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Zone Mortalis help


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I would not discount terror squads out of hand.  Infiltrate and Fear are very useful in ZM. Personally I would leave them as an Elites choice.  I would actually caution against dreadnaughts.  Part of the rules of ZM is that if the model cannot fit in the space, they cannot move forward.  Dreadnaughts are high risk of being isolated by the terrain alone even if they do provide lethal fire power to the fight. In its place, I'd use a Rapier battery if I needed extra heavy firepower. 

 

Do not be afraid to use doors and other closeable barriers as ambush points for opponents.  Night lords fighting style is more about picking off the weak elements of the enemy first, before tearing out the throat (at least in my mind). Use the blind panic rule to your advantage and close off escape routes. 

 

Those are my 2 cents.

I would not discount terror squads out of hand.  Infiltrate and Fear are very useful in ZM. Personally I would leave them as an Elites choice.  I would actually caution against dreadnaughts.  Part of the rules of ZM is that if the model cannot fit in the space, they cannot move forward.  Dreadnaughts are high risk of being isolated by the terrain alone even if they do provide lethal fire power to the fight. In its place, I'd use a Rapier battery if I needed extra heavy firepower. 

 

Do not be afraid to use doors and other closeable barriers as ambush points for opponents.  Night lords fighting style is more about picking off the weak elements of the enemy first, before tearing out the throat (at least in my mind). Use the blind panic rule to your advantage and close off escape routes. 

 

Those are my 2 cents.

Actually some Breacher/Terror squad combos might be good here. Use a Graviton Breacher to seal off escape routes and use Volkite Terrors to just pour shot after shot at the enemy. Maybe keep a Breacher nearby to tarpit.
Ok. Well what I might do is have one destroyer squad, one terror squad and one contemptor. That should give me a bit of choice with the elites. Troop wise breachers and support squads. Fast attack feels redundant although i may paint some night raptors for the hell of it.

Ok so I sat down with the lists to throw something together.

Praetor

Chainglave, bolter, meltabombs, iron halo - 147

Terror Squad

+2 executioners, 6 volkite chargers, lightening claw (headmen) - 200

Destroyer

Rad launcher,phosphex bombs and powerfist (sgt) - 195

OR

Contemptor

Additional ccw, 2x heavy flammer - 195

Tac squad

Chainswords, Power weapon and melta bomb (sgt) - 185

Tac Squad

Chainswords, Power weapon and melta bomb (sgt) -185

Tac Support Squad

Flamer - 100

 

I was trying to go for the 'bring more men to a fight' mentality, but still have those terror aspects. Drive the enemy to the guns and chainswords of the tac squads.

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