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Your experiences with Rites of War


Kilofix

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I use the Pride of the Legion Rite of War, focusing on Terminators. It's pretty impressive, and you can put maxed squads in Spartans... but it's expensive. Running 3 X Cataphractii squads of 10 in Spartans plus the Praetor and Command Squad in a Phobos, you're looking at about 3100 points. Granted, you technically have 3 Heavy Vehicles who are also doubling as transports, it's still not exactly what you would call a large army. I usually run 3 x Cataphractii squads (one in a Spartan) with the Praetor + Deathshroud in a Phobos, two maxed squads of Tactical Marines, a couple Contemptor Dreadnoughts, Apothecaries in the Tactical Squads, a Moritat, and maybe a Predator or two (depending on points). I want to try a list using The Reaping, so I've been slowly making Veteran squads that I'll add some Heavy Support Squads to as well, but funds make things go a bit slow. My dream list would be using Pride of the Legion, throwing the three Catphractii Squads in Spartans and then having three full Tactical Squads in Spartans as well... around 5000 points right there.

I don't believe the Rights of War are good/bad as they are really situational and focus an army list. I've always suggested using a RoW as a template for what units to buy when you start a new force. Once you have a good 2500-3000 that fits the Right you chose, then add supporting units to use for other Rights or to round out your list for different situations.

I haven't really made any use of the Rites of War, but I've put a bit of thought into it.  I think the conventional wisdom here is that RoW really don't open up until the higher point levels, and I agree.  It's hard to make use of Armored Spearhead at 1500 points, when you can only afford 2-3 Land Raiders, neh?  The Praetor is also a fairly expensive proposition on his own, for what he brings.  He's essentially a purely melee focused character, and he doesn't actually bring anything to your army besides the RoW.  He'll make sense in something like an all-TDA Pride of the Legion list, where he can hop a right into melee in one of several Spartans, but not on his own because of the commitment you have to make in terms of points and units just to get him into melee where he can actually do his job.

 

 

Of the basic four RoW that are available to all legions, Pride of the Legion and Orbital Assault seem the most useful.  Each unlocks a variant army playstyle, either an elite-heavy Deathwing-esque list or an all-out Drop Pod assault.  With Armored Spearhead... given that Land Raiders are available in squadrons, I'm not really sure that the benefits of the RoW outweight the drawbacks.  You could bring up to 9 Land Raiders if you just took them as heavy support and not dedicated transports.  Likewise, Angel's Wrath lets you take Storm Eagles as dedicated transports - but Storm Eagles are Fast Attack, which is probably the most underutilized force org slot in legion lists.  So, you could bring 3 of them (enough to transport 60 troops) without even touching the RoW in the first place.  Hit and Run for jump pack equipped units is a pretty clear benefit, of course, but Assault Marines themselves are pretty overcosted.

I would have disagree about Angels Wrath and assault marines, l built my force off of these from day one. Assault Marines are expensive because of the combat multiplier they are. 20 jumppack marines with 3 attacks on a charge is devastating...more so if you time it to get your free Hammer of Wrath Attacks. With Hit and Run I just bounce may squads in and out of combat, gaining the charge and Hammer attacks again.

The Reaping seems like a particularly nasty RoW, IMO. It's focusing on infantry, and mainly foot slogging. The benefits you get with the Rite of War compared with the Legion's rules makes it particularly powerful on terrain heavy boards, and your best bet is to get the max. amount of flame templates. The advantage to moving Heavy Support Squads to Troops is that you can take Grave Wardens while still having Anti-Armor. Only thing is, you can't run nor can you take Deep Striking units. It pretty much focuses on putting out as many Troops on the board, send them up the board unhindered by the terrain. Also now with the update, all successful Phosphex and Poison attacks against a Legion Astartes with the Death Guard rule has to be re-rolled. 

The Reaping seems like a particularly nasty RoW, IMO. It's focusing on infantry, and mainly foot slogging. The benefits you get with the Rite of War compared with the Legion's rules makes it particularly powerful on terrain heavy boards, and your best bet is to get the max. amount of flame templates. The advantage to moving Heavy Support Squads to Troops is that you can take Grave Wardens while still having Anti-Armor. Only thing is, you can't run nor can you take Deep Striking units. It pretty much focuses on putting out as many Troops on the board, send them up the board unhindered by the terrain. Also now with the update, all successful Phosphex and Poison attacks against a Legion Astartes with the Death Guard rule has to be re-rolled. 

The foot slogging part is not fully true. From my understanding, all units (including vehicles) gain move through cover, and thanks to this nice rule all units ignore dangerous terrain tests.

Not that useful in this edition, then in 5th edition but still useful. Just imagine a unit of 5 Land Speeders jumping from ruin to ruin and ignore all terrain tests.

The Death Guard infantry really profits by transport vehicles, thanks to their Remorseless and Implacable rules. As an example a unit starts in a rhino, the Rhino moves 12inches right through some ruins/woods/terrain and tries to prevent the enemy to gain some LoS to it. Even if the Rhino is destroyed its passengers just ignore the pinning test and are in a more advantageously position on the table.

 

And the part with  re-rolled Poison wounds really makes my day(I play way too often against Dark Eldar Venom Spam)

 

And if i understood the Implacable rule wrong. just ignore my rambling^^

 

The Reaping seems like a particularly nasty RoW, IMO. It's focusing on infantry, and mainly foot slogging. The benefits you get with the Rite of War compared with the Legion's rules makes it particularly powerful on terrain heavy boards, and your best bet is to get the max. amount of flame templates. The advantage to moving Heavy Support Squads to Troops is that you can take Grave Wardens while still having Anti-Armor. Only thing is, you can't run nor can you take Deep Striking units. It pretty much focuses on putting out as many Troops on the board, send them up the board unhindered by the terrain. Also now with the update, all successful Phosphex and Poison attacks against a Legion Astartes with the Death Guard rule has to be re-rolled. 

The foot slogging part is not fully true. From my understanding, all units (including vehicles) gain move through cover, and thanks to this nice rule all units ignore dangerous terrain tests.

Not that useful in this edition, then in 5th edition but still useful. Just imagine a unit of 5 Land Speeders jumping from ruin to ruin and ignore all terrain tests.

The Death Guard infantry really profits by transport vehicles, thanks to their Remorseless and Implacable rules. As an example a unit starts in a rhino, the Rhino moves 12inches right through some ruins/woods/terrain and tries to prevent the enemy to gain some LoS to it. Even if the Rhino is destroyed its passengers just ignore the pinning test and are in a more advantageously position on the table.

 

And the part with  re-rolled Poison wounds really makes my day(I play way too often against Dark Eldar Venom Spam)

 

And if i understood the Implacable rule wrong. just ignore my rambling^^

 

That's very interesting (especially since the LRs / Spartan can't take Dozers). Thanks!

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