of older marks of ships that are simply in mothballs, or have survived millenia of service.

 

As for actual minis, I'd go with GrimDarkBits before Armand; cheaper, and better suited for marine fleets, considering that's exactly what they are. Armand's are Imperial/Chaos ships.

Armand's Elite Corps look like Marine Frigates (appropriately sized too from the looks of things) but for the most part you appear to be correct on it being IN/Chaos centric. What's your opinion on the PH Battle Barge and Strike Cruiser being in use by a later founding chapter? If it is copacetic fluff-wise, this fleet is a go.

Your Chapter found them in mothballs on a far-flung, rarely contacted planet somewhere in the galaxy. They were stored away by the crusaders to be retrieved later, but they never returned. Your Chapter thus laid claim to them and they serve you well now.

After some research, I thought a list like this would be good:

1500 Pts - Blood Ravens Naval Assault Fleet

Squadron (2#, 500 pts)
1 Battle Barge

Master of the Fleet (2 rerolls)

Squadron (4#, 580 pts)
4 Strike Cruisers

Squadron (3#, 120 pts)
3 Sword

Squadron (6#, 270 pts)
6 Gladius

Total Fleet Cost: 1470

 

What do you guys think?

I recall being able to squadron cruisers in an ad hoc manner after leaderships have been rolled. I'd be inclined to take advantage of this and not list them all as one unless you have a specific application in mind for an eight strong thunderhawk wing. I'd probably run two groups of two depending on how many tens I rolled for leadership.

 

Also, various of the later lists provided sundry extra cost upgrades for the strike cruisers. You can probably spend your extra 30 points on things like extra defence turret ratings.

This, actually, is the exact list I used to use, sans rerolls. Marine leadership is quite strong; you'll find you'll almost never use them. Instead, dump it all on shields for every strike cruiser. More importantly, keep them all squadroned together. A group of four SC is MUCH stronger than two groups of two.

 

Regardless of how you list the ships in your fleet, all capital ships always roll for their own Ld, and escorts squadrons always roll once for the squadron. 

How's this? Switching out the Swords for Cobras allowed shields to be given to everyone!

1500 Pts - Space Marine Fleet - Blood Ravens Naval Assault Group

Squadron (2#, 475 pts)
1 Battle Barge, 475 pts (Leadership x8)
1 Master of the Fleet

Squadron (4#, 640 pts)
4 Strike Cruiser, 640 pts (Shield Upgrade x4)

Squadron (6#, 270 pts)
6 Gladius, 270 pts

Squadron (3#, 105 pts)
3 Cobra, 105 pts

Total Fleet Cost: 1490

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