GhostMalone Posted May 3, 2014 Share Posted May 3, 2014 So I'm currently preparing a IH force for my cousin so he can join me in our gaming group, LaCroix will be airbrushing them but my big issue is figuring out how to build a force for this endeavour. I'm thinking HQ iron father Elites 3 rapier laser destroyers 1 contemptor Troops 10 tactical 10 tactical Heavy support 5 melta 5 plasma Extra 5 medusas immortals So what's the best kit loadouts and what should be changed Mind you this needs to stay between 1000-2000pts Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/ Share on other sites More sharing options...
Iron Hands Fanatic Posted May 3, 2014 Share Posted May 3, 2014 Well, Immortals are going to be a better choice soon, as they're getting buffed from a 6+ FNP to 5+ according to those with the Collectors edition of Extermination. If you want a really tough infantry unit to accompany your Iron Father, then a terminator command squad can be given Cyber-Familiars under the IH's Legion rules, because each is a character, giving normal terminator armour 4+ Invulnerable, or Cataphractii 3+. Sure, they're expensive, but its the toughest infantry unit you can get your hands on, especially with the -1 strength on shooting attacks to begin with. Also, the Head of the Gorgon RoW is worth considering - stubborn in your deployment zone, outflank to tanks in reserve & being able to take Graviton Gun support squads seems pretty usfeul. Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673861 Share on other sites More sharing options...
GhostMalone Posted May 4, 2014 Author Share Posted May 4, 2014 I'd love to build that eventually but I think it's too much for me to pay for :P I like the term command squad idea! Gives him a good tank unit If I drop the rapiers I could do the graviton guns that way he can actively hunt down Spartans :) Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673869 Share on other sites More sharing options...
blackoption Posted May 4, 2014 Share Posted May 4, 2014 Spartans in zone mortalis? That strikes me as not worth considering as the terrain by itself should restrict the spartan from doing anything but sitting in one room/corner of the map. Zone Mortalis are Close Quarters Combat fights. Boarding actions, bunker clearing, cave fighting, tunnel rats fights, all of these are zone mortalis. If a spartan is brought to the game, I'd question either A: 'is this really going to be a zone mortalis game?' or B: does my opponent understand that zone mortalis lists will be different from standard game lists? Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673919 Share on other sites More sharing options...
Molokai Posted May 4, 2014 Share Posted May 4, 2014 Reckon he's planning ahead. Using these units to expand into larger normal games. Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673924 Share on other sites More sharing options...
depthcharge12 Posted May 4, 2014 Share Posted May 4, 2014 Recon squad with shotguns? They can infiltrate up into a good position and get the jump on someone and use their shotties and assault. Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673936 Share on other sites More sharing options...
GhostMalone Posted May 4, 2014 Author Share Posted May 4, 2014 What are the thoughts on reaper assault cannons in the confines? Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3673950 Share on other sites More sharing options...
OwlandMoonGuy Posted May 4, 2014 Share Posted May 4, 2014 I can't comment about the reapers but I can only imagine they'd be useful in ZM & in regular games. At Adepticon my IH ZM list did very well: Praetor, paragon blade & refractor field, Head of the Gorgon Castellax automata, power blades, paragon of metal Techmarine, rad grenades Tactical squad, combat blades, sgt. w/artificer armor, melta bombs x2 Tactical support squads, flamers, sgt w/combi-plasma, artificer armor, one with melta bombs 750 points All of these same squads find their way into my regular list. Personally I think the Head of the Gorgon is one of the stronger builds in the game when utilizing the right units. In regular games the 2 flamer squads form up into one squad of 10 and arrive in an outflanking Rhino. Support squads with plasma can also be scary but cost quite a bit more. In the list from your first post you need to take Immortals in units of 10+. Even if you wanted them to count as breachers they need to be 10+ strong. Excellent choices for ZM as that's really what the squad is for - the 5+ FNP is like getting a free Apothecary which makes their high cost easier to justify. I haven't put them on the table yet but I'm looking at giving them all Volkite chargers to see how much damage they can cause along with the Gun them Down special rule. I could see that as being a squad that could take down terminators if they can get the drop on them. Cheers, -OMG Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3674757 Share on other sites More sharing options...
GhostMalone Posted May 4, 2014 Author Share Posted May 4, 2014 Thanks OMG I'm thinking of dropping the HS and upping the immortals to 10 I'm thinking area denial so maybe heavy flamer squad & volkites Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3674767 Share on other sites More sharing options...
LaCroix Posted May 5, 2014 Share Posted May 5, 2014 no dreaddies Jasp? Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3674818 Share on other sites More sharing options...
GhostMalone Posted May 5, 2014 Author Share Posted May 5, 2014 I'm thinking one with a las or conversion Beamer for outside ZM but to start with we need troops Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3674823 Share on other sites More sharing options...
LaCroix Posted May 5, 2014 Share Posted May 5, 2014 guess my world eaters are ready for ZM then seeing i have more troups than tanks atm oh and two contemptors Link to comment https://bolterandchainsword.com/topic/290565-how-to-utilise-iron-hands-for-zone-mortallis/#findComment-3674828 Share on other sites More sharing options...
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