Seahawk Posted April 15, 2014 Share Posted April 15, 2014 Just like the other thread, but assumingly longer, considering it's a fully fledged codex. - Lasgun Arrays --> What is the fire arc of each array? ---> Resolution: "Assume that the guns on a vehicle are free to rotate or swivel on their mountings". About 90 degrees in this case. - Conscripts --> They have Frag Grenades listed in their unit profile, but not in the Bestiary. ---> Resolution: Since this is a common occurrence, assume they have Frag Grenades. The Unit Profile is (almost) always right. - Commissar Yarrick --> Has both the Senior Officer and Chain of Command special rules, as well as a Warlord Trait. Because of CoC, his having the SO special rule means he can never be a Warlord, but the inclusion of the Warlord Trait indicates the intent that he can be. ---> Resolution: Ask beforehand, but generally assume he can be a Warlord and thus get the trait. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/ Share on other sites More sharing options...
librisrouge Posted April 15, 2014 Share Posted April 15, 2014 Look Out, Sir! only works against wounds so I think we don't get that at all since vehicles can't take wounds. They also can't challenge in fights because they can't fight in close combat at all. They kinda sit it out. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3653779 Share on other sites More sharing options...
Seahawk Posted April 15, 2014 Author Share Posted April 15, 2014 Ah, but other vehicle-relevant effects are allowed to happen, even though they "only work against wounds". Saves, for instance. I think it's a fair question. Same goes for the challenge. Sure, the tank itself doesn't fight, but it can force just the enemy character to attack it, instead of his 9 grenade-toting friends... Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3653786 Share on other sites More sharing options...
Lysere Posted April 15, 2014 Share Posted April 15, 2014 Ah, but other vehicle-relevant effects are allowed to happen, even though they "only work against wounds". Saves, for instance. I think it's a fair question. Same goes for the challenge. Sure, the tank itself doesn't fight, but it can force just the enemy character to attack it, instead of his 9 grenade-toting friends... http://img1.wikia.nocookie.net/__cb20091011115912/warhammer40kfanon/images/c/cd/Drive_me_closer_i_want_to_hit_them_with_my_sword.png Sorry that's the first thing that came to mind when reading your post. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3653807 Share on other sites More sharing options...
Dark_Apostle_XVII Posted April 15, 2014 Share Posted April 15, 2014 Conscripts have frag grenades in the army list but not their profile beforehand. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3653962 Share on other sites More sharing options...
Tyr13 Posted April 15, 2014 Share Posted April 15, 2014 How does Yarricks Senior officer SR interact with his Chain of Command SR? As it is, he can never be the armys warlord... even though he has a warlord trait. RAI is pretty clear on that one, but what if youve got a CCS and Yarrick? I doubt youre supposed to ignore the rule in one case and apply it in the other... Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3654278 Share on other sites More sharing options...
Thoqqu Posted April 16, 2014 Share Posted April 16, 2014 Seahawk, when the tank commander challenges someone, will they roll for tankshock? ;) - Enough of that. Brb says that characters that cannot fight or strike blows cannot issue or accept challenges. - Theoretically look out sir might work, considering how it's described. But I suppose they will not allow that when the faq comes. - I'd say lasgun arrays shoot in a 45 degree angle to the side they are fixed on. They are not pintle mounted... - Yarrick is a mess, rai is pretty clear but raw... For now I'd say it makes for a nice chat with your opponent before the game starts. - guardsmen are not worthy of being distriputed krak grenades, conscripts clearly are not worth the frags either ;) - Thoqqu Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3654511 Share on other sites More sharing options...
Malus Trux Posted April 16, 2014 Share Posted April 16, 2014 Can an Enginseer use Awaken the Machine while in a transport? Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3654525 Share on other sites More sharing options...
Seahawk Posted April 16, 2014 Author Share Posted April 16, 2014 Malus, is the vehicle within 12" when he's on board? ;) Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3654920 Share on other sites More sharing options...
Seahawk Posted April 16, 2014 Author Share Posted April 16, 2014 Added the bit about the absolute failure of "Take Aim!" Also added Emperor's Benediction fail. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655092 Share on other sites More sharing options...
Heru Posted April 16, 2014 Share Posted April 16, 2014 - "Take Aim!" --> Grants models the Precision Shot special rule; that special rule doesn't exist. The Precision Shots effect occurs when characters roll a 6 to hit, but it's not a special rule that they have. Further, should one argue that it does give the model the special rule persay, the rule itself still only activates when characters roll a 6 to hit, making it a useless order. ---> Resolution: Play as though every model in the unit is a character; thus, when they shoot, any 6's to hit are Precision Shots. - The Emperor's Benediction --> It's an Heirloom of Conquest weapon that has a special rule that doesn't exist: Precision Shot. Further, any model that could carry this weapon already has that effect on it's shots, because they're characters. ---> Resolution: Ignore it until addressed in an errata or FAQ. I don't agree with your assessment.If any of your character's shots roll 6 To Hit, these are Precision ShotsThe Precision Shots rule is applied to the shots, characters themselves do not have Precision Shots rule by default (if they did all their shots would be Precision Shots). If the rule is applied to a unit or weapon, all shots they make are Precision Shots without the "roll 6 To Hit" requirement that characters need to have Precision Shots. Sure it might be slightly confusing, but the wording of the rule doesn't state Precision Shots need a 6 to Hit to be Precision Shots. Normal character shots need a 6 to Hit to be upgraded to Precision Shots. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655160 Share on other sites More sharing options...
Andhil Posted April 16, 2014 Share Posted April 16, 2014 No, I have to go with Seahawk on this one. Compare it to Telions entry: All Shooting hits made by Sergeant Telion are Precision Shots. Also from a 6th ed Codex, and literally states that all hits made are Precision shots. If this was the same for "Take Aim!" why wouldn't they have written it the same? ex: All shooting hits made by a unit ordered to "Take Aim" count as Precision shots. Simple as that. GW occasionally screws up, but this is obvious. They reference it as a Special rule. Ok, it isn't a USR specifically, but it is a rule. Look up Precision shots in the BRB and read what it says. There shouldn't be any dicussion about this really. Add that to the comparisons made to the Vindicare and Telion. They always have Precision shots. Both are super-highly trained, experienced Marksmen. And you expect your Guardsmen to equal them, just because their CO orders them to? Really? EDIT: @Seahawk: I really like this initiative. Kudos to you! Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655275 Share on other sites More sharing options...
cypherthefallenangel Posted April 16, 2014 Share Posted April 16, 2014 Where are you coming up with these resolutions? "Take Aim" gives ordered unit "precision shot". That means every hit scored by the ordered unit can be allocated as you choose as long as the target model is in range and LoS. Nowhere does it say "ordered unit has precision shot on a roll of 6". It says for characters and sniper rifles that rolls of 6 to hit grant precision shot in their description but not in the order "take aim". Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655296 Share on other sites More sharing options...
Heru Posted April 16, 2014 Share Posted April 16, 2014 No, I have to go with Seahawk on this one. Compare it to Telions entry: All Shooting hits made by Sergeant Telion are Precision Shots. Also from a 6th ed Codex, and literally states that all hits made are Precision shots. If this was the same for "Take Aim!" why wouldn't they have written it the same? Different writers for a start, and a significant length of time between Codices.Look up Precision shots in the BRB and read what it says. There shouldn't be any dicussion about this really. Could have sworn I quoted the BRB, which sort of indicates that I had looked it up while posting. Add that to the comparisons made to the Vindicare and Telion. They always have Precision shots. Both are super-highly trained, experienced Marksmen. And you expect your Guardsmen to equal them, just because their CO orders them to? Really? It is an order that can fail, it isn't like they always have the ability, but hey if that bit is all you are arguing against. What about the pistol? Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655306 Share on other sites More sharing options...
Seahawk Posted April 16, 2014 Author Share Posted April 16, 2014 At the most fundamental level, PS is not a USR, and a model cannot "have it". If a model "has it", it does nothing, because there is no description for "Precision Shot" the special rule. What the book describes precision shots as is an aftereffect of characters shooting, nothing more. Where am I coming up with my resolutions? Why, they are that mystical unicorn called common sense. ;) Remember, especially in this case, it's always better to err on the side of the low-powered advantage or disadvantage. You don't want to be :cuss who everyone gets to point and laugh at when his OTTbroken order gets "nerfed" to its RAI state. Do you? Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655308 Share on other sites More sharing options...
Plague Angel Posted April 16, 2014 Share Posted April 16, 2014 As someone who noticed the Take Aim thing myself, I want to say that, to my eyes: The wording is ambiguous and weak. Neither interpretation seems more obvious to me. Characters that roll 6s get Precision Shots. Telion always gets Precision Shots. Vindicares always get Precision Shots. Nightspear always gets Precision Shots. Models affected by Take Aim! have Precision Shots -- always, or on a 6? The rules aren't actually worded in a way that answers that. The thread over on Official Rules is leaning towards always, while this one is leaning towards 6s. I don't want to say that either side is lacking common sense here. An FAQ is needed. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655311 Share on other sites More sharing options...
Andhil Posted April 16, 2014 Share Posted April 16, 2014 I'm still hung up over wording. The Characters that always get Precision Shots always have a clear entry that states that all their hits count as Precision Shots. "Take Aim" merely states they get a "Precision Shot" rule, which, I admit is ambiguous and a mistake (and needs to be FAQ'ed). But that's my main reason for not thinking the Guardsmen always get Precision Shots due to "Take Aim." Alright, different codices, but still. If they can do if for 3 seperate ones, why write it completely different for a 4th? All in all, we should agree to disagree, and blame GW's poor writing. I also hope I never came across as agressive, or attacking anyone, not my intention. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655315 Share on other sites More sharing options...
Plague Angel Posted April 16, 2014 Share Posted April 16, 2014 If we're going to debate wording, the codex doesn't actually say "The ordered unit gains the Precision Shot rule." It says "The ordered unit gains Precision Shot." Full-stop. That could of course be argued that it implies "the Precision Shot rule", which (even more arguably, I suppose) implies 6s (in my opinion, at least). But I don't see it as being much, much different from "The ordered unit gains Precision Shots." That one character would shift the implications towards always. The wording is particularly weak and ambiguous because it occupies the perfect storm of hellish middle ground between the two implications. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655321 Share on other sites More sharing options...
Heru Posted April 16, 2014 Share Posted April 16, 2014 If we're going to debate wording, the codex doesn't actually say "The ordered unit gains the Precision Shot rule." It says "The ordered unit gains Precision Shot." Full-stop. That could of course be argued that it implies "the Precision Shot rule", which (even more arguably, I suppose) implies 6s (in my opinion, at least). But I don't see it as being much, much different from "The ordered unit gains Precision Shots." That one character would shift the implications towards always. The wording is particularly weak and ambiguous because it occupies the perfect storm of hellish middle ground between the two implications. On page 29 of the hardback it does actually say special rule "all models in the ordered unit have the Precision Shot special rule". The reference page says what you've said though (page 106). Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655328 Share on other sites More sharing options...
Plague Angel Posted April 16, 2014 Share Posted April 16, 2014 Ah, my mistake. My opinion on this is a resounding shrug. If it comes up on my tables I'll just defer to my opponent each time. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655334 Share on other sites More sharing options...
hendrik Posted April 17, 2014 Share Posted April 17, 2014 Another question,since orders don't have to be resolved immediately anymore, can you stack orders on a unit? First rank fire,second rank fire and take aim come to mind Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655542 Share on other sites More sharing options...
Thoqqu Posted April 17, 2014 Share Posted April 17, 2014 Is it possible to make a unit shoot multiple times in one phase by repeative orders, ie. 7 times? One can't nominate unit to make a shooting attack if it has fired earlier in the phase but orders are carried out at the beginning of the phase one at a time and they are not limited to one / unit. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655574 Share on other sites More sharing options...
Andhil Posted April 17, 2014 Share Posted April 17, 2014 No, you can only give a Unit one order per turn. So there's no way to make a single unit fire more than once. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655704 Share on other sites More sharing options...
hendrik Posted April 17, 2014 Share Posted April 17, 2014 Are you sure? I couldn't find any limitations on how many orders a unit can get. In the previous codex it was impossible since you had to resolve the shooting immediately. In the current codex you don't,hence I believe stacking orders is now possible. Where in the current codex does it state only 1 order per unit? Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655709 Share on other sites More sharing options...
Warhead01 Posted April 17, 2014 Share Posted April 17, 2014 Yes. In the codex glossary it covers orders. And a unit can only be ordered one time even if it failed it order check previously that turn. ( I broke down and got the digital edition, I wish I had waited to get the hard copy.) I noticed something regarding precision shot. that might be relevant to take aim. In codex eldar. their is a exarch power called "a marksmen eye". it cost 10 points and states that Precision shot works on a 5+ rather than a 6. all I am getting at is that it is paid for and spelled out how it works. I don't know for sure how related that is to take aim as it is simply explaining how it changes for a character with that skill. and all the other examples given for Precision shot that I have seen are related to unique characters. Hope this is helpful, if were sending this list to some one for clarification. Link to comment https://bolterandchainsword.com/topic/289624-astra-militarum-typosissuesfaq-needed/#findComment-3655740 Share on other sites More sharing options...
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