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Anybody use special weapon squads?


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I was looking through the codex today and probably the only unit ive never used are special weapon squads. A friend of mine used to use them in chimeras in the good old days when the doctrines were around. 

 

Im working on a list now to try them out next time around.

 

Anyone use them?

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i've used them to board a vendetta. armed them with 3 flamers and enjoyed as they burned out troops from an objective in the last turn to either claim or contest it. their cheap cost and great availability of special weapons (i prefer mine with flamers) makes them great for this

At BS3, they're really only useful with flamers...and then only, as Hendrik indicates, when provided with extreme mobility.

 

/edit/ Ah, at last we have it!  The reason that they cut vendettas to a troops capacity of six is to encourage us to field special weapons squads :P

I was thinking of putting them in a vendetta or vendetta with 3 plasma guns or would i just be better off using a veteran squad, i know they are more expensive points wise but in the long run would i be better off?

 

Im a little limited to special weapons, as steel legion only have plasma and grenade lainchers and im not a converter so id struggle.

Usually run a pair with my first platoon, I've found them to be quite useful as a counter charge force, or for speed bumping incoming units

First gets 2 flamers and a demo charge while the second get 2 meltas and a flamer.

 

Keep them close to the gunline then pounce on something I don't like the look of.

 

Fluff wise mine are sappers so they tend to get the dirty (ie almost definetly unsurvivable) jobs.

 

On the other hand though I've seen them used as snipers, plas gunners, roasters (vs nids or orks) in a chimera, dedicated (suicidal) AT in a vendetta, heck one guy i know uses them as an assault unit to back up his ogryns.

 

Really though the only limits are your own deviousness and what the dice gods let you get away with.

While I have one (triple sniper) I doubt it will see much use outside of Apoc games as Ratlings do the job so much better. As others have said, flamer SWS and demo SWS are good units to be airdropped in (if somewhat suicidal).

 

I don't have a hard copy of the codex (in which it may be different for all I know), but my eCodex says that a SWS guardsman who takes a demo charge loses his lasgun...leaving him with sharp sticks and harsh language after tossing the demo charge?

I believe you are right... however I don't think they are expected to survive the blast anyway :lol:

That is one way to bring back the RT-era 'human bomb' the IG used to have. Could do the other three (with lasguns) as their 'controllers' :D

 

Actually, I rather like that image...

I frankly never used SWS until now that they can buy 3 demilition charges.  Opponents who have experimented what Marbo could do have grown a healthy respect to demos, in some cases plain terror.  3XDemo SWS can be used to exploit  that pshycological factor.

 

Besides, they could be now what remains of penal batallions.   They are given horrible missions, and are expected to die in the process anyway.... 

 

 

The other one for me:  3 flamer behind the lines as some counter or in a chimera as agressive support.

 

How would you model a Demo charge?

Catachans' plastic commlink is also an easy option. Just chop the antenna and instead of putting the pack in the back of the model glue it to a hand or simply put it in any other place on the model.

Nice idea. I've never used the Catachan one but I have used the top and bottom halves of Cadian vox to make two demo charges.

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