Interrogator-Chaplain Ezra Posted April 15, 2014 Share Posted April 15, 2014 Has anyone noticed they opened up basic infantry squad options for special weapons? Your normal squad can take a melta gun, plasma gun or sniper along with the ol' grenade and flamer. The basic infantry squad could bring all of these things in the 5th Edition codex as well. I can't recall seeing sniper rifles on the list in the old codex. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653342 Share on other sites More sharing options...
BFeeder Posted April 15, 2014 Share Posted April 15, 2014 They were available as a special weapon in the same line as flamers and grenade launchers. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653355 Share on other sites More sharing options...
WarriorFish Posted April 15, 2014 Share Posted April 15, 2014 I think it was more of a case of nobody using it :P SWS can make for cheap sniper teams now I think, so maybe that's a good place for them? Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653405 Share on other sites More sharing options...
Raulmichile Posted April 15, 2014 Share Posted April 15, 2014 I think it was more of a case of nobody using it :P SWS can make for cheap sniper teams now I think, so maybe that's a good place for them? Yeah, but BS3 is what kills them as a good option for sniper rifles with only 3 shots per turn. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653486 Share on other sites More sharing options...
Nicodemus Doloroso Posted April 15, 2014 Share Posted April 15, 2014 Three Ratlings with BS4 are still cheaper than SWS snipers. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653522 Share on other sites More sharing options...
Jolemai Posted April 15, 2014 Share Posted April 15, 2014 No more Hydras ignoring jink saves.... There went the best unit in the game for killing wave serpents. It was my understanding that the Eldar tanks could not use Jink...? ALL skimmers jink, just by moving. Thats how they get their cover saves. I realise this is off topic, but does that include Falcon's too? I have been told they don't get Jink saves as they are a "heavy tank". Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653557 Share on other sites More sharing options...
Idlem Posted April 15, 2014 Share Posted April 15, 2014 Has anyone noticed they opened up basic infantry squad options for special weapons? Your normal squad can take a melta gun, plasma gun or sniper along with the ol' grenade and flamer. The basic infantry squad could bring all of these things in the 5th Edition codex as well. I thought they only had access to flamers and grenade launchers. The ST teams could take em but not normal trooper squads... ... either that or I'm missing something here in the old codex. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653681 Share on other sites More sharing options...
WarriorFish Posted April 15, 2014 Share Posted April 15, 2014 I think it's a case that's all people took on Infantry as they are useful and cheap :P Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653726 Share on other sites More sharing options...
Brother Hadafix Posted April 15, 2014 Share Posted April 15, 2014 Has anyone noticed they opened up basic infantry squad options for special weapons? Your normal squad can take a melta gun, plasma gun or sniper along with the ol' grenade and flamer. The basic infantry squad could bring all of these things in the 5th Edition codex as well. I thought they only had access to flamers and grenade launchers. The ST teams could take em but not normal trooper squads... ... either that or I'm missing something here in the old codex. Unless my 5Ed has a misprint, the basic infanry squad could take a melta or a plasma. Its all there on P97 Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653733 Share on other sites More sharing options...
Grey Mage Posted April 15, 2014 Share Posted April 15, 2014 No more Hydras ignoring jink saves.... There went the best unit in the game for killing wave serpents. It was my understanding that the Eldar tanks could not use Jink...? ALL skimmers jink, just by moving. Thats how they get their cover saves. I realise this is off topic, but does that include Falcon's too? I have been told they don't get Jink saves as they are a "heavy tank". That includes Falcons... who are not a heavy tank. They are fast, skimmer, tank. They are 'heavy support' and that makes no difference, nor would being a heavy tank anyways. 5+ just for moving, 4+ for moving flat out, +1 for having holofields usually. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653748 Share on other sites More sharing options...
Idlem Posted April 15, 2014 Share Posted April 15, 2014 I'll have to take a look when I get home. I won't be surprised that I missed it all these years. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653750 Share on other sites More sharing options...
Lysere Posted April 15, 2014 Share Posted April 15, 2014 No more Hydras ignoring jink saves.... There went the best unit in the game for killing wave serpents. It was my understanding that the Eldar tanks could not use Jink...? ALL skimmers jink, just by moving. Thats how they get their cover saves. I realise this is off topic, but does that include Falcon's too? I have been told they don't get Jink saves as they are a "heavy tank". That includes Falcons... who are not a heavy tank. They are fast, skimmer, tank. They are 'heavy support' and that makes no difference, nor would being a heavy tank anyways. 5+ just for moving, 4+ for moving flat out, +1 for having holofields usually. Actually they ruled in the FAQs that heavy tanks can't jink, denying the monolith a claim that it can actually dodge things. I'm sad to see some of the artillery go since I've been wanting to start a steel legion force to back up my marines, but now I might have to hold off. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653776 Share on other sites More sharing options...
Nicodemus Doloroso Posted April 15, 2014 Share Posted April 15, 2014 I'll have to take a look when I get home. I won't be surprised that I missed it all these years. I'm looking at p. 97 of my 5th Edition Codex. "One guardsman my replace his lasgun with a: Flamer, grenade launcher or sniper rifle ..... 5 points Meltagun ..................................................... 10 points Plasma Gun ................................................ 15 points" Assuming that since the codex is now obsolute it's allowable to post that. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3653854 Share on other sites More sharing options...
Idlem Posted April 15, 2014 Share Posted April 15, 2014 Don't I feel silly! I can't believe I've missed that all this time. I've only ever given my basic troop options a flamer or grenade launcher. I'll need a warning sign under my posts now, "may have forgotton valuable information to our codex". Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654102 Share on other sites More sharing options...
Castellan Cato Posted April 16, 2014 Share Posted April 16, 2014 So I've been reading reviews around the internet and general consensus is that the priest are amazing for all the re-rolls. Am I missing something? They only get the ability when they're in combat. Doesn't seem that good....... Still useful for cheap fearlessness for blobs though. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654388 Share on other sites More sharing options...
hendrik Posted April 16, 2014 Share Posted April 16, 2014 So I've been reading reviews around the internet and general consensus is that the priest are amazing for all the re-rolls. Am I missing something? They only get the ability when they're in combat. Doesn't seem that good....... Still useful for cheap fearlessness for blobs though. I guess those are mostly non-imperial guard players who play armies that actually work well in close combat! I would rather have a priest that chants rites that would make my lasguns twin linked,than to have all those rerolls in CC! Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654554 Share on other sites More sharing options...
WarriorFish Posted April 16, 2014 Share Posted April 16, 2014 General Consensus is a dangerous man, his strategic planning lacking and his knowledge of tactics almost non-existent. He tends to knee jerk react to things and is prone to parroting something he's heard without any understanding or verification. Take whatever he says with doses of salt, and get a second opinion from Field Marshal Experience ;) Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654598 Share on other sites More sharing options...
Ammonius Posted April 16, 2014 Share Posted April 16, 2014 In addition to handing out Fearless and having the war hyms, the Priest can carry a plasma gun, and have a better invul save than a Comissar. All for a point more than a Plague Marine (base). I plan on running 3 in my renegade list. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654741 Share on other sites More sharing options...
Nicodemus Doloroso Posted April 16, 2014 Share Posted April 16, 2014 Well, there are always mildly insane Guard generals like myself who stubbornly still consider Guard something that can work well in close combat. Or even if they don't I'm going to make them work whether they like it or not! It's something that has served me surprisingly well over the years as it is unexpected. It would probably work better if I used more of a horde type army but I confess to liking my toys too much. I'm looking forward to seeing how I do with some WS4 DKoK at the upcoming tournament. Too bad they don't get priests though (although regular IG are battle brothers so ...) Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654809 Share on other sites More sharing options...
WarriorFish Posted April 16, 2014 Share Posted April 16, 2014 Is there any other type of Guard general Nico? All Guard generals should keep a bottle labelled "delicious tears" to collect from those who foolishly underestimated the humble Guardsman. I like to keep my full ones on the window sill, the sunlight shines through them in the bright colours of victory. Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3654894 Share on other sites More sharing options...
Nicodemus Doloroso Posted April 16, 2014 Share Posted April 16, 2014 Is there any other type of Guard general Nico? All Guard generals should keep a bottle labelled "delicious tears" to collect from those who foolishly underestimated the humble Guardsman. I like to keep my full ones on the window sill, the sunlight shines through them in the bright colours of victory. I laughed out loud at this post. I definitely need a bottle like that! Perfect for when Guardsmen win a close combat. Or when the Basilisk with its main weapon destroyed drives up and incinerates a closely-packed unit because the enemy didn't realize the thing had a hull weapon (one of my fondest memories -- the look on the filfthy xenos general's face was priceless). Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3655112 Share on other sites More sharing options...
WarriorFish Posted April 17, 2014 Share Posted April 17, 2014 It's why I always recommend hull flamers, they've done so much for me over the years :) I hope they remain free upgrades forever! Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3655596 Share on other sites More sharing options...
spafe Posted April 22, 2014 Share Posted April 22, 2014 One of the best games i've ever played with my guard invloved approx 300 guardsmen bayonet charging logan and his termies (approx 25) who were guarding a massive chapel (we decided to change squad sizes on his guys so they could split into teams of 3 to cover the ground). 250 lives later and the glorious combined charge of the catachan 3rd, cadian 12th, and necromundan militia 4th went down in the annuals as the day the guard successfully bayonetted and captured the traitor logan (who was later released without charge after orders were re-read and ships re-directed towards the word bearers and their leader logar). Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3660366 Share on other sites More sharing options...
scatmandoo Posted April 23, 2014 Share Posted April 23, 2014 Now the eradicator is 5 points less than a hellhound it makes a good case to be included instead of the latter. 36' range with russ chassis benefits for the same profile gun..... Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3661282 Share on other sites More sharing options...
WarriorFish Posted April 23, 2014 Share Posted April 23, 2014 Indeed, though the Hellhound benefits from being faster and a different FOC slot. The Banewolf is still one of my favourites as it's perfect for lying in ambush or surging forth to support assaults :) Link to comment https://bolterandchainsword.com/topic/289410-departmento-munitorum-5th-6th-edition-changes/page/3/#findComment-3661395 Share on other sites More sharing options...
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