Marshal Rohr Posted April 28, 2014 Share Posted April 28, 2014 Blood Angels: Assault benefits. Azaekellon and Raldoron. Sanguinary Guard: make these buys much, much better. I'm hoping 2 wound WS 5 monsters. Assault/Red Thirst unit: killy in close combat. Maybe FNP? I hadn't thought of FnP, maybe only in assault for balance purposes? What do you think? Dark Angels: Blademasters. Tactical, well equipped benefits. Corswain and Luther. Bodyguard: Deathwing like, very durable and killy. Swordmasters: like the Templar Brethren. Thats a good idea for special units, but it would be cool if they could take Jump Packs like the Alajos Assault Squad picture from collected Visions. Dark Angels provide an opportunity to do a Good/Bad spread with their characters if FW was interested in doing more than two. The 'Good' side could have Corswain and a FW created character, and the 'Bad' side could do Luther and Cypher or Astelan. Ultramarines: Logistics, equipment, preferred enemy? Inceptor bodyguard: those Terminator s from UE. Veteran squad: eh, can't really think of another. They should have two though. I think the Ultramarines will get a beefed up version of their current Chapter Tactics, and bonuses to reserves and deployment. I think their Special Units will be an up gunned Command Squad and a Terminator Unit. Scars: Bike lords, fast attack, hit and run. Keshig: elite, terminator bodyguard. Very killy, shown to outclassed the Deathshroud, so should have 2 wounds and WS 5, imo. Elite bike squad: these should be awesome. Currently Outriders are terrible. I think Scars will get a Unique Bike Squad Troop Choice, and an Elite Jetbike Veteran unit. For the Thousand Sons, I bet you can take one Psychic Mastery level for squad leaders, the Praetors can choose a psychic discipline for their army, like mentioned above, and they will get Scarab Occult Terminators which will be like GK Paladins, and a Librarian Covenant, which would be like an Apothecarion Detachment or Techmarine Covenant that lets you stick Librarians as independent characters in squads, instead of giving the squad leader a psychic mastery level. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3666875 Share on other sites More sharing options...
Sevatar Posted April 28, 2014 Share Posted April 28, 2014 I really hope they do the Khan justice, and the Keshig too. They were so cool in Scars, and looked incredibly deadly. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3666905 Share on other sites More sharing options...
Grey Mage Posted April 29, 2014 Author Share Posted April 29, 2014 The predicament, I imagine, is that 40k Space Wolf fans may not respond well if Fw alter' too much' of what they identify as the Space Wolves play style. The people that would think like that play 40k not 30k. FW should not care about what a bunch of people on the internet thinks, about a game system they don't play, and alter their work to suit these fanboys' opinions. Forge World should continue to make awesome and good rules that reflect/respect the universe. I think that all depends on your point of view- not all of us like each particular depiction of our favorite legion... many SW players were not fond of their half of the burning of prospero for example. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3667816 Share on other sites More sharing options...
Dragonkin Arenis Posted April 29, 2014 Share Posted April 29, 2014 Dark Angels: Blademasters. Tactical, well equipped benefits. Corswain and Luther. Bodyguard: Deathwing like, very durable and killy. Swordmasters: like the Templar Brethren. Thats a good idea for special units, but it would be cool if they could take Jump Packs like the Alajos Assault Squad picture from collected Visions. Dark Angels provide an opportunity to do a Good/Bad spread with their characters if FW was interested in doing more than two. The 'Good' side could have Corswain and a FW created character, and the 'Bad' side could do Luther and Cypher or Astelan. There's lots of potential with the Dark Angels for "Good vs Bad" within their own rules, which could probably mean it'll be a few pages thicker if they go with it. As far as characters go, Luther should be at a sub-Primarch/post-Praetor level able to stand toe to toe with a number of the Primarchs, least of all the Lion; that or a "Luther Ascended" ruleset that unlocks a small number of psychic powers and boosts his survivability vs. Primarchs. I believe Cypher was a member of the Destroyers, so perhaps a beefed-up Moritat with a Bolt and Plasma Pistols, with oodles of mystery about him. I don't know enough about Loyalist Angels to make any suggestions, but to see Corswain would be excellent. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3667849 Share on other sites More sharing options...
SW1 Posted April 29, 2014 Share Posted April 29, 2014 With the wolves the long fangs are closer to the heavy weapons squads than any other 40k army. Same with the move from blood claw to grey hunter. A pack would start out as pretty close to a legion tac squad and slowly gets whittled down from full strength as the pack gets older rather than being reinforced with new blood. The unit name changes but that's about it. So in the 40k setting I personally think they're as close to a 30k laid out army as your going to get. If recruitment was at the same rate you'd find the SW's would start out with 20 rather than 15 in the packs. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3667870 Share on other sites More sharing options...
Marshal Rohr Posted April 29, 2014 Share Posted April 29, 2014 They aren't going to alter the stats to keep up with the Blood Claw > Hunter > Long Fang progression, and most of those units can be represented right now with the rules given. You can make Fenris Bloods by switching out a Legionaries Bolter for a Chainsword, you can make a Hunter by paying points to add a CCW, and you can make Long Fangs from Heavy Support Squads. Tactical Support Squads are just renamed 'Hunter Support Squads' in the artwork from Collected Visions. Wulfen are likely a Legion Specific Unit, and I'm starting to suspect a special Terminator Unit, just for the aesthetic appeal. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3668072 Share on other sites More sharing options...
Prodigal Son of Magnus Posted April 29, 2014 Share Posted April 29, 2014 For TSons I imagine they will get a leadership buff to represent the enumerations and ML1 Psykers as sergeants. Librarians will probably be able to take ML3 (the normal ones got reduced in the new rules). For special units, I think they will do some sort of Psyker Veteran Squad, Sekhemet, Hidden Ones and something else. For SCs I really want them to do Khalopolis and T'Kar but I have no clue. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3668107 Share on other sites More sharing options...
captain Angel Posted April 29, 2014 Share Posted April 29, 2014 I hope that the angels get the Flesh Tearer. He is awesome. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3668147 Share on other sites More sharing options...
AGPO Posted April 29, 2014 Share Posted April 29, 2014 I'd be disppointed if they do too many more special Terminator squads. Blood Angels for example would do much better to focus on jump infantry as that's their specialism. Perhaps the option to take jump pack equipped veteran and support squads? Likewise improved bikers and jetbikers for Scars would feel much more evocative of the legion's character than yet another termie unit. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3668494 Share on other sites More sharing options...
hisdudeness Posted April 29, 2014 Share Posted April 29, 2014 I believe some of you are missing some key points in the 30k. At this point in time all the Legions pretty much use the same base. It's been that way for 12 Legions so far, so I don't see them changing that line of thinking. Every Legion follows the same template based on the same core list: Legion rules that define the Legion. Legion specific options for characters. Legion specific characters that can further define the army. 2-3 specific Legion units Legion specific Row I do not see this changing for the next three books. I see the last three books adding deviant elements to the Legions to show their status around Terra and the Scouring. This bridges the gap between the end of the Heresy and current 40k. Wolves I see heavy anti-psyker and mirror CC of the World Eaters. Options of wolf claws (rending CC if used) for characters TSons I see a brotherhood of psykers element and/or a librarian detachment (like apothecaries). Give psyker levels to any character. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3668533 Share on other sites More sharing options...
Hfran Morkai Posted May 12, 2014 Share Posted May 12, 2014 I'd love to see Power Harpoons as a weapon option, given they're mentioned in the Heresy books as carried by Russ' Wolf Guard. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684350 Share on other sites More sharing options...
Marshal Rohr Posted May 12, 2014 Share Posted May 12, 2014 You already have an option for power spears. Harpoons would follow the same rules. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684361 Share on other sites More sharing options...
Hfran Morkai Posted May 12, 2014 Share Posted May 12, 2014 Except a harpoon is designed as a thrown weapon, and indicates the foe could be reeled in. Spears aren't necessarily thrown. Power Spears don't have a thrown profile do they? Apologies if I'm mistaken, not seen a rulebook for years. How it'd translate to tabletop gameplay I don't know. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684368 Share on other sites More sharing options...
Daddywarcrimes Posted May 12, 2014 Share Posted May 12, 2014 The predicament, I imagine, is that 40k Space Wolf fans may not respond well if Fw alter' too much' of what they identify as the Space Wolves play style. The people that would think like that play 40k not 30k. FW should not care about what a bunch of people on the internet thinks, about a game system they don't play, and alter their work to suit these fanboys' opinions. Forge World should continue to make awesome and good rules that reflect/respect the universe. If Inferno never includes the phase Blood Claw or Grey Hunter or Wolf Guard, I'll be absolutely thrilled. While I loved the original Andy Chambers WD article about the Wolves, I'd much rather see the legion specific names for Tactical Marines and Assault Marines and Devastators and Veterans go away. While they kind of fit in the goofy world of 40k, they seem glaringly out of place I'm expecting to see the VIth legion get a reroll on Deny the Witch and Sweeping Advances, that the purchase of additional close combat weapons for Legion Tactical Squads will be mandatory, and that Legion Support and Breacher squads will similarly pay an extra 2 points for combat blades. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684383 Share on other sites More sharing options...
Marshal Rohr Posted May 12, 2014 Share Posted May 12, 2014 It's pointless to give Breachers a CCW as the shield prohibits extra attacks in CC Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684385 Share on other sites More sharing options...
Daddywarcrimes Posted May 12, 2014 Share Posted May 12, 2014 Forgot about that. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684388 Share on other sites More sharing options...
zedmeister Posted May 12, 2014 Share Posted May 12, 2014 Scars: Bike lords, fast attack, hit and run. Keshig: elite, terminator bodyguard. Very killy, shown to outclassed the Deathshroud, so should have 2 wounds and WS 5, imo. Elite bike squad: these should be awesome. Currently Outriders are terrible. Don't forget the Voidbikes - supercharge Jetbikes of some description. Also, I reckon we'll also see something similar to the Salamanders proscribed unit - Destroyers in that White Scars probably won't have Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684438 Share on other sites More sharing options...
Marshal Rohr Posted May 12, 2014 Share Posted May 12, 2014 Voidbikes will stay in the realm of fluff. The models would be too big and prohibitively expensive. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684450 Share on other sites More sharing options...
Kol Saresk Posted May 12, 2014 Share Posted May 12, 2014 Voidbikes will stay in the realm of fluff. The models would be too big and prohibitively expensive.Titans. Also, by the sounds of it, it sounded like a normal jetbike, just the size of a landspeeder so the engine could have an internal air supply. Wouldn't exactly be "too big" since we have plenty of landspeeders. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684456 Share on other sites More sharing options...
zedmeister Posted May 12, 2014 Share Posted May 12, 2014 Voidbikes will stay in the realm of fluff. The models would be too big and prohibitively expensive.Titans. Also, by the sounds of it, it sounded like a normal jetbike, just the size of a landspeeder so the engine could have an internal air supply. Wouldn't exactly be "too big" since we have plenty of landspeeders. A cross between a scimitar Jetbike and a Landspeeder tempest perhaps? Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684460 Share on other sites More sharing options...
Týr Posted May 12, 2014 Share Posted May 12, 2014 It's pointless to give Breachers a CCW as the shield prohibits extra attacks in CC Didn't stop me from converting mine to wield large CCW. The Reason? This: http://i.imgur.com/iWotBQS.jpg?1?9847 Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684546 Share on other sites More sharing options...
Marshal Rohr Posted May 12, 2014 Share Posted May 12, 2014 True, I do the same. I meant rules wise :P Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684551 Share on other sites More sharing options...
tdemayo Posted May 12, 2014 Share Posted May 12, 2014 I think that if you build a bunch of models with a variety of weapons, you won't go far wrong whatever the final rules and organization might be. If you have mostly bolters, with some special weapons, heavy weapons, and vehicles, it will simply be a question of how those are arranged into squads and units. Now if you go hog-wild on making specific squad markings, or you want squads to have a particular, specific mix of models, you may end up being disappointed. But at the end of the day, all the legions use the same equipment in roughly the same proportions. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684577 Share on other sites More sharing options...
Phoros Posted May 12, 2014 Share Posted May 12, 2014 If they do make Keshig, I can see them getting Sweeping Advance to represent modified Terminator armour. Also, Gun Dao Power Glaives. Link to comment https://bolterandchainsword.com/topic/290263-legions-undone/page/2/#findComment-3684819 Share on other sites More sharing options...
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