Pyro X Posted May 5, 2014 Share Posted May 5, 2014 some buddies and I are looking at going to adaptacon next year and we got 4 people on the team. We are running each person brings 1000 points. I'm wondering how well if an army I can make for that while running platoon(s). I was looking at running 5 heavy weapon platforms and not sure whatelse, anything thoughts? Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/ Share on other sites More sharing options...
march10k Posted May 5, 2014 Share Posted May 5, 2014 Well, It costs you 130 points for each minimum bare-naked platoon (two infantry squads and a command squad) x2, plus an HQ just to get out the door...so, a smidge over 300 points for 55 men just to get started. Still, 55 men is a nice start at 1000 points. I would probably give the six scoring squads autocannons, and give the company command squad (BS4) plasma guns, then look at some tanks. Should leave you with enough points for a few more cheap (60 points each with nothing but an autocannon) infantry squads to stuff in the two platoons. Squishy as hell, but bristling with long-ranged S7 shooting and a few pieplates...and dare I say "without number?" You really could help a team out that way, with dirt cheap spammable scoring units, autocannons (hard to come by in other armies!), and pieplates. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3674864 Share on other sites More sharing options...
Pyro X Posted May 5, 2014 Author Share Posted May 5, 2014 I was looking at maybe 1-3 pyskers to make the weapons really nasty too. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3674911 Share on other sites More sharing options...
Raulmichile Posted May 5, 2014 Share Posted May 5, 2014 As you are about to begin it is good asking yourself the type of guard you want to run. I see you are interested in infantry over tanks, well, now ask yourself if you like grunt spam or quality over quantity. That is, at 1k points, 90+ cheap guys with lots of heavy/specials and some support to basically drown your opponents in bodies, or mobile veterans and Storm troopers and going for speed and hitting power avoding static gunfights. Personally, I lean towards the first because although it is more expensive moneywise it is more rewarding and its potential is higher than the second option. It simply has more bodies and throw more dice. More units on the board is always good because they offer more options. It is inherently more unreliable due to BS3 but it can be potentially more powerful. Besides nobody expects guardsmen-only armies to win!!! I have to say also that the second approach is easier to grasp and to begin to win games apart from being cheaper to collect. The main drawback is the lack of bodies comparatively and thus more limited options during a game. just my two cents. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3674922 Share on other sites More sharing options...
Sviar Posted May 5, 2014 Share Posted May 5, 2014 so, a smidge over 300 points for 55men just to get started. This is a good advice and a good start. I was looking at maybe 1-3 pyskers to make the weapons really nasty too. Then may I suggest a Primaris Psyker as an HQ(I run one too). In this edition he has gotten better. And then invest in a psyker battle squads. I think(don't have the Codex at hand) you can find one in a CCS too. When it comes to Infantry support you will get a lot of different answers mainly due to playstyle My answer is Basilisk or a Manticore although a Standard LeMan Russ always brightens up the table. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3674982 Share on other sites More sharing options...
Pyro X Posted May 5, 2014 Author Share Posted May 5, 2014 For tank support I really like the deathstrike. My main army is dark angels so if I use them as allies I can use the black Knight to lower their toughness and ID riptides and most MCs. Plus azreal in a platoon forass 4++. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675166 Share on other sites More sharing options...
march10k Posted May 5, 2014 Share Posted May 5, 2014 Bear in mind that the primaris psycher no longer satisfies the 1+ HQ requirement. You will still need a CCS, a tank commander, or a lord commissar (includes yarrick). There are also rumors of psychic powers being *adjusted* in the forthcoming 6.5 rules update, focusing on a nerfing of prescience...I expect divination to still be "go-to" for guard, however, so the primaris remains a solid choice. PBS is "meh," I wouldn't consider those unless you already have three primaris psychers and still need more...which I doubt would ever happen. And the astropath in the CCS is horrible at LD7, but he's the only one with telepathy, so if that's the discipline you can't live without...I would just take 1-3 primaris psychers. The deathstrike is very much improved over last edition. Not my cup of tea, but good choice. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675323 Share on other sites More sharing options...
Pyro X Posted May 5, 2014 Author Share Posted May 5, 2014 I was think for a-con on taking the 3 primaris with div and if I need more on normal games I'd add in codex inq for 3 more. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675385 Share on other sites More sharing options...
march10k Posted May 5, 2014 Share Posted May 5, 2014 You shouldn't need more, but yeah. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675390 Share on other sites More sharing options...
Sinthos117 Posted May 5, 2014 Share Posted May 5, 2014 Do you want to run gunline or assault IG? I run blobs of infantry with a priest and power weapons/ melta bombs. They can still benifit from orders, pour out fire like the gunline and have the ability to outswarm almost any army. 1000 points is enough for a lot of bodies, but unless you have no qualms for picking up handfuls of guardsman casualties a turn it can be depressing. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675569 Share on other sites More sharing options...
Pyro X Posted May 5, 2014 Author Share Posted May 5, 2014 IG can assault? I do y mind taking loses either way. I want a fun list to group with my DA and people that play chaos etc Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675611 Share on other sites More sharing options...
cypherthefallenangel Posted May 5, 2014 Share Posted May 5, 2014 I would suggest that you compliment your power armor allies with the things that they lack. Such as long range firepower, solid fliers, and masses of cheap infantry. I think you got the infantry side figured out so I would say to look at the russes and basilisks for solid fire support and vendettas for air support. Now if your ok with FW stuff the Imperial Navy fliers like vulture gunship, avenger and thunderbolt are pretty bad ass. Not to mention all of the cool artillery units we lost in the new codex. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675941 Share on other sites More sharing options...
Pyro X Posted May 5, 2014 Author Share Posted May 5, 2014 I picked up 3 vendettas/valkaries when I was starting to put together a codex inq list already also. just wanted to see how they would fit in. Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3675965 Share on other sites More sharing options...
T0MMY Posted May 6, 2014 Share Posted May 6, 2014 If you're taking flyers and play against power armour I might suggest taking a couple of veteran squads as troop options, rather than a second platoon. Whilst less bodies, they have BS4 and the ability to take three special weapons, so you could have a squad with 3 meltaguns drop in to pop some tanks / termies / dreads etc. at around 105 points a squad (with carapace armour) - not something a marine player would like. Plus they're scoring! Ed- typo Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3676636 Share on other sites More sharing options...
march10k Posted May 7, 2014 Share Posted May 7, 2014 Yeah, IG can assault...in a D6 system, cheap bodies rule all...I mean, five S3 A1 models with pistols and power axes, backed by 45 5-point meat popsicles (that will themselves kill a marine or three per turn)??? The five sergeants will kill four terminators on the charge, and the expendables can kill another 1-2. And that's without prescience or a priest on board... Link to comment https://bolterandchainsword.com/topic/290620-new-to-ig/#findComment-3677737 Share on other sites More sharing options...
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