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How to use Legion Land Speeders Squadrons?


Passeltov

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After tidying up my bitz box (more a closet, than a box^^), I´ve found three of these little fellows:

http://imagizer.imageshack.us/v2/640x480q90/838/0sw6.jpg

Currently I´m trying to decide how to arm them, but can´t decide. They are extremely vulnerable and even a lone marine with a krak grenade stand a good chance to destroy one if he gets the chance. To deny this theoretic grenade-throwing marine his chance to wreck a whole Squadron the Speeders should use their mobility and stay at their maximum weapon range, so no flamers. (Really a bad idea, or if…. no really bad idea [if someone smart enough finds a way to use a land speeder squadron with only flamers bravo^^])


I see these units more as a mobile anti personal weapon than as anti-tank (too expensive on such a fragile vehicle for my liking).

So after rereading the optional armaments I really like the double heavy bolter speeder or a heavy bolter with an additional havoc launcher. They can move 12 inch and have a fire range of 36 inch enough mobility to stay out of harms way (except if the enemy use some kind of anti-armor weapon with a higher range like for example an autocannon, a lascannon, a missile launcher, a laser destroyer, a heavy bolter, volkite weapons, anything flyer mounted, to name only a few).
I really have problems to imagine that these cute little fellows can achieve anything but being an obstacle for incoming fire. I would be really thankful for some advices on this unit other than: this unit really sick.gif
Hmmm If I think about it some equipped with a flamer and two hunter killer missiles kept in reserve. That might work, eventually…. But probably not.

Those old speeders were awesome looking, but such a royal pain in the rear to assemble, lol.

 

I'm planning on a flight of three Javelin Speeders for light anti-armour duty, and harrasement. MM and linked ML, with two HK missiles each.

 

Should do the trick, though I'm sure they'll die quite a few times.

Theyre light attack vehicles... their job isnt to survive, its to kill things worth alot more than they are. Its really that simple.

So arm them as cheaply as you can, and expect them to die horribly AFTER theyve done their job.

Out of interest if you were going to convert these to HH era speeders how would you convert the driver and gunner to be in suitable armour?

 

I've got a few which I'm possibly thinking of doing for the ETL but want to convert them up before doing. (Sorry for hijacking the thread)

I'm currently building a squadron of five Landspeeders, using the standard GW plastic kit.

 

I'm going to build the crews using the supplied pilot/co-pilot arms and Forgeworld Mk2/3 Torsos, Heads and Pauldrons.

 

The Landspeeders are all going to be armed with Graviton Guns and Multi-Meltas, (which have all been purchased from Forgeworld) to give the Landspeeders a 'Crusade-era' feel. The Graviton Guns will be mounted on the co-pilot weapon rail, and the Multi-Meltas will be mounted under the nose.

 

I'm planning on using this as a quick strike unit - Use the Graviton Guns to weaken targets and to create areas of Difficult Terrain to hamper the enemies' progress across the field, and then use the Multi-Meltas to take down some large targets.

Out of interest if you were going to convert these to HH era speeders how would you convert the driver and gunner to be in suitable armour?

 

I've got a few which I'm possibly thinking of doing for the ETL but want to convert them up before doing. (Sorry for hijacking the thread)

Define suitable armor. The reality is with the Mk VI prototype being fielded across the Legions, the beaky helm can easily be explained away as a kept prototype or a variant developed from the prototype's design. And with the Sarum-pattern breather, as well as the other pattern the Sons of Horus were observed with in Betrayal, the Mk VII style helmet can also be a variant type pattern. So in a way, no conversion needed. Forgeworld has made it easy as pie to take GW plastics and use them in place of their own, even in the Heresy. As usual, their specific brand is just a premium retail brand to be purchased at your convenience.

 

At least, that's my opinion on the whole matter given the information we have available to us.

I'm doing the same as Urza though I have not decided on weapon load out, it has a heavy bolter, but was thinking of either heavy flamer or assault cannon underneath, use it's speed to pick your fights, using the heavy bolter, then when an opportunity presents itself, rush in and BURN THEM ALL!!!!!!! :P
Those old ones are a pain to put together got three on ebay years ago for a preheresy thousand sons force which never came about, and now I'm not sure what to do with them, one isn't assembled as I couldn't bring myself to do it:p
On the pilots you could get away with leaving them as is, I think they look similar to the ultramarine varient.

If you're going Heresy, you can't use Assault Cannons.

 

The Legion Crusade Army Landspeeder (ie the Heresy version) comes with a single Heavy Bolter as standard, which can be upgraded to a Heavy Flamer or Multi-Melta.

It can then take one of the following as an additional weapon: Havoc Launcher, Heavy Bolter, Plasma Cannon or Graviton Gun.

It can also take up to two Hunter-Killer missiles.

Two squads of 3?

 

(you can only have 1-5 Landspeeders in a Squadron, which takes up a single Fast Attack Slot)

Hmmm ... Maybe I'll just do 5 then?

 

IH's can only have 1 FA option so a decent sized squadron might work nicely. Though the look of them might suit RG better. Decision time.

 

Two squads of 3?

 

(you can only have 1-5 Landspeeders in a Squadron, which takes up a single Fast Attack Slot)

Hmmm ... Maybe I'll just do 5 then?

 

IH's can only have 1 FA option so a decent sized squadron might work nicely. Though the look of them might suit RG better. Decision time.

 

IHs can have more than one FA option. It's only when you take the Head of the Gorgon Rite of War that you are indeed limited to a single FA option.

 

The IH's normal Legiones Astartes (Iron Hands) says that their units (including Independent Characters) with the Jump Infantry, Bike or Jetbike 'type' must not outnumber the amount of units with the Infantry 'type'.

My Salamanders can be used with either the 40k or heresy rules, trying to figure out a way have an under slung assault cannon, plasma cannon or multie melta that can be interchanged without magnets.

 

Try making a small arch on the bottom of the speeder and put an L-shaped piece of piping or such on the top of the weapons, so that it can socket into the arch on the bottom. Dress it up right, it shouldn't look out of place. May not give you the option to traverse the gun during play, but I don't think that's really a big deal most of the time.

 

I heard that the new rule update allows them to take volkite culverins....WOOOOOOO!!!,

Now I can do 1st Legion speeders

Speeders can take Volkites? Dear father of Cthulthu! Where I can find this accursed power?

 

How much do you think your soul is worth Jack Sparrow? :P

I heard that the new rule update allows them to take volkite culverins....WOOOOOOO!!!,

Now I can do 1st Legion speeders

Speeders can take Volkites? Dear father of Cthulthu! Where I can find this accursed power?

How much do you think your soul is worth Jack Sparrow? tongue.png

Enough to wake Cthulthu from his slumber in R'lyeh.

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