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need help with new stracken rules


scrimdog

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OK so iv got my codex and apart from being overjoyed with new units and wargear iv come stuck with stracken.

 

Basically I cant figure out what he can do.

He is strength 6 with 3 attacks a pistol and ccw so plus one. But he can smash so for 26 melta bombs I can have stracken at strength 10 strike at innicitive and 3 attacks 4 on charge.

 

Anybody want to help or tell me where im going wrong?

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Thank s guys thats what I wanted to know that you came to same answer as me. I understand the smash rule and how to use it. It was just hard to belive that our man stracken can mulch out strength 10 at I 4. 4 strength ten on the charge this man can pop a raider its incredible. Yarric is also combat god now with EW as well as the old get up n go rule plus a huge points drop.

I collect guard to compliment my main armys of ultras and nidds but I think I might begin guard full time at this rate always loved the idea of well hard squishy umis taking on the galaxies finest.

Keep in mind that he has to accept challenges. If I fought against an IG armour with him in it, I'd have a combat boss character make a bee line for him.

So: identify your opponent's CC killers...and throw some infantry at them to keep clog their weapons with gore delay them.

Keep in mind that he has to accept challenges. If I fought against an IG armour with him in it, I'd have a combat boss character make a bee line for him.

So: identify your opponent's CC killers...and throw some infantry at them to keep clog their weapons with gore delay them.

I don't know if you need a combat boss ... Straken has only Initiative 3 and toughness 4. Seems to me an assault marine sergeant with a power sword could hurt him pretty bad, while the rest of the assault squad would blend Straken's CCS pretty easily. Again, not saying he's bad, he's definitely got some upside but he seems rather overpriced (say I, having never play-tested him). I don't have my old codex to hand, but didn't Straken have better initiative before? I remember it being a big plus that he could strike at str 6 at initiative order. Doesn't seem so much of a much in the context of I 3 ...

I like the idea of burying tough enemy close combat-oriented characters/stuff under a pile of bodies better than employing a Straken-type to keep them away from my tanks and grenadiers anyway, though. For the price of Straken you can have twenty regular guardsmen with two meltaguns and 10 pts left over. Or 43 conscripts ... teehee.gif

Make that 35 conscripts plus a priest.

The big deal with Straken was the AP 2 at initiative, and being able to represent him with a space marine.

I think more people used him for background reasons to get a Marine in than anything else. I'm glad that option still remains smile.png

Granting relentless to his squad is a nice touch too. Whilst you would likely get better value for your points elsewhere, giving his command squad a Master of Ordnance and sticking them in a Chimera/Taurox could be fun. It would also be hilariously risky to use it before an assault move as the MoO attack doesn't appear to have a minimum range teehee.gif

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