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Pyro X

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some buddies and I are looking at going to adaptacon next year and we got 4 people on the team. We are running each person brings 1000 points.

I'm wondering how well if an army I can make for that while running platoon(s). I was looking at running 5 heavy weapon platforms and not sure whatelse, anything thoughts?

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Well, It costs you 130 points for each minimum bare-naked platoon (two infantry squads and  a command squad) x2, plus an HQ just to get out the door...so, a smidge over 300 points for 55 men just to get started.  Still, 55 men is a nice start at 1000 points.  I would probably give the six scoring squads autocannons, and give the company command squad (BS4) plasma guns, then look at some tanks.  Should leave you with enough points for a few more cheap (60 points each with nothing but an autocannon) infantry squads to stuff in the two platoons.  Squishy as hell, but bristling with long-ranged S7 shooting and a few pieplates...and dare I say "without number?"  You really could help a team out that way, with dirt cheap spammable scoring units, autocannons (hard to come by in other armies!), and pieplates.

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As you are about to begin it is good asking yourself the type of guard you want to run. I see you are interested in infantry over tanks, well, now ask yourself if you like grunt spam or quality over quantity. That is, at 1k points, 90+ cheap guys with lots of heavy/specials and some support to basically drown your opponents in bodies, or mobile veterans and Storm troopers and going for speed and hitting power avoding static gunfights.

 

Personally, I lean towards the first because although it is more expensive moneywise it is more rewarding and its potential is higher than the second option. It simply has more bodies and throw more dice. More units on the board is always good because they offer more options. It is inherently more unreliable due to BS3 but it can be potentially more powerful. Besides nobody expects guardsmen-only armies to win!!!

 

I have to say also that the second approach is easier to grasp and to begin to win games apart from being cheaper to collect. The main drawback is the lack of bodies comparatively and thus more limited options during a game.

 

just my two cents.

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so, a smidge over 300 points for 55men just to get started. 

 

This is a good advice and a good start.

 

I was looking at maybe 1-3 pyskers to make the weapons really nasty too.

 

Then may I suggest a Primaris Psyker as an HQ(I run one too). In this edition he has gotten better. And then invest in a psyker battle squads. I think(don't have the Codex at hand) you can find one in a CCS too.

When it comes to Infantry support you will get a lot of different answers mainly due to playstyle My answer is Basilisk or a Manticore although a Standard LeMan Russ always brightens up the table.  

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Bear in mind that the primaris psycher no longer satisfies the 1+ HQ requirement.  You will still need a CCS, a tank commander, or a lord commissar (includes yarrick).  There are also rumors of psychic powers being *adjusted* in the forthcoming 6.5 rules update, focusing on a nerfing of prescience...I expect divination to still be "go-to" for guard, however, so the primaris remains a solid choice.  PBS is "meh," I wouldn't consider those unless you already have three primaris psychers and still need more...which I doubt would ever happen.  And the astropath in the CCS is horrible at LD7, but he's the only one with telepathy, so if that's the discipline you can't live without...I would just take 1-3 primaris psychers.

 

The deathstrike is very much improved over last edition.  Not my cup of tea, but good choice.

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Do you want to run gunline or assault IG?  I run blobs of infantry with a priest and power weapons/ melta bombs.  They can still benifit from orders, pour out fire like the gunline and have the ability to outswarm almost any army.  1000 points is enough for a lot of bodies, but unless you have no qualms for picking up handfuls of guardsman casualties a turn it can be depressing.

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I would suggest that you compliment your power armor allies with the things that they lack. Such as long range firepower, solid fliers, and masses of cheap infantry. I think you got the infantry side figured out so I would say to look at the russes and basilisks for solid fire support and vendettas for air support. Now if your ok with FW stuff the Imperial Navy fliers like vulture gunship, avenger and thunderbolt are pretty bad ass. Not to mention all of the cool artillery units we lost in the new codex.
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If you're taking flyers and play against power armour I might suggest taking a couple of veteran squads as troop options, rather than a second platoon. Whilst less bodies, they have BS4 and the ability to take three special weapons, so you could have a squad with 3 meltaguns drop in to pop some tanks / termies / dreads etc. at around 105 points a squad (with carapace armour) - not something a marine player would like. Plus they're scoring! Ed- typo

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Yeah, IG can assault...in a D6 system, cheap bodies rule all...I mean, five S3 A1 models with pistols and power axes, backed by 45 5-point meat popsicles (that will themselves kill a marine or three per turn)???  The five sergeants will kill four terminators on the charge, and the expendables can kill another 1-2.  And that's without prescience or a priest on board...

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