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Merits/Tactics of Terror Squads...


Armond

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Ok, so while painting my tacticals last night I found myself putting death masks and lightning on their faces and bodies. I know this is normal, but then I cracked open Massacre and flipped to the Night Lords RoW. I have read it before, but after reading I again I had my brain turning the gears.

 

I am very attracted to the use of Terror Squads, but want to understand how they would fare against armies with blobs of marines. The fact that you have to take three units of them sure does make you eat up points, but the thought of them getting into HtH would be fun I think.

 

Is there a way to make them worth taking? I was thinking that taking a "counts as Secatar" might be a good way to create an atmosphere for them to work, and putting a unit of Terminators with teleporters in there to throw them at a blob to mitigate some shooting or interfere with some armor. I would also include some Fast Attack for early threat/reactive forces. Does any of that have merit?

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There's something suspicious about Heathen's suggestions... just can't put my finger on it as of yet.

Anywho!

I've been having some pretty good luck running Terror Squads in several different configurations. It really just depends on how large a part of your force you'd like them to be. Are we playing with the Terror Doctrine or just a squad or two on the flanks? (Just keep in mind, when I play, it's not in a solely 30k environment) My most common use of them is 3 squads in drop pods using the Terror doctrine. Or Rite of War, whatevs. I spend too much time playing Company of Heroes lately happy.png

1.) I have had great results using them like upgunned tactical squads. I think they're best in drop pods since they're a bit expensive. If you infiltrate them, often they will be the only targets in range (or worth shooting at) for your opponent, so I tend to avoid that under most circumstances. Common loadouts are:

A.) 8-10 with boltguns and a couple of heavy chainblades. This gives you plenty of firepower and lets you hold your own in combat, without being a huge points sink.

B.) 6-ish with volkites. I have noticed that squads of 10 with volkites tend to over kill whatever they're shooting at, with the exception of huge guard/tyranid/ork blobs. Anything with toughness 3, you are converting 95% of your hits into wounds, due to Preferred Enemy re-rolling those ones, not to mention any deflagerate wounds from casualties. As well, with more than a few volkites, you tend to have a bit of trouble getting the entire squad in the shorter 15" range. Lastly, large volkite squads are pricey!

Both of these give you solid units that can do damage in both phases without being hugely wasteful or expensive as well as hold objectives.

2.) If you're not using the Terror Doctrine, I have had generally good results using them as tiny harrassment/flanking forces, sort of like how I use chaff units in Warhammer fantasy. I wouldn't put a lot of points into them, but you'd be surprised how much they can mess with your opponent to have a few infiltrated in close to something he doesn't want.

Hope this helps!

How nice of you heathens  ;)

 

Flint, thanks for all the info, read thru it all and found that your personal experiences seem like a good way to base some of my decisions.  Still not totally decided on how I want to do this.  But I am thinking that:

 

"Counts as Jago Sevatar"

 

Master of Signal

 

5 Cataphractii Terminators

-Deep Strike Capability

-Lightning Claws, Power Fist, Chain Fist, and whatever else.

 

10 Terror Squad

-Chainglaive and Artificer Armor for Sgt 

-Bolters

-Heavy Chainsword or two

 

6 Terror Squad
-Artificer Armor and Chainglaive for Sgt
-5 x Volkites

 

6 Terror Squad
-Artificer Armor and Chainglaive for Sgt
-5 x Volkites

 

20 x Tactical Squad

-Chainglaive and Artificer Armor for Sgt

-Vexilla

-Apothecary

 

5 x Recon Squad

-Sniper RIfles

 

Contemptor Dreadnought

-Kheres Pattern Assault Cannon

-DCCW/Plasma Blaster

*maybe go Mortis Contemptor w/dual Kheres and place him in the middle of my army to give a 24" bubble of protection from Air?

 

10 Heavy Support Squad

-Autocannons

 

Not sure how this would fare.  But I think I can only have a single heavy troop choice.  

Id be half tempted to ditch the ten Autocannon guys for a Sicaran Battle Tank with Lascannons Sponsons. You need something that can deal with armour, and it's Autocannon shots have rending at the least, plus the two LC shots. You're auto cannons will be able to glance a predator to death but anything after that and you'll struggle. Maybe also a small sprinkling of Melta bombs on sergeants etc

Nice advice. I was looking at a Sicaran, but I don't want to shell out the money for one at the moment! What if I stuck in jetbikes with meltas? Lol, I will definitely be throwing meltas on units that I can!

 

I will have to consider my options, so much to decide!

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