Praetor of Calth Posted May 1, 2014 Share Posted May 1, 2014 With the news that the other legions have been pushed back as of late, I share the sentiment of frustration that many of you hold on here and just how long it'll take before we see them. With that in mind I went about creating some legion rules for the 6 missing legion including Rites of War for a few of them, I've currently completed rules for the Dark Angels and the Space Wolves, with Ultramarines and Thousand Sons coming very soon. A little teaser for the Ultramarine rules: Their Rite of War allows them to exchange their legion rules with those of another legion. Crusade Army List Appendix (Dark Angels) Legionaires Astartes (Dark Angels) Intractable- Models with the Legionaires Astartes (Dark Angels) special rule ignore any modifiers for taking morale and pinning tests. Wings of the Angels- A Legionaires Astartes (Dark Angels) Primary Detachment containing a Master of the Legion may choose to take a legion specific rite of war belonging to another legion. Ignore any references to legion specific units and/or war gear. Dark Age Technology- Models with the Legionaires Astartes (Dark Angels) special rule that suffer a Gets Hot! result when firing a Plasma Weapon may re-roll the shot. However, if the 2nd shot still results in the bearer suffering a Gets Hot! result this may not be re-rolled. In addition to this, the shot still misses. Rite of War: The Dreadwing Archaoetech Relics - May take Legion Destroyer Cadres as non-compulsory troops choices. - Tactical Squads may replace their Boltguns with Volkite Chargers for 5pts per model. - `Legion Moritats now include Archaetech Pistols in their equipment options. - Tactical Support Squads may replace their flamers with plasmaguns for 10pts rather than the usual 15pts. -Must take 3 compulsory troops choices. -May not take more than one Consul (Except Centurion) -May not take Allies or Fortifications. Crusade Army List Appendix (Space Wolves) Legionaires Astartes (Space Wolves) There are no wolves on Fenris- Models with the Legionaires Astartes (Space Wolves) special rule have the "Acute Senses" USR. The Emperor's Executioners- Models with the Legionaires Astartes (Space Wolves) special rule gain Preffered Enemy (Legionaires Astarstes) in a challenge. Runic Battle Plate- The warriors of the Vlka Fenryka bedeck their armor in wardic runes and talismans offering them a degree of protection from psychic attacks. Legionaires Astartes (Space Wolves) may pass Deny the Witch rolls on the roll of a 5+. Rite of War: The Rout Beserk Charge- The onslaught of the Vlka Fenryka is akin to facing an unstoppable force that cannot be subdued. Models with the Legionaires Astartes (Space Wolves) special rule gain Counter Attack when they are in the enemy deployment zone. Hunters in the Wild- D3+1 Units in your army may outflank. However, you may not take more Jump Infrantry and Flyer units then you have infantry units in your army. Legionaries Astartes (Space Wolves) terminator squads may never Deep Strike, even if the scenario would allow them to do so, unless they are embarked upon a vehicle with the ability to do so. Eg: Drop Pod. In addition to this you may not take allies or fortifications. Sagas of Legend- Must take 2 compulsory HQ choices. Crusade Army List Appendix (White Scars) Legionaires Astartes (White Scars) Riders of Chogoris- Legionaires Astartes (White Scars) Outrider, Attack Bike and Skyhunter Squadrons gain the Skilled Rider special rule. In addition to this a Legionaires Astartes (White Scars) army must take more units mounted on Bikes, Jetbikes etc;, vehicles and units in Dedicated Transports than it does Infrantry units with no means of transport. Spiritual Ancestery- The Stormseers of the V Legion are careful never to over-extent their use of the powers of the warp, in fear of it's corrupting influence. Legionaires Astartes (White Scars) Libarians may re-roll results on the Perils of the Warp table. However, the 2nd result always applies even if it worse than the 1st. In addition to this, Legionaires Astartes (White Scars) armies may only take 0-1 Contemptor/Dreadnought Talons per Primary Detachment. Unbound Savagery- Legionaires Astartes (White Scars) gain Furious Charge on the first turn they assault. However, even if the charge fails they lose this bonus in any subsequent turns. Rite of War: Eye of the Storm - You may take Outrider Squadrons as compulsory troops choices. - D3+1 units in your primary detachment have Scout. - Legion Terminators may Deepstrike. - All units must be mounted on a Bike/Jetbike/Land Speeder, Transport etc; (No foot models, Artillery etc;) Jump Infrantry may be chosen if they deploy using via Deep Strike. - You may not take more than one Consul. (Except Centurion) - You may not take Allies or Fortifications. If you have questions, comments then feel free too ask, I'd appreciate any feedback any of you might have. More to come. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/ Share on other sites More sharing options...
hisdudeness Posted May 1, 2014 Share Posted May 1, 2014 Some of the better wish listed rules I've seen so far. I approve, send them to print!! Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3670666 Share on other sites More sharing options...
Nakuth Posted May 1, 2014 Share Posted May 1, 2014 Only tweak I would make is restrict archeotech pistols to Praetors & Moritats only. Still, a Moritat with a pair of those sounds even scarier than one with a pair of plasma pistols. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3670704 Share on other sites More sharing options...
Scyld Fireblade Posted May 1, 2014 Share Posted May 1, 2014 With the news that the other legions have been pushed back as of late, I share the sentiment of frustration that many of you hold on here and just how long it'll take before we see them. With that in mind I went about creating some legion rules for the 6 missing legion including Rites of War for a few of them, I've currently completed rules for the Dark Angels and the Space Wolves, with Ultramarines and Thousand Sons coming very soon. A little teaser for the Ultramarine rules: Their Rite of War allows them to exchange their legion rules with those of another legion. Crusade Army List Appendix (Dark Angels) Legionaires Astartes (Dark Angels) Intractable- Models with the L.A (Dark Angels) special rule ignore any modifiers for taking morale and pinning tests. Wings of the Angels- A L.A (Dark Angels) Primary Detachment containing a Master of the Legion may choose to take a legion specific rite of war belonging to another legion. Ignore any references to legion specific units and/or war gear. Dark Age Technology- Models with the Legionaires Astartes (Dark Angels) special rule that suffer a Gets Hot! result when firing a Plasma Weapon may re-roll the shot. However, if the 2nd shot still results in the bearer suffering a Gets Hot! result this may not be re-rolled. In addition to this, the shot still misses. Rite of War: The Dreadwing Archaoetech Relics - May take Legion Destroyer Cadres as non-compulsory troops choices. - Tactical Squads may replace their Boltguns with Volkite Chargers for 3pts per model. - `Legion Moritat and Destroyer Cadres now include Archaetech Pistols in their equipment options. - Tactical Support Squads may replace their flamers with gravitation gun for 5pts per model. -Must take 3 compulsory troops choices. -May not take more than one Consul (Except Centurion) -May not take Allies or Fortifications. Crusade Army List Appendix (Space Wolves) Legionaires Astartes (Space Wolves) There are no wolves on Fenris- Models with the L.A (Space Wolves) special rule have the "Acute Senses" USR. The Emperor's Executioners- Models with the L.A (Space Wolves) special rule gain Preffered Enemy (Legionaires Astarstes) in a challenge. Runic Battle Plate- The warriors of the Vlka Fenryka bedeck their armor in wardic runes and talismans offering them a degree of protection from psychic attacks. Legionaires Astartes (Space Wolves) may pass Deny the Witch rolls on the roll of a 5+. Rite of War: The Rout Beserk Charge- The onslaught of the Vlka Fenryka is akin to facing an unstoppable force that cannot be subdued. Models with the Legionaires Astartes (Space Wolves) special rule gain Counter Attack when they are in the enemy deployment zone. Hunters in the Wild- D3+1 Units in your army may outflank. However, you may not take more Jump Infrantry and Flyer units then you have infantry units in your army. Legionaries Astartes (Space Wolves) terminator squads may never Deep Strike, even if the scenario would allow them to do so, unless they are embarked upon a vehicle with the ability to do so. Eg: Drop Pod. In addition to this you may not take allies or fortifications. Sagas of Legend- Must take 2 compulsory HQ choices. If you have questions, comments then feel free too ask, I'd appreciate any feedback any of you might have. More to come. I love the DA stuff. As for the SW, they should have counterattack all the time and get furious charge as part of their ROW instead. Other than that, fantastic. Only tweak I would make is restrict archeotech pistols to Praetors & Moritats only. Still, a Moritat with a pair of those sounds even scarier than one with a pair of plasma pistols. What about letting the sergeant in a destroyer squad take them? Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3670947 Share on other sites More sharing options...
Prodigal Son of Magnus Posted May 1, 2014 Share Posted May 1, 2014 I think Wings of the Angels is a bit to powerful but good job otherwise. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671084 Share on other sites More sharing options...
Sevatar Posted May 1, 2014 Share Posted May 1, 2014 Blood Angels? White Scars? Please? Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671166 Share on other sites More sharing options...
Nakuth Posted May 1, 2014 Share Posted May 1, 2014 @Scyld that sounds reasonable. Not quite overkill, then. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671536 Share on other sites More sharing options...
Komrk Posted May 2, 2014 Share Posted May 2, 2014 I think Wings of the Angels is a bit to powerful but good job otherwise. I agree here, it destroys the point of "Legion Specific" Rites of War, then they become Legion + DA Specific. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671612 Share on other sites More sharing options...
marine7312000 Posted May 2, 2014 Share Posted May 2, 2014 I can't wait to see what you come up with for Blood Angels. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671623 Share on other sites More sharing options...
Dono1979 Posted May 2, 2014 Share Posted May 2, 2014 The Archaoetech Relics is a little too powerful I think, considering the other Legion which can get Graviton guns have to pay 10pts to replace their flamers. I also think only 3pts for Volkites is pretty cheap, I like the idea though. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671672 Share on other sites More sharing options...
Scyld Fireblade Posted May 2, 2014 Share Posted May 2, 2014 The Archaoetech Relics is a little too powerful I think, considering the other Legion which can get Graviton guns have to pay 10pts to replace their flamers. I also think only 3pts for Volkites is pretty cheap, I like the idea though. The points cost is easier to change as long as the rule is good. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671856 Share on other sites More sharing options...
Anvilarium Posted May 2, 2014 Share Posted May 2, 2014 AFAIK: The remaining Legion books haven't been pushed back - the order has just been re-arranged so that FW have more time to put together all the unique models & rules required for the Prospero book (Space Wolves/Thousand Sons/Custodians/Sisters of Silence). If anything, we will be seeing the rules for Blood Angels/Dark Angels/Ultramarines even sooner than we were going to previously. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671901 Share on other sites More sharing options...
Anvilarium Posted May 2, 2014 Share Posted May 2, 2014 I think that the DA Archaeotech Rule takes away some of the uniqueness of the Iron Hands Legion by allowing DA's to equip Graviton Guns. Graviton & Conversion Beamer tech was supposed to be a speciality of the Iron Hands, which is why it was available to them en masse. Also, as said above, the Volkite Chargers upgrade option is too cheap (should be around 6-10pts per model), and the Archaeotech Pistol is too good to be a standard option for Destroyer Cadres - its supposed to be an almost unique weapon. Additionally, having two of the Legions (DA & Ultramarines) being able to use another Legion's rules feels a bit too much like Alpha Legion to me. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671904 Share on other sites More sharing options...
Stonerhino Posted May 2, 2014 Share Posted May 2, 2014 What if only a few units are allowed the ability. Those who trained to be OpFor during Rules of Engagement. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3671941 Share on other sites More sharing options...
Komrk Posted May 2, 2014 Share Posted May 2, 2014 I think that if anyone would be able to choose another Legion's Rite of War it would be the Ultramarines who wrote down every bit of information they could about everything vs the Dark Angels who are tactically sound. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3672085 Share on other sites More sharing options...
Scyld Fireblade Posted May 2, 2014 Share Posted May 2, 2014 AFAIK: The remaining Legion books haven't been pushed back - the order has just been re-arranged so that FW have more time to put together all the unique models & rules required for the Prospero book (Space Wolves/Thousand Sons/Custodians/Sisters of Silence). If anything, we will be seeing the rules for Blood Angels/Dark Angels/Ultramarines even sooner than we were going to previously. Apparently there are also balance issues. Heard that the SW and TS are both currently overpowered compared to the other legions. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3672342 Share on other sites More sharing options...
Praetor of Calth Posted May 4, 2014 Author Share Posted May 4, 2014 Thanks for all the kind words fellas/gals. @Sgt. Coyts- Good idea, changed! @ Scyld Fireblade- I felt that Space Wolves would be too powerful if I gave them Counter-Attack all the time but I do see where your coming from. I find the best thing to do with fan rules is too aim to make them slightly weaker than standard rules hence why I put C.A in the Rite of War. As for the Furious Charge being in the Rite of War rather than Counter Attack, if these rules continue to be well received by the B&C community I was considering doing rules for the missing Primarchs. A certain Primarch might have FC as his "Sire of the.." bonus. @Sevatar and marine7312000- I had a few ideas for White Scars in my head already so I've put up the rules today. I have an idea for a Blood Angel RoW atm, but I'm struggling with the main legion traits. A little teaser on the Blood Angel RoW: Everything deploys by Deep Strike. Jump Pack/Teleport w.e @Prodigal Son of Magnus and Komrk- Thanks for the feedback brothers, what do you find so powerful about "Wings of the Angels?" The majority of the Rites of War have buffs to Legion specific units, which Wings of the Angels ignores all references too. The SoH RoW for eg; makes Reavers troops and gives Justaerin Deep Strike, which the Dark Angels will gain no benefit from. Taking their Rite of War or one of the generic ones is a much stronger option in the long run. @Dono1979 and Urza- Good call brothers, I've changed it so that Dark Angels get slightly cheaper Plasmaguns on their Tactical Support Squads and upped the cost of the Volkite Chargers on the Tactical Squads. @Stonerhino- Good call, I've finished the Ultramarine RoW now. Only Vet. Tac Squads may change their rules. I just have to finish the main Ultramarine rules now, I have 2 rules in mind, I just need a third. (Represents the development of the Codex Astartes.) Right so here are the White Scar rules I mentioned above, didn't I promise Ultramarines and Thousand Sons? Well yes I did, I'am currently still working on them. Thousand Sons will be a slightly modified version of the Grey Knight rules due to them all being Psykers, with a few drawbacks to balance them against the other legions. Ultramarines have their RIte of War completed, but their main legion traits are frustratingly hard to get right. So, due to the fact I didn't want to go too long without an update I brought the White Scars forward as they were easy to do. I've added the rules to the first post for ease of reference. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3674424 Share on other sites More sharing options...
Phoros Posted May 4, 2014 Share Posted May 4, 2014 I like it! Bit surprised at no access to Hit and Run for WS as their 40k versions have it, and it's something of a cornerstone of their tactics in Scars. Also, no Dreads/Contemptors at all is a bit OTT, since they do HAVE Dreadnoughts; I'd change it to only one Talon per primary detachments of WS and none in allied detachments. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3674432 Share on other sites More sharing options...
Praetor of Calth Posted May 4, 2014 Author Share Posted May 4, 2014 Cheers Phoros. Ah! I was hoping someone would pick up on that, from a design point of view I didn't want to do the obvious, I wanted to put my own twist on things while maintaining the Legion's flavour. I see 40k White Scars as an evolution of their Primarch's teachings, by 40k the influence of the Khan is well intergrated into the Legion's psyche. However, in 30k this isn't the case, the White Scars follow Jaghatai rather than idolise him, on the field of war Jaghatai is the Eye of the Storm. The White Scars revolve around him, and as such Hit and Run would seem inappropriate in my eyes when he isn't around. The White Scars wouldn't be darting into and around the enemy, they would darting around the Khan, and following in his path. Good call on the Dreadnought Talons, will change that now. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3674499 Share on other sites More sharing options...
Sevatar Posted May 4, 2014 Share Posted May 4, 2014 Interesting. My only quibble is that they are a bit weaker than the rules for the other Legions, but I like the Rite. Thinking about it, the Blood Angels Rite of War looks good too, but maybe an additional benefit e.g Rage on the first charge they perform? For the Scars.... maybe +1 to hit when outnumbering the opponent? Or when combined with your previous rules, too powerful? Anyhow, great job. Link to comment https://bolterandchainsword.com/topic/290452-missing-legion-rules/#findComment-3674522 Share on other sites More sharing options...
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