awfulawful Posted May 4, 2014 Share Posted May 4, 2014 Is anyone running Command Squads in their HH lists? I've been contemplating some basic builds for my Fists (fluffy swords for everyone, maybe a powerfist or hammer thrown in), but I'm wondering if they actually contribute much on the table. Does anyone have experience with them, using them or facing them? Link to comment https://bolterandchainsword.com/topic/290609-command-squads/ Share on other sites More sharing options...
Sevatar Posted May 4, 2014 Share Posted May 4, 2014 Their low squad size hurts them. I really want a 10 man strong super Veteran squad, but alas :( Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674629 Share on other sites More sharing options...
GodEmperorOfMankind Posted May 4, 2014 Share Posted May 4, 2014 I'd imagine they run in a similar fashion to command squads in regular 40k? Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674630 Share on other sites More sharing options...
Marshal Rohr Posted May 4, 2014 Share Posted May 4, 2014 I don't think they can take thunder hammers. Right now I'm planning a small squad of 3 to escort Archamus and Dorn in his Thunderhawk. Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674634 Share on other sites More sharing options...
depthcharge12 Posted May 4, 2014 Share Posted May 4, 2014 Well, here's my view: I'm getting a footslogger squad as the models look superb, however, I'm also going to get a jetbike commandstar for its usefulness. My foot squad has 5 guys, two have swords, two have axes, and one has a powerfist. They all have combat shields and an apothecary to make them last longer and will reliably curb stomp most marine units and purposely go out hunting the 20 man blobs as their armor and FNP can weather the shots. I've done some math hammer and these guys will win combat (if not, then no worries as fearless) and sweep up most 3+ save squads. Their only issue is needing a transport to move them, and I don't have enough points to give them a dedicated assault transport. The commandstar is one of the scariest units in the game. However their price in both points and money limits their effectiveness. These guys are 2+ T5 mobile beasts on Jetbikes that can get the jump on any unit of your choosing and destroy them utterly. The only thing to try and keep them away from are cataphractii terminators as they have a way better invulnerable save and can tarpit the unit, which you don't want. Command squads should always be used to take out valuable 3+ units and possibly backfield ones. On the flip side, I've theoryhammer'd using a 5 man command squad in cataphractii armor and mounting a reaper Autocannon and some combi weapons. The purpose of these guys is to move up with and support your advancing tactical squads to provide fearless with the banner and a powerful counter assault unit to keep the tacticals moving and shooting. Just my 2 thrones worth. Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674674 Share on other sites More sharing options...
GhostMalone Posted May 4, 2014 Share Posted May 4, 2014 I'm thinking praetor with jet bike and command squad with jetbikes (paragon blade & power swords) deepstriking behind enemy Lines with melta/plas combos Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674688 Share on other sites More sharing options...
Vazzy Posted May 4, 2014 Share Posted May 4, 2014 They're fun to use and build. As DC12 stated, they sweep basically everything save 2+ units and even then the amount of attacks you can put on models is brutal. Link to comment https://bolterandchainsword.com/topic/290609-command-squads/#findComment-3674738 Share on other sites More sharing options...
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