Jump to content

SW1's decision time - Stormlord pts?


SW1

Recommended Posts

As I find things that can possibly fit into the HH I'll photograph them and stick them up here. Then hopefully you guys can help me work out the best way of rescuing them and/or converting them. Once I start work on them I'll put the updates in my WIP thread. Which can be found here:

 

http://www.bolterandchainsword.com/topic/290071-sw1s-30k-etl-iii/?do=findComment&comment=3665609

 

To start off with there's 31 metal beakies with just under half of them being the old death company ones which will need a few bits shaving off in a bath of dettol:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zpsf3a1dc9a.jpg

 

Now do I use modern arms or go for these which they would have come with originally:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps2df6e863.jpg

 

I've got a bag of the bolters somewhere in one of the boxes to go with the arms.

 

Next up is 6 landspeeders now fully stripped and separated into separate bags:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zpsa35e710e.jpg

 

I'm a bit wary of pledging these before assembly as they're a pain in the backside to get to stay together.

 

Them there's a few older lead TDA models ...

Captain:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps9d090a87.jpg

 

Librarian:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps34035af3.jpg

 

Standard squad:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps3e55e46a.jpg

 

I'm reluctant to split these but the assault cannon can't be used. :(

Link to comment
https://bolterandchainsword.com/topic/290434-sw1s-decision-time-stormlord-pts/
Share on other sites

@furioso-prime ... If I find a second one in the big boxes of doom maybe we could do a trade. Not promising anything but there may be.

 

@JeffJedi ... Thanks for the comment. I'm leaning towards using old plastic arms and bolters. Will have to get hold of some of the correct pads though.

 

As I've not got the 3rd book and these beakies are calling out for a Raven Guard paint job would I be better off doing a tac squad and support squad with them. Or is there a more suited (fluffy) RG only squad I'm better off using them for?

Right even more bits I think are suitable for the HH side if things ...

 

Bunch of TDA which I if I understand correctly will need their chest eagles removing. (Edit: winged skull is a loyalist marking so scratch the removal of details!):

 

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps929ef5ae.jpg

 

Once I find all the arms I can work out what I'll be doing with them. I've got a feeling the arms are already in a jar soaking in dettol for goodness knows how long.

The arms are in a jar soaking so all is well with the world. :)

 

There's also some techmarines waiting to be stripped as well:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps4c031af0.jpg

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zpscbd8841f.jpg

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zpse3aeb360.jpg

 

There's some servitors as well but not got around to uploading the pics yet.

 

I'd love to vow it all but it won't get done. So the question is what should I vow first?

Right now I've picked my first model that's definitely going to be in my first ETL vow. Just need to decide to use him as:

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zps642e4676.jpg

 

What do you reckon he should be?

 

Edit: I'm even tempted to add a techmarine back pack.

He would make a great Eidolon, but if not, that thunder hammer means a siege breaker!!!

Hmmm ... I think the Eidolon idea is now growing stronger. Not sure about the correct head to swap it for. Didn't have any plans on painting pink/purple armour but may change this now.

Maybe the foppish space wolf one? The one with the shoulder length hair?

 

I've managed to get a few pairs of chaos bikers legs. I'm going to see how hard/easy it is to get bikes converted up to have 30k armour. I'm also going to crack out the gs and have a look at possibly sorting out the speeders gunner/driver.

Rummaging through my bits and have located a all the 1 piece special weapon marines. Really old and never used any more by me. However they could be used as a few support squads.

 

Question is how to are the serg?

 

Will probably do a flamer squad, a melta squad and a plasma squad. The sooner I work out what to arm them with the sooner I can get my pledge started.

While I've not been able to get time to crack out the paints I have had a bit of time to take knife and file to a few different bits. I've found that the metal on the shoulder heavy weapons will fit mk3 pads if you remove the rivets/studs off the upper curve if the pads. So I've got lascannons, missile launchers and heavy bolters available to add to the mix.

 

The plasma cannons have the pads included so I'm hoping I can add a thin plasticard rim to make it look more like the mk3 pads. Arm wise I'll need to use the arms that go with the heavy weapons as I can't get the mk3 to fit. May try a bit of gs to make it look closer to the correct arms.

 

Bike wise I've managed to get hold of a few chaos bikers legs. I'm carving them into something a bit more suitable. :D

Question on mixed squads of loyalist traitors. Do I keep them as box standard tac squads or do some more funky squads like vet tac squads or something else? Going to rep loyalist traitors by box standard mk3 without legion specific pads. They'll be blacked out where legion specific details normally would be.

 

If I can get the bodies I've got enough metal heavy weapons to do 1,000pts of heavy weapon squads. :D

Got the beakies out of the dettol and after a scrub still hadn't cleaned up fully. So fairy power spray it is for the final bits.

 

I've sourced enough of the studded pads, old school arms and old school back packs to get these assembled.

 

Only things holding up starting these are needing to source RG pads and working out weapons, either using box standard old school bolters or casting up some mags to replace the sickle mags.

 

Thinking of using these as vet tac squads. I've decided to have the army based after Istivann. There will be a main force of IH's who've taken charge of a bunch of loyalist traitors who have proved themselves. There will be a second force made up of RG which these beakies will be the main part of.

Finally got the beakies stripped!

 

http://i229.photobucket.com/albums/ee214/SW1-SWC/Mobile%20Uploads/image_zpsedf6b8f3.jpg

 

These will be pledged as soon as I get hold of the right pads! I'm hoping for 6x 5 man squads out of these so I can add to them in the future with either plastic or resin models so they don't look too much the same in each squad. Though I'm considering using 5 of the metal beakies for heavy support work. The question is do I do a 5 man squad of heavy bolters or lascannons or missile launchers or plasma cannons?

 

It would help drop the 25x mk3 models I'll require to make the heavy weapon squads, which saves lots of £'s in the long run!!! :)

 

Next up for stripping is the old lead capt and lib in TDA plus the TDA squad in the same armour. I'll also be sticking in some lightning claws that have the correct shoulder pads to match the TDA mark armour. They can then become RG as well.

 

Lol ... Funny how this project has become RG heavy very quickly. Guess it's just making best use if the parts/models I have in my collection. :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.