netminder69 Posted April 11, 2014 Share Posted April 11, 2014 One of my Escalation League opponents is playing Demons as the Flying Circus (looked it up so I have an idea on what it is). Looking for any tips on list building/tactics to deal with this. Saying I'd like list building help, it would be handy to list what I have. Here's my inventory: Space Marine InventoryHQAsterion MolocIvanus EnkomiHamaath KratosCaptain x2LibrarianCommand Squad x5 (plasma)Troops1x Seargent combi-melta1x seargent combi-flamer2x Plasma Cannon1x Lascannon2x Missile1x Melta1x Flamer15x Marines5x Scouts (unbuilt)3x Rhinos (one can be made Razorback with either HB or Las/Plas)Elite5x Assault Terminators w/ TH & SS5x Sternguard - 2x Plasma, 3x Combi-MeltaDrop Pod1x Venerable DreadFast5x Assault Marines (unbuilt)2x Storm TalonHeavy1x Storm Raven1x TFC1x VindicatorFortAegis Defense Line I do have some money to make additional purchases. Link to comment https://bolterandchainsword.com/topic/289414-how-to-face-flying-circus-at-1750/ Share on other sites More sharing options...
redhorse Posted April 12, 2014 Share Posted April 12, 2014 Hi There! I have played the flying circus many,many times and honestly its not that bad. What you need is a balanced with anit-air potential. Against monstrous creatures this means two things: dedicated anti air units and forcing lots of grounding checks. So I'd recomend the following general units to force grounding checks: Tactical marines with weapons that can snap fire so no plasma cannon, bolter scouts, sniper scouts, devastators, razor backs with twin linked assault cannon, dreadnoughts with twin autocannons etc, etc. I hope you see what I'm recommending, basically anything that can fire snap shots and has lots of potential shots and or is twin linked works great against flying monstrous creatures. The sternguard will also work great if you go first because the monstrous creatures will be on the ground and you can shoot them with magic bullets when you drop pod in on your turn 1. On a personal note, I never ever upgrade my stern guard. I always run them bare bones and rely on their magic bullets. Poison shots are very helful against monstrous creatures. So here is what I think you should take: A storm Raven, Both Storm Talons, Two tac squads( combat squad them and give them razor backs), bolter scouts, stern guard( as many as you can take) in drop pod and the HQ of your liking! Personally I'd take a tough beat stick or a cheap HQ. I tend to take cheaper HQ choices and use the 'left over' points to take good units. I hope this was helpful. You really have nothing to worry about with those storm talons and storm ravens. Oh and on the talons I'd say assault cannon and sky hammer missiles and multi-melta and twin linked las cannon on the storm raven. Link to comment https://bolterandchainsword.com/topic/289414-how-to-face-flying-circus-at-1750/#findComment-3650134 Share on other sites More sharing options...
netminder69 Posted April 12, 2014 Author Share Posted April 12, 2014 What are my best anti-air options? Other than the Storm Wing? Hunter? Stalker? Quad Gun on the Aegis Line? Missile Launchers with Flakk? Come to think of it, that's all the anti-air we have, isn't it? Also, would it make a difference if I said he's using Kairos and the tome of true names or something like that. Link to comment https://bolterandchainsword.com/topic/289414-how-to-face-flying-circus-at-1750/#findComment-3650168 Share on other sites More sharing options...
Dark_Master Posted April 12, 2014 Share Posted April 12, 2014 Mark V and Contemptor Mortis Dreadnoughts are good for anti-air as well. DM Link to comment https://bolterandchainsword.com/topic/289414-how-to-face-flying-circus-at-1750/#findComment-3650334 Share on other sites More sharing options...
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