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How to face flying circus at 1750


netminder69

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One of my Escalation League opponents is playing Demons as the Flying Circus (looked it up so I have an idea on what it is). Looking for any tips on list building/tactics to deal with this.

 

Saying I'd like list building help, it would be handy to list what I have. Here's my inventory:

 

Space Marine Inventory

HQ
Asterion Moloc
Ivanus Enkomi
Hamaath Kratos

Captain x2
Librarian
Command Squad x5 (plasma)

Troops

1x Seargent combi-melta
1x seargent combi-flamer
2x Plasma Cannon
1x Lascannon
2x Missile
1x Melta
1x Flamer
15x Marines
5x Scouts (unbuilt)
3x Rhinos (one can be made Razorback with either HB or Las/Plas)

Elite
5x Assault Terminators w/ TH & SS
5x Sternguard - 2x Plasma, 3x Combi-Melta
Drop Pod
1x Venerable Dread

Fast
5x Assault Marines (unbuilt)
2x Storm Talon

Heavy
1x Storm Raven
1x TFC
1x Vindicator

Fort
Aegis Defense Line

 

I do have some money to make additional purchases.

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Hi There!

I have played the flying circus many,many times and honestly its not that bad. What you need is a balanced with anit-air potential. Against monstrous creatures this means two things: dedicated anti air units and forcing lots of grounding checks.

So I'd recomend the following general units to force grounding checks: Tactical marines with weapons that can snap fire so no plasma cannon, bolter scouts, sniper scouts, devastators, razor backs with twin linked assault cannon, dreadnoughts with twin autocannons etc, etc. I hope you see what I'm recommending, basically anything that can fire snap shots and has lots of potential shots and or is twin linked works great against flying monstrous creatures. 

The sternguard will also work great if you go first because the monstrous creatures will be on the ground and you can shoot them with magic bullets when you drop pod in on your turn 1. On a personal note, I never ever upgrade my stern guard. I always run them bare bones and rely on their magic bullets. Poison shots are very helful against monstrous creatures. 

So here is what I think you should take: A storm Raven, Both Storm Talons, Two tac squads( combat squad them and give them razor backs), bolter scouts, stern guard( as many as you can take) in drop pod and the HQ of your liking! Personally I'd take a tough beat stick or  a cheap HQ. I tend to take cheaper HQ choices and use the 'left over' points to take good units.  

I hope this was helpful. You really have nothing to worry about with those storm talons and storm ravens. Oh and on the talons I'd say assault cannon and sky hammer missiles and multi-melta and twin linked las cannon on the storm raven. 

What are my best anti-air options? Other than the Storm Wing? Hunter? Stalker? Quad Gun on the Aegis Line? Missile Launchers with Flakk? Come to think of it, that's all the anti-air we have, isn't it? Also, would it make a difference if I said he's using Kairos and the tome of true names or something like that.

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