Saintnz Posted April 24, 2014 Share Posted April 24, 2014 The Angels of Death Crimson Saints Space Marines Special rules And they shall know no fear. Anathema: All successful invulnerable saves must be rerolledagainst wounds caused by attacks made with this special rule. Furthermoreattacks made against models with the daemon and psyker special rule areresolved at strength 10. Combat squads: A 10 man unit with this rule can break downinto two 5 man units. This is done during deployment and the two units areconsidered separate units for the remainder of the game and may not re-combineto its original composition. The Faithful: The Crimson Saints possess an unshakeable faithin the Immortal Emperor of Mankind. This faith defines and guides them. It isalso a potent power in the hands of the faithful to be used against thefaithless. They have the following rules. - Shield of faith: Models in this codexmanifest their faith in the form of supernatural protection. All models withthis rule improve their invulnerable save by 1 to a limit of 2+(this means amodel with no invulnerable save gains a 6+ invulnerable save and a 5+invulnerable save would be improved to a 4+). -Conviction: Models in this codex are sure in their purpose. As such they havethe stubborn and adamantium will special rules. -Faith points: At the start of each players turn you generate D6+1 faith pointsthat can be used in that turn. Any unused faith points are lost at the end ofthe turn. Anact of faith may be attempted immediately before a unit with the faithfulspecial rule acts in any given phase or where specified in the act of faithentry. To attempt an act of faith, deduct 1 from your faith point pool, roll aD6 and add the following; +1 if the unit has suffered at least 1casualty +1 per game turn +1 if the model attempting an actof faith is an independent characterIf the dice roll is 7 or more the act of faith is successful and is immediatelycarried out as stated in the respective act of faith entry. A unit may attemptthe same act of faith more than once but may only benefit from the effects ofany act of faith once in the same phase. Warlord traitsA Crimson Saints warlord may select either the below table or the table fromthe Warhammer 40000 rulebook to determine their warlord trait. D6 Result 1 MasterStrategist Through years of fighting on the front linesdirecting and leading men this commander knowsthe flows and ebbs of battle like no other. While your warlord is alive youmay add or subtractone to your reserve rolls and you may choose which board edge your reservescome on from. Additionallyat the beginning of each of your own turns you may select one unit within 18”of your warlord to benefitfrom one of the following special rules for the duration of the turn: - counterattack – fleet – hit and run -movethrough cover – tank hunters –stealth. 2 AncientDefender Against impossible odds time and time againyour warlord has orchestrated incredible defencesrefusing to yield and hold the line. The warlord and all friendly unitswithin 10” gainthe feel no pain, stealth and counter attack special rules. Additionally shouldthe warlordlose his remaining wound do not remove the model as a casualty; instead place a counterto represent his last location. At the beginning of the controlling playersturn on a 3+the model gets back up refusing to yield with one wound remaining. *Note Amodel that resurrects with this rule actsnormally in the turn they do so. Additionally, a model with this rule does notaward kill points if it is alive atthe end of the game regardless of how many times it ‘died.’ 3 Storm ofFire In a hail of righteous fury the warlorddirects the firepower of his brothers. The warlord’s shootingattacks are precision shots on a 3+ and all friendly units within 12” add +1 tothe strength of and treat theirweapons as pinning and rending. Additionally they and the warlord may re-rollall to hit and to wound rolls inthe shooting phase. 4 Reckoning With holy retribution the warlord leads hisbrothers in exacting judgement on the enemies ofmankind. The warlords attacks both shooting and in mêlée cause instantdeath. Inaddition the warlord adds +2 to any combat resolution he is involved and allfriendly modelswithin 8” reroll all to hit and to wound rolls in close combat and their attacksare treatedas rending with the concussive special rule. 5 Intervention Through either an act of incredible faith orby some chance miraculous intervention thefaithful appear to be invulnerable to harm. OneUse Only. The warlord and/or a single friendly unit are immuneto ALL sources of damage and cannot be removed from play for any reason for onegame phase (i.e., shootingor assault). (You may declare the use of this warlord trait at any point duringthe game). 6 Angel ofDeath The warlord draws on his faith to channelincredible power making him truly one of the Emperor’sAngels of Death. The warlord adds one to his S T W I A characteristics and hasthe fear, fearless, furious charge and preferred enemy (all) special rules. Additionallyhe changes his unit type to (Character) Jump infantry and his shooting andmelee attacks cause instantdeath and are treated as having the soul blaze and anathema special rules. Army List CrimsonSaints 501st Space Marine Chapter Anunshakeable faith in the Immortal Emperor of Man can overcome any enemy. Company Master WS BS S T W I A Ld Sv 6 6 4 4 3 5 3 10 3+ Unit type: Infantry (Character)Wargear: Power Armour, Boltgun, Bolt pistol, Close combat weapon, Frag &Krak grenades, Iron Halo.Special rules: The faithful, Independent Character, And they shall know nofear, Orbital strike.Orbital strike: Company masters commandnot only their formidable warriors but the fearsome firepower of spacemarinebattle barges. Once per game, thecompany commander can call in an orbital strike from his battle barge. It hasthe following profile: Range: Unlimited S: 10 AP: 1 Type: Ordinance 1, Largeblast, *orbital: as the strike is firedfrom the bridge of the battle barge, the commanders BS has no effect. Theorbital strike ALWAYS scatters the full 2D6.Command squad: A company master’s retinueis made up of the best warriors in the chapter. For each Company mastertaken you may select a Command squad to be his bodyguard. The bodyguard takes upthe same force organisation slot as the Company Commander and does notcontribute toward the number of HQ slots available. Act of faith: Righteous Fury. TheCompany Master leads his battle brothers through the thick of battle withprecision striking his foes with speed and power. This act of faith is usedin the assault phase. If successful the warlord and any unit he is attached toreceive +1 S I and the preferred enemy (all) until the end of the assaultphase. “The Emperoris our guiding light, a beacon of hope for humanity in a galaxy of darkness. Aswe serve him, he is our greatest ally. As we pray to him, he looks upon us. Andin the dark when shadows threaten, the Emperor is with us in spirit and infact.” ~ Castiel, 4th Company Master of the Crimson Saints. Chaplains and High Chaplains WSBS S T W I A Ld Sv Chaplian 5 4 4 4 3 4 3 10 3+ High Chaplain 6 5 4 4 3 5 3 10 3+Unit type: Infantry (Character)Wargear: Power armour, Bolt pistol, Crozius Arcanium, Rosarius, Frag & Krakgrenades.Special rules: Independent Character, Zealot, Fear (High Chaplain only), Thefaithful, And they shall know no fear.*Army of the faithful: You may take one additional Chaplain for each used HQforce organisation slot. No forgiveness, No respite (HighChaplain only): for each unsaved wound caused by a model with this rule inclose combat, they may immediately make an additional attack. Act of faith: Holy Wrath There can be no respite for the warriors ofthe Emperor, only in death does duty end. This act of faith may beattempted at the end of the opponents shooting phase. If successful, theChaplain and any unit he is attached to may make an out of sequence chargeagainst an enemy unit, even if the unit would not normally be capable of doingso. This assault is always treated as a disordered charge. “Though Itravel into the eternal darkness of the Void, I shall fear not, for my Emperoris my Light. Though I tread amongst the Heathen and the Xenos, I shall concernmyself not, for the Emperor is my Guide. Though I march into the fields ofbattle, I shall worry not, for the Emperor is my Protector. Though I journeyfrom this world to the next I shall falter not, for only in death does duty end.”~High Chaplain Francis Von Drake Master of the Reclusiarch prior to his laststand against the demonic horde of Skalathrax. Librarians and High Librarians WS BS S T W I A Ld Sv Librarian 4 4 4 4 2 4 2 10 3+High Librarian 5 5 4 4 3 5 3 10 3+ ~Knowledge is power, guard it well~ Unit type: Infantry (Character) Wargear: Power armour, Bolt pistol, Force weapon, Frag & Krak grenades,Psychic hood.Special rules: Independent character, the faithful, And they shall know nofear.Psyker: Librarian (1) High Librarian (2). May generate psychic abilities fromthe following disciplines, -Biomancy – Pyromancy – Telekinisis – Telepethy orfrom the tables below. Psychic Powers Choose either The Emperor’s Wrath and/or The Emperor’sSalvation discipline then roll once on the selected table for each psykermastery level the Librarian has. You may substitute any rolled result for thePrimary power and any power generated twice is discarded and another selectedin its place. The Emperor’s WrathPrimary power: Smite warp charge cost 1Lethal bolts of lightning tear apart theLibrarians enemies in a barrage of psychic energy.This power is a psychic shooting attack with the following profile:Range: 12” Strength: 4 AP: 2 Type: Assault 4. D6 1 HolyTerror warp charge cost 1Golden energy surrounds the Librarian toform a horrifying halo.This power may be used in either the shooting or assault phase. If the test ispassed, a single enemy unit within 12” suffer -2 Ld and are treated as WS andBS 1 until the beginning of the Librarians next turn. 2 Malleus Maleficarum warp charge cost 1Hammer of the witches.This power is used in the Librarians assault phase and lasts until thebeginning of his next turn. The Librarian doubles his base strength and hisattacks benefit from the concussive and anathema rules. 3 Lance of Light warp charge cost 1The Librarian unleashes a brilliant beamof light destroying all in its path.This is a psychic shooting attack. Draw a 30” line directly away from thelibrarian. All models on this line suffer a hit with the following profile. S:8 Ap:2 Type heavy 1 Lance. 4 Firestorm warp charge cost 1 Aflaming inferno erupts around the Librarian, incinerating his enemies.During the assault phase centre the large blast marker on the Librarian.All enemy models hit by the marker suffer a single S: 4 AP: 2 hit. 5 Torn Asunder warp charge cost 2 The Librarian unleashes his holy wrath againstthe very being of his enemies destroying not only their physical bodies buttheir very essence in the warp. Torn Asunder is a psychic shooting attack that can target any model within 18”.The Librarians controlling player rolls a D6, adding the total to theLibrarians leadership characteristic and the owner of the target model does thesame. If the total of the Librarian’s result is equal to or higher that of hisopponents, the target model must take a leadership test at -2 or be instantlyremoved from play. 6 Obliteration warp charge cost 2The Librarian strikes out with adevastating psychic blast that engulfs huge swathes of the enemy.It is counted as a psychic shooting attack which can be used with eitherprofile listed below.Range: 36” S: 10 AP: 1 Type: Heavy 1, Large Blast.Range: Template S: 10 AP: 1 Type: Assault 1. The Emperor’s SalvationPrimary power: The Emperor Protects Warpcharge cost 1Invoking his power the Librarian summonsa barrier to protect his allies.This power may be used in any given phase and lasts for that phase only. Asingle friendly unit within 24” (this may be a unit the librarian has joined)benefits from a 2+ invulnerable save and the eternal warrior special rule. D6 1 DivineBlessing warp charge cost 1Channelling a portion of his psychicmight the Librarian uses it to heal his allies.This power may be used in the movement phase. The Librarian targets asingle friendly model within 18”. This model immediately regains a single wound.A slain model cannot be returned to play by this power. 2 Sanctuary warp charge cost 1Chanting words of binding the Librariancreates a shield of psychic turbulence to hinder his foes.This power may be used at the start of the enemy assault phase. If the testis successful any enemy models attempting to assault the Librarian and any unithe is attached to may only assault D6” instead of the usual 2D6. Additionallythey treat any distance covered as dangerous terrain. 3 Quick Silver warp charge cost 1Quickened by the Librarians formidablemind, his allies reflexes are increased to an incredible speed.This power may be used at the start of the Librarians movement phase andlasts until the beginning of his next turn. If the test is successful select afriendly unit within 6” (this may be the Librarian and a unit he has joined).This unit removes any debuf effects (soulblaze blind strikedown concussive etc)and has initiative, weapon skill and ballistic skill 10 and the fleet of foot andcounter-attack special rules. 4 Storm of light warp charge cost 1The Librarian teleports He and his alliesthrough the warp appearing in a storm of light.This power may be used at the beginning of any phase in the Librarians ownturn. The Librarian and any unit he is attached to immediately deep strikeanywhere on the map and do not need to roll for scatter. If the unit was inassault, the affected unit may consolidate D6”. Additionally when the unitarrives every enemy model within 10” suffers from the blind special rule. 5 Cage of light warp charge cost 2Spears of burning light fall from the skyencaging the Librarians enemies. This power may be used in the shooting phase. Select a single enemy unit within24”. The target immediately suffers D6 S:4 hits. In addition, if the unit movesfor any reason, every model in that unit suffers a S: 4 hit and the psychicpower ends. If the unit does not move the psychic power is assumed to still bein effect trapping the unit. 6 Consecration warp charge cost 2The Librarian unleashes a cataclysm ofroiling psychic energy, consecrating the earth where his enemies tread. This power may be used in the shooting phase and targets a single enemyunit within 36”. Roll a D6 for every model in the target unit – on a 5+ themodel has been cleansed by the librarians psychic might and is removed as acasualty with no saves of any kind allowed. In addition, place a marker at the centre of the target unit, any enemymodel passing within 4” of the marker suffers from the soul blaze specialrule. This effect lasts until thebeginning of the librarians next shooting phase and affects the target unit. Purgatus (High Librarian only) warp charge cost 1 Inaddition to the psychic powers he generates a High Librarian always has thefollowing psychic power. This power may be used in the shooting phase insteadof firing a weapon. Target an enemy character within 24”. Both players roll aD6 and add the value to their respective leadership value. For each point theHigh librarian wins by subtract 3 (to a minimum of 1) to the targets Weaponskill, Ballistic skill, Initiative and Leadership value for the rest of thegame. *Note this ability can only affectan enemy character once. “I can pulpyour flesh and snap your bones in an instant, and without so much as lifting afinger. What is the power of technology compared to that?” ~ Vel’cona Faust, HighLibrarian of the Crimson Saints to Imperial commander Bramm of the EldoxCrusade. Space Marines WS BS S T W I A LD Sv Space marine 4 4 4 4 1 4 1 8 3+Sergeant 4 4 4 4 1 4 1 8 3+ Veteran sergeant 4 4 4 4 1 4 2 9 3+ Unit type: Infantry (Character) Veteran sergeant*Assault squads with jump packs are Unit type: Jump infantry.Tactical squad wargear: Power armour, boltgun, bolt pistol, frag & krakgrenades.Assault squad wargear: power armour, bold pistol, chainsword, frag & krakgrenades, (jumpack) ‘If upgraded.’Devastator squad wargear: power armour, bolt pistol, boltgun, frag & krakgrenades, Signum (sergeant only).Special rules: The faithful, combat squads, And they shall know no fear. Act of faith: Divine guidance Thefaithful call on the Emperor to direct their weapons to better destroy theenemy. This act of faith can be used in the shooting or assault phase. Ifsuccessful until the end of the phase, any non template weapon which rolls a 6to wound is treated as Ap1 and inflicts a wound regardless of the targetstoughness. Act of faith: Holy fusillade Thefaithful channel their holy hatred into their weapons devastating the enemywhose defences broke no safety from the wrath of the righteous. This act offaith may be used in the shooting phase. If successful the units non templateweapons gain the pinning and ignores cover rules. Additionally they gain +1 towound until the end of the phase. Act of faith: The Emperor’s deliverance Thefaithful advance on their foes to deliver death, laying down precise bursts offire, always on the move. This act of faith may be used at the beginning ofthe shooting phase. If successful the unit may either shoot and then run or runand then shoot in the same shooting phase. The unit must complete both actions beforeyou move onto the next unit – otherwise the second action is forfeit. Bike squads WS BS S T W I A Ld SvBiker 4 4 4 5 1 4 1 8 3+Sergeant 4 4 4 5 1 4 1 9 3+Veteran Sgt. 4 4 4 5 1 4 2 9 3+Attack bike 4 4 4 5 2 4 2 9 3+Wargear: power armour, bolt pistol, twin-lnked bolter, space marine bike, frag & krak grenades, twin-linked heavybolter (attack bike only).special rules: the faithful, combat squads, And they shall know no fear. “They shallbe my finest warriors, these men who give of themselves to me. Like clay Ishall mould them, and in the furnace of war forge them. They will be of ironwill and steely muscle. In great armour shall I clad them and with themightiest guns will they be armed. They will be untouched by plague or disease,no sickness will blight them. They will have tactics, strategies and machinesso that no foe can best them in battle. They are my bulwark against the Terror.They are the Defenders of Humanity. They are my Space Marines and they shallknow no fear.” ~ The Emperor of Mankind. Scouts WS BS S T W I A Ld SvScout 3 3 4 4 1 4 1 8 4+Scout Sergeant 4 4 4 4 1 4 1 8 4+Veteran sergeant 4 4 4 4 1 4 2 9 3+ Unit type: Infantry (Character) Veteran Sergeant.Wargear: scout armour, bolt pistol, boltgun, frag & krak grenades.Special rules: the faithful, combat squads, Infiltrate, move through cover,scouts, And they shall know no fear. Scout bike squads WS BS S T W I A Ld SvScout biker 3 3 4 5 1 4 1 8 3+Sergeant 3 3 4 5 1 4 1 9 3+veteran sergeant 4 4 4 5 1 4 2 9 3+ Unit type: Bike (character ) veteran sergeantWargear: scout armour, space marine bike, twin-linked bolter, space marineshotgun, bolt pistol, frag & krak grenades.Special rules: the faithful, combat squads, scouts, infiltrate, And they shallknow no fear. Veteran Squads WS BS S T W I A Ld SvVeteran 4 4 4 4 1 4 2 9 3+Veteran Sergeant 4 4 4 4 1 4 2 9 3+ Unit type: Infantry (character) veteran sergeantWargear: Vanguard veteran squads:Power armour, bolt pistol, chainsword, frag & krak grenades.Sternguard veteran squads: powerarmour, bolt pistol, boltgun, frag & krak grnades, special issueammunition.Special rules: the faithful, combat squads, And they shall know no fear. Heroic intervention (vanguard veterans only): The vanguard veterans go where the fightingis fiercest heroically fighting off the toughest of the enemy. Vanguardveterans ignore the penalty for disordered charges. Furthermore a Vanguardveteran sergeant automatically passes the leadership test if he wishes to makea glorious intervention. If he elects to make a glorious intervention, the unithas furious charge for that turn only. Hold the line (sternguard veterans only): Sternguard veterans deploy where the battleis most vulnerable, facing down impossible odds with icy calm and precision.The sternguard veterans have the stealth and feel no pain special rules andthey make precision shots on a 5+. Additionally once per game they may make aheroic stand. For that turn only they add +1 to their feel no pain save, add 1to the number of shots fired by their weapons and add the ignores cover andpinning specials rules to their weapon profiles. Act of faith: There is only war Thefaithful know there can be no peace while the enemy draws breath. This actof faith can be used in the movement, shooting and assault phases. If successful the unit gains +2 strength; thecrusader and relentless special rules until the end of the turn. "Fightbattles that are small enough to win, but large enough to matter" ~Veteran Sergeant Aurelian. Paladins WS BS S T W I A Ld SvPaladin 4 4 4 4 1 4 2 9 2+ Palatine 5 5 4 4 2 5 2 9 2+ Unit type: Infantry (character) palatineWargear: Paladin squads: Artificerarmour, boltgun, bolt pistol, close combat weapon, frag & krak grenades.Paladin Terminator squads: Terminatorarmour, storm bolter, power fist, power sword (palatine only), frag & krakgrenades.Paladin Terminator assault squads: terminator armour, two lightning claws, frag& krak grenades.special rules: the faithful, Righteous flame, combat squads, And they shallknow no fear. Righteous flame, The paladins send forth the fire in their souls incinerating theunrighteous. In your own assaultphase after moves have been made but before blows are struck, all enemy modelsthat are a part of the same combat suffer a single wound on a 4+. Act of faith: Cleanse and purge The faithful abhor evil wherever theyfind it. It is their holy task to cleanse and purge the galaxy of such evil.This act of faith maybe used in the shooting or assault phase. The unit’sweapons become bane to the unclean. All attacks, shooting and melee have theanathema special rule. “Hereticscrave the cleansing fire of absolution. They need not fear, for we shalldeliver.” ~ Palatine Constantine. Terminator Squad WS BS S T W I A Ld SvTerminator 4 4 4 4 1 4 2 9 2+Terminator sgt 4 4 4 4 1 4 2 9 2+ Unit type: InfantryWargear:Terminator squad: Terminator armour, storm bolter, power fist, power word (sgtonly)Terminator assault squad: Terminator armour, twin lightning claws.Special rules: and they shall know no fear, the faithful, combat squads. “I tread thepath of righteousness. Though it be paved with broken glass, I will walkbarefoot; though it crosses rivers of fire, I will pass over them; though itwanders wide, the light of the Emperor guides my step.” ~ Terminator sergeant Gideon. Command Squadyou may take a command squad for eachselected HQ choice Command squad WS BS S T W I A Ld SvVeteran 4 4 4 4 1 4 2 9 3+Champion 5 5 4 4 1 5 2 9 3+Apothecary 4 4 4 4 1 4 2 9 3+ Unit type: Infantry CharacterWargear: Veteran: power armour, closecombat weapon, bolt pistol, boltgun, frag & krak grenades.Champion: power armour, bolt pistol,power weapon, combat shield, frag & krak grenades.Apothecary: power armour, bolt pistol, boltgun, narthecium, frag & krakgrenades.special rules: the faithful, And they shall know no fear. Company banner: All friendly units within 12” gain +1 Attackand add 1 to their combat resolution. Honour or death (champion only): A model with this rule mustalways issue and accept challenges whenever possible.For glory! (champion only): Inchallenges the champion gains +1 initiative, weapon skill and re-rolls all hitto-hit and to-wound rolls. Additionally he gains the feel no pain special ruleand his attacks cause instant death. “A foewithout honour is a foe already beaten.” ~ Luther Octavian, 3rdcompany champion. Ardentguard limit 0-1you may take one unit of ardentguard fora selected HQ slot choice. Ardentguard WS BS S T W I A Ld SvAncient 5 5 4 4 2 5 2 10 2+Chapter Champion 6 5 4 4 2 5 3 10 2+ Unit type: infantry (character) Chapter championwargear: Plate of honour, Claymore of fire, Bolt pistol, boltgun, frag &krak grenades.special rules: the faithful, divine shield, And they shall know no fear. Plate of honour, this is anon-restrictive plasteel and ceramite plate armour that confers a 2+ armour and5+ invulnerable save.Claymore of fire, this is a master-crafted 2 handed power weapon which blazeswith the fire of its forging. It grants +2 strength and the soublaze specialrule to the Ardentguard’s attacks.Divine shield, some say the Ardentguard are blessed by the Emperor himself. Thismanifests as an incredible shield allowing the Ardentguard to stroll throughthe thick of battle inflicting devastation to the enemy, but protected fromeven the most deadly attack. A model with this rule discards the first woundsuffered in the first round of each combat they are involved in. Honour or death: see above (Chapter champion only)For glory!: see above (Chapter champion only) Chapter Banner: All friendly units within 18” gain +1 Attack,the fearless special rule and Gain +2 to combat resolution. “You need apure heart, A fearless mind, And an inner light that outshines all the darknessin the world. Then and only then may you call yourself one of the Emperor’sfinest.” ~ Ancient Tirion Fording, Captain of the Ardentguard. Avenging angels limit 0-1 Avenging Angel WS BS S T W I A Ld Sv 4 4 4 4 2 4 2 - -Unit type: Jump InfantryWargear: Sword of lightSpecial rules: Fear, Fearless, Invulnerable, Soul blaze, Aura of fire, Divineintervention, Souls of the fallen. Sword of light: These weapons shine with the light of a 1000suns. They have the following profile,Range: - S: user Ap: - Type: melee, no saves of any kind may be taken againstwounds caused by this weapon.Additionally the light emitted by the blade can be focussed and fired in theshooting phase with the following profile:Range: template S: 4 AP:4 Type: assault 1 soulblazeInvulnerable: A model with this rule has a 3+ invulnerable save and the eternalwarrior special rule.Soul blaze: attacks made by the avenging angels have the soul blaze specialrule.Aura of fire: models with this rule are treated as having assault grenades andare immune to attacks made by all melta and flamer type weapons.Souls of the fallen: The avenging angels are beyond the reproach of mortals. As such any attack or rule which requiresthe use of their leadership characteristic is assumed to fail.Divine intervention: Units of avenging angels always start the game in reserve,even in missions that do not normally allow it. When the angels becomeavailable they arrive by deep strike but do not scatter and must be placedwithin 6” of a unit with the faithful special rule. If there are no models withthis rule on the field the unit is instead placed in ongoing reserves.Immediately after a unit of avenging angels has arrived by deep strike, allenemy units within 12” are treated as being hit by the blind special rule. Link to comment https://bolterandchainsword.com/topic/290048-crimson-saints/ Share on other sites More sharing options...
Finn Posted May 16, 2014 Share Posted May 16, 2014 Wow. I'm impressed. I wouldn't change a thing apart from chapter name. "Mary Sues" fits them better :) Link to comment https://bolterandchainsword.com/topic/290048-crimson-saints/#findComment-3690438 Share on other sites More sharing options...
Captain Juan Juarez Posted May 17, 2014 Share Posted May 17, 2014 Vel’cona Faust, High Librarian of the Crimson Saints.... Except Vel'cona is a Salamander, which is who that actually quotes. Link to comment https://bolterandchainsword.com/topic/290048-crimson-saints/#findComment-3690933 Share on other sites More sharing options...
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