Clauseiv1918 Posted April 14, 2014 Share Posted April 14, 2014 Hi Grey Knights People, Not sure if this is the right place to ask this, but I am seeking your collective wisdom on Dreadknights. I have not had huge luck with them, and wonder if anyone who has had success could share their experience on how to use them well. I am going to a tournament in June and am thinking of bringing three in a 1850 point list. Due to points and modelling they will have Heavy Incinerators as their only ranged weapon (teleporters as well obviously). Any experience, anecdotes etc muchly welcomed. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/ Share on other sites More sharing options...
Zefert Posted April 14, 2014 Share Posted April 14, 2014 My dad runs 3 dreadknights. He finds them more effective when fielded in mass. He's also ran 2 knights and 3 twin cannon dreads. Makes it hard for the enemy to focus. They might go after the dreadknights, but then that leads the noughts free to tear into people, or vice versa. I've also seen him run forge world land raiders like the achilles (through allies,) and flyers. Basically, the philosophy is this. If you're going to play with big things, make sure you have enough big things to make sure your big stuff isn't focused. That being said, we play 3,000 point games standard. Grey Knights are one of those armies that it can be hard to play with at 1,500 point lvls seeing as their stuff is so expensive. ' As expensive as it is, take the teleporter. Get in the enemies face turn 1, and go all out. Dreadknights are offensive, but can die to anti terminator weapons quickly. So just go all in offensive. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3652705 Share on other sites More sharing options...
Clauseiv1918 Posted April 14, 2014 Author Share Posted April 14, 2014 The Dread2 is an interesting thought. Might try that in a test game! Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3652758 Share on other sites More sharing options...
Gentlemanloser Posted April 14, 2014 Share Posted April 14, 2014 http://www.bolterandchainsword.com/topic/272697-dreadknights-how-do-you-run-yours/ Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3652836 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2014 Share Posted April 15, 2014 >year old thread I think it's fine we start a new one :) Okay, so, Dreadknights for beginners; Step 1: Buy greatsword and teleporter Step 2 (optional) Buy heavy incinerator Step 3: Shunt up a flank, hopefully into decent cover to hide from the enemy gunline Step 4: Jump pack into their lines, start eating units If you have a Grandmaster, you can also give him Outflank (Scout is dead this edition thanks to servo-skulls), which doesn't mean you don't purchase the teleporter, because he's still too slow without one. Generally speaking, 1-2 is all you really can afford most of the time. They're basically the price of a Strike squad each, but give up scoring and wounds for melee insanity and mobility. Don't be afraid to get aggressive, 2+ armour is rare on MC's and besides plasma there isn't a lot of ranged AP2 in lists these days (most people are going the autocannon spam route of anti-vehicle firepower). You can even roflcopter through Tau gunlines, because Riptides usually can't kill a DK before it catches them in melee (Missilesides just plink off your armour, he has to usually use Crisis or multiple units to kill it). Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653220 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2014 Share Posted April 15, 2014 What's changed though? Nothing really. PT or footslog. H Incinerator is best shooting Weapon. Greatsword is great if you have the points for it. /nutshell Nothing has been FAQed or Erratad that would effect our NDK or how it performs, in the last year. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653288 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2014 Share Posted April 15, 2014 The meta has changed significantly. We need our DK's now, there is simply too many irritating MC's, heavy armour or problematic units that require him. PsyDreads don't cut it anymore, and Purgators have always been sub-par. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653492 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2014 Share Posted April 15, 2014 Our Dreads have been dead since the start of 6th really. Hull Points killed them and Fortitude isn't really relevant. Everything else can be solved just like we solve any problems. With mass Psycannons! :P The most useful weapon in the entire game! ;) Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653504 Share on other sites More sharing options...
Reclusiarch Darius Posted April 15, 2014 Share Posted April 15, 2014 Now, if only our units would survive long enough to use them... Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653630 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2014 Share Posted April 15, 2014 It's alright, it's not like the new IG get a load of long Range Plasma with masses of rerolls to hit. Oh. /sadpanda Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3653721 Share on other sites More sharing options...
Clauseiv1918 Posted April 15, 2014 Author Share Posted April 15, 2014 Thank you all for interesting contributions. Very useful! At the moment I am considering three Dreadknights and two Ven Psyflemen. Not sure how that's gonna work, but should be fun finding out... Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3654103 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2014 Share Posted April 15, 2014 Don't do it! The Ven Dreads are a trap. If you want Dreads and three NDK, either talk to your opponents about using dual FoC, or ally in some other Marines Dreads. But don't waste the points on our Vens! Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3654134 Share on other sites More sharing options...
Reclusiarch Darius Posted April 16, 2014 Share Posted April 16, 2014 Don't do it! The Ven Dreads are a trap. If you want Dreads and three NDK, either talk to your opponents about using dual FoC, or ally in some other Marines Dreads. But don't waste the points on our Vens! Seconded. We pay an absurd amount of points for WS5/BS5, eat an Elite slot, and 'Venerable' means precisely jack when everyone is glancing you to death. Even PsyDreads in Heavy are subpar this edition. Dreads in general are in a world of pain. They can't come in squadrons, they can't compete with other armies Elite choices, they barely threaten Troops these days. It's really quite sad. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3654837 Share on other sites More sharing options...
Clauseiv1918 Posted April 17, 2014 Author Share Posted April 17, 2014 Interesting on Ven Dreads. However, I feel I need something long range, high Strength, that also has a chance against flyers - hence Psyfle Ven Dreads. Have had some success with the standard Psyfle Dread. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3655872 Share on other sites More sharing options...
Gentlemanloser Posted April 17, 2014 Share Posted April 17, 2014 Two Ven Dual TL Auto Dreads = 390 Allied SM; MotF (90), 5 x Scouts (55), Dual TL Auto Dread x2 (240) = 385 I can't stress enough. Do not touch our Ven Dreads. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656017 Share on other sites More sharing options...
Grand Master Caloth Posted April 17, 2014 Share Posted April 17, 2014 And a ven dread has no better chance against flyers than a normal one anyway, since snap shot makes the BS 5 moot Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656219 Share on other sites More sharing options...
Clauseiv1918 Posted April 17, 2014 Author Share Posted April 17, 2014 All my Heavy Support choices are taken up by DKs though. Normally a SM allies thing would work I agree. The tourney I am preparing for allows allies , but within the standard FOC. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656250 Share on other sites More sharing options...
Clauseiv1918 Posted April 17, 2014 Author Share Posted April 17, 2014 Oh, hang on. SM Dreads are Elite... Now then... Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656253 Share on other sites More sharing options...
Gentlemanloser Posted April 17, 2014 Share Posted April 17, 2014 That's why the MotF. One Elite Dread, one Heavy. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656320 Share on other sites More sharing options...
Reclusiarch Darius Posted April 18, 2014 Share Posted April 18, 2014 Plus conversion beamers are kewl. If you want long-range anti-air, Quad Gun is the way to go. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3656605 Share on other sites More sharing options...
Clauseiv1918 Posted May 7, 2014 Author Share Posted May 7, 2014 Ok, so I have not used my 3xDreadknights and 2xPsyfleman Ven Dread list twice; won both; and in both the Ven Dreads did stealing service. So, I will have to most humble put forward the claim that Psyfleman Ven Dreads do have a use still. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3678867 Share on other sites More sharing options...
Reclusiarch Darius Posted May 8, 2014 Share Posted May 8, 2014 Ok, so I have not used my 3xDreadknights and 2xPsyfleman Ven Dread list twice; won both; and in both the Ven Dreads did stealing service. So, I will have to most humble put forward the claim that Psyfleman Ven Dreads do have a use still. Battle reports? Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3678979 Share on other sites More sharing options...
Gentlemanloser Posted May 8, 2014 Share Posted May 8, 2014 Ok, so I have not used my 3xDreadknights and 2xPsyfleman Ven Dread list twice; won both; and in both the Ven Dreads did stealing service. So, I will have to most humble put forward the claim that Psyfleman Ven Dreads do have a use still. I assulted a squad of Pathfinders (in a crater) with a GKGM. The GKGM got gun butted to death. Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3679205 Share on other sites More sharing options...
Grand Master Caloth Posted May 8, 2014 Share Posted May 8, 2014 I had Thawn charge two guardsmen, only to get blasted down by overwatch. It happens. And yes, dreads work, but what were you fighting? Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3679798 Share on other sites More sharing options...
Reclusiarch Darius Posted May 8, 2014 Share Posted May 8, 2014 I had Thawn charge two guardsmen, only to get blasted down by overwatch. It happens. And yes, dreads work, but what were you fighting? Did he resurrect lol? Link to comment https://bolterandchainsword.com/topic/289571-dreadknights-how-to/#findComment-3680361 Share on other sites More sharing options...
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