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pack expansion


DobbyKroket

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Hello brothers,

 

I would like to ask you to help a young whelp to make the right choices for expanding his army.

 

my collection currently exists of:

20 grey hunters

6 long fangs

3 thunderwolf cavalry

1 rune priest

1 drop pod

 

I am thinking to buy:

 

Space wolves battleforce:

1 drop pod

5 wolf scouts

20 grey hunters

 

space marine strikeforce:

1 drop pod

1 razorback

1 venerable dreadnought (bjorn?)

5 sniper scouts

20 tacticals

5 assaults

1 command squad

1 commander

 

Tips, comments or questions?

 

-rps

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If you're going down the Drop Pod route (which you seem to be), get some Terminators. Either to add as PLs to your Hunter squads to add some muscle (combi weapons help compensate for the lack of the 2nd special weapon), or to pod in as a squad, wreck something with combis/assaultcannon/cyclone, and then me big and scary, distracting your opponent from your Grey Hunters.

 

Unfortunately, Dreadnought aren't very good, if you run them, some kind of firepower arrangement is best, 2 TL autocannons, multi multa in a pod for a suicide distraction. Just don't expect much from them in assault, with only 2 attacks, AV12 and no save, they're no well equipped for cc (which always makes me sad). Bjorn is an expensive liability, not worht his heft price tag imo.

I would definitely go for both the strikeforce and battleforce, the amount of bitz is insane. This will easily get you up and running with a good supply of troops, with a bit of kitbashing you should be able to rustle up another RP and WGBL, which would leave you good to go. The tac squads have two missile launchers which you can bulk your LF's with and if you dont glue down the top hatch you can run either a RB or rhino depending on your needs. After that I'd agree with Leif, get termie's, at least one box if not more. It looks like there might be a painting challenge coming up soon so be sure to pitch in, it's a great motivator to get stuff finished. Hope this helps and welcome to the Fang.

first off, thank you for your reply.

 

I am not necessarily going down the drop pod route, it is just that these are in the boxes.

Terminators could be one of my next purchases and if I understand correctly my dreadnought would be of most use as an big, old, half dead long fang* ?

 

*posted and saw mactire's reply arrive*

 

I was already planning to make the razorback interchangeable rhino/twinlas/lasplas. i dont think i will be able to buy it in time for the upcoming challenge but i still have a rune priest to paint so i will wait a little bit with him

 

and thank you for the welcome

 

-rps

Welcome to the Fang!

 

I agree with above, those 2 box sets should get you plenty sorted out, but even if you aren't going full drop pod, a pod of combiplasma tda wolf guard with assorted power weapons is a nice alpha strike.

 

Also for alpha strike, as you will have the dread anyway, I like a dread with multimelta heavy flamer, plop him down and blow a tank up, and then if he doesn't get shot to pieces (still not bad cuz he was 150 points and anything that shoots him is not shooting other stuff) he can flame some infantry and then get stuck in with them. I find them to be a worthwhile investment for the 150 ish points.

 

Also I am a huge advocate of the drop pod route, I love putting troops wherever I want them, only drawback is occasionally you get a bad reserves roll.

 

Hope you find this helpful and hope to see you around the fang

so I have been thinking.

with the contents of the two boxes, a wolfguard terminator box and my current collection, would this 2000pts list be usefull?

 

hq

 

rune priest 105

wolf tail talisman

divination

 

wolf priest 135

combi-flamer

wolf tail talisman

wolf tooth necklace

soth

 

troops

 

2x 10x grey hunter 215

moth

wolf standard

2x melta

drop pod (storm bolter)

 

10x grey hunter 175

moth

wolf standard

2x flamer (melta if points allow)

(wolf priest) (same for the combi-weapon)

 

10x grey hunter 185

moth

wolf standard

2x plasma

 

elites

 

dreadnought 125

2x tl autocannon

 

5x wolf scout 90

5x sniper rifle

 

wolf guard 200 (need equipment)

5x terminator

drop pod (storm bolter)

 

heavy support

 

long fangs 215

5x missile launcher

razorback (tl lascannon)

(rune priest)

 

fast attack

 

3x thunderwolf cavalry 270

3x storm shield

1x thunder hammer

 

--------------------

1930

 

1st turn the grey hunters drop in. thunderwolves advance as well as the plasma hunters squad whilst getting supporting fire from the long fangs, scouts and dreadnought. Flamer/melta hunters outflank with the wolf priest and the terminators will do some clean up duty

 

I would like to get your opinions on how to (if you feel the need) improve this list and how to equip the terminators

 

-rps

Hail, Sven, welcome to the Fang.

 

How is the bits dive getting those two purchases?  SM Strikeforce and a SW Battleforce?

 

As far as the list, Termies can get expensive fast with TH/SS compared to other lists, depending upon how many there are.

Another option might be that you take power weapons (choose what it is) and then get storm bolters to keep points costs low; these are not that expensive; fill in units as needed.

Another option for Termies if you can convert a bit would be combi-(your choice) bolters, and some sort of melee weapon.

 

There are many options as to what you can do; what do you want the Termies to be accomplishing in your games?

I'd say that's a pretty solid 2k point list. For your terminators I would go with all combiplasma and an assortment of power weapons (2 swords, 2 Axes and 1 of either depending on your tastes). Cones out to 225 and it's a fun alpha strike unit to bring down some heavy infantry guys.

Hail, Sven, welcome to the Fang.

 

How is the bits dive getting those two purchases?  SM Strikeforce and a SW Battleforce?

 

As far as the list, Termies can get expensive fast with TH/SS compared to other lists, depending upon how many there are.

Another option might be that you take power weapons (choose what it is) and then get storm bolters to keep points costs low; these are not that expensive; fill in units as needed.

Another option for Termies if you can convert a bit would be combi-(your choice) bolters, and some sort of melee weapon.

 

There are many options as to what you can do; what do you want the Termies to be accomplishing in your games?

 

as I have edited in later, I would like them to be a clean up group for if there is  a nasty unit I need to deal with later in the game.

 

and what do you mean with bits dive?

 

Hail, Sven, welcome to the Fang.

 

How is the bits dive getting those two purchases?  SM Strikeforce and a SW Battleforce?

 

As far as the list, Termies can get expensive fast with TH/SS compared to other lists, depending upon how many there are.

Another option might be that you take power weapons (choose what it is) and then get storm bolters to keep points costs low; these are not that expensive; fill in units as needed.

Another option for Termies if you can convert a bit would be combi-(your choice) bolters, and some sort of melee weapon.

 

There are many options as to what you can do; what do you want the Termies to be accomplishing in your games?

 

as I have edited in later, I would like them to be a clean up group for if there is  a nasty unit I need to deal with later in the game.

 

and what do you mean with bits dive?

 

Are you swimming in bits?  If so, it seems like a high price for both, and yet, a great way to tackle my project going forward.

 

I'd say go with the other advice given; I'm not too familiar with TDA and their best loadouts.

 

 

Hail, Sven, welcome to the Fang.

 

How is the bits dive getting those two purchases?  SM Strikeforce and a SW Battleforce?

 

As far as the list, Termies can get expensive fast with TH/SS compared to other lists, depending upon how many there are.

Another option might be that you take power weapons (choose what it is) and then get storm bolters to keep points costs low; these are not that expensive; fill in units as needed.

Another option for Termies if you can convert a bit would be combi-(your choice) bolters, and some sort of melee weapon.

 

There are many options as to what you can do; what do you want the Termies to be accomplishing in your games?

 

as I have edited in later, I would like them to be a clean up group for if there is  a nasty unit I need to deal with later in the game.

 

and what do you mean with bits dive?

 

Are you swimming in bits?  If so, it seems like a high price for both, and yet, a great way to tackle my project going forward.

 

I'd say go with the other advice given; I'm not too familiar with TDA and their best loadouts.

 

no, I am not swimming in bits, I just have got 2 space wolves packs, 1 devastator squad, 1 drop pod and 1 box of thunderwolf cavalry with a few bits missing

A couple thoughts about WGTDA:

 

First, how you chose to arm/equip them will probably depend significantly on how you intend to use them, or what role you intend for them to accomplish for your army.  My mantra is always, "figure out what you need to get done, then buy the unit that is best suited for that, then equip that unit in a way that ensures they can do it."  To learn more about what I'm getting at, click on the link in my signature block and read.

 

So, getting back to TDA, we have a huge advantage as Space Wolves in being able to keep our Wolf Guard as a consolidated unit (i.e. keeping it as a pack), or splitting off individuals to go lead other packs.  This is a huge advantage, and the cool part is that you don't even have to decide how you want to use them until right at deployment - ultimate flexibility!

 

If you think you're going to keep them together, as an escort for an Independent Character, for example, then an "optimal" load out is probably going to be a little different than if you're going to use them as a Drop Pod-based "Alpha Strike" unit, which will be different again to how you'd equip them if you're going to usually be splitting them apart to attach to other packs.  Along these same lines, Wolf Guard that lead Grey Hunter packs will probably differ from Wolf Guard that are intended to lead Long Fang packs, and so on, and so on.

 

So, figure out what configurations you think will work well in any of these situations and aim for that.  Also, and I can't emphasize this enough, you're probably going to want to magnetize your arms/hands/weapons, to ensure you don't get stuck with a sub-par decision that doesn't pan out well for you in games.  Magnetizing arms ensures you can trade out choices much more easily and freely (and more economically) and just buying more sprues.  Magnetizing also helps you withstand edition/meta changes where things that were good choices suddenly become bad choices.

 

Regards,

 

Valerian

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