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Inquisitors: standalone codex or grey knights?


Stercus

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Ok, just a quick advice request really.

Is it worth buying the inquisition codex or am I better off just sticking with the grey knights book I have already? I'm mainly thinking of using an inquisitor as an ally to my other factions.

Are the rules in the standalone codex significantly different or is it just a shameless attempt to grab my hard-earned cash?

Thanks in advance folks.

Meh, it's not that much, and you can get the rules for free from a simple google search. 

 

The Inquisitors are largely identical, they get some cool relics (Tome of Vethric and Liber Heresius are pretty amazing and quite cheap too). They're mainly used as another source of 'Prescience' that doesn't eat a HQ slot from our own codex. Warbands are slightly worse IMO, Death Cult get nerfed to swords only. Priests are cool with their war hymns though (shrug) its a wash. 

 

It's got some nice background material too, cobbled from other sources, but hey maybe you've never seen any of it before. 

Most likely the new GK codex will be a supplement to the SM codex, with all of the Inquisitor material removed. This will turn the Inquisitor codex into a stand alone codex rather than the slightly redundant supplement it currently is.

 

SJ

The Inquisition Codex is currently *very* important.

 

Come 7th, it would only be worth it for Priests in Warbands and the three relics.

 

But now, you can't beat the BB Inquisitors.  You really can't.  Their own Detachment makes them worth their weight in gold.

 

Most likely the new GK codex will be a supplement to the SM codex, with all of the Inquisitor material removed. This will turn the Inquisitor codex into a stand alone codex rather than the slightly redundant supplement it currently is.

I very much doubt it. People having been claiming for years of a unified Marine book. It won't happen, GW make more money selling 2/3rds of the same models back to you in different colours ;). Also, we have very distinctive models and rules, it would a nightmare to just staple our entire codex to the Ultramarine book. 

 

 

Thanks for the info guys. Am I correct in assuming that inquisitors from their own book can pick psychic disciplines rather than being limited to hammerhand and communion? 
 
Yep, exactly like ours do. Which is why every takes Divination, all day erry day. 

 

 

But now, you can't beat the BB Inquisitors.  You really can't.  Their own Detachment makes them worth their weight in gold.

 
Yeah its pretty unique. Our only other BB is Red Hunters, who are pretty cool too, but they eat our Ally slot. 

So, RD, you are saying that GW would never put out a combined SM codex that rolled in an independent Marine codex, line maybe the Black Templars codex for example, and then put out a bunch of supplements that let you run specific SM armies with their own unique flavor?

 

Gee, I kind of thought they would.

 

SJ

 

So, RD, you are saying that GW would never put out a combined SM codex that rolled in an independent Marine codex, line maybe the Black Templars codex for example, and then put out a bunch of supplements that let you run specific SM armies with their own unique flavor?

I'm referring to the Space Wolves, Blood Angels, Dark Angels and us obviously. What I mean is, GW won't roll all those into one, as it would be too unwieldly (think back to how convoluted the 3rd edition CSM codex was). White Scars, Raven Guard etc can be integrated more readily, as they're pretty much Codex Chapters. Fenrisians never followed it and never will, Blood Angels have all kinds of unique units and wargear which none but their successors would ever field, Dark Angels are 1st Legion, and we're a Chapter of daemon-hunting psykers. 

 

If we get turned into a supplement I will quit the game. 

We could easily be rolled in, with an appropriate Chapter Tactics.

 

I sure I mused about one when C:SM was released.

 

Something like;

 

CT: GK.

Any mini with CT:GK gains PE:Daemons and The Aegis, and the unit gains BoP(1).  Swaps (PA) Bolt Pistol & Bolter for a Storm Bolter and Nemesis Force Weapon and 5 point increase per mini, or (TDA) Storm Bolter & Power Fist for Storm Bolter and Nemesis Force Weapon.

 

Something like that.

Unfortunately, with the break off of our Inquisitorial units, I can see GKs becoming yet another "detachment" styled codex, or a SM codex supplement. I'd be surprised if we get the Dark Angel treatment with a thick hardback, especially with Blood Angels still not out. With the rumored Psychic Phase coming in 7th, and the love of all things ebook GW has at the moment, I can see GKs getting the supplement treatment as a "Psyker focused SM army".

 

SJ

 

CT: GK.

Any mini with CT:GK gains PE:Daemons and The Aegis, and the unit gains BoP(1).  Swaps (PA) Bolt Pistol & Bolter for a Storm Bolter and Nemesis Force Weapon and 5 point increase per mini, or (TDA) Storm Bolter & Power Fist for Storm Bolter and Nemesis Force Weapon.

You have to add in 'Hammerhand' as a basic squad power for every unit. Also, we have completely different special weapons and unit upgrades. It'd get very confusing very fast IMO

 

I think it's simpler to have us as seperate unit entries. 

 

Unfortunately, with the break off of our Inquisitorial units, I can see GKs becoming yet another "detachment" styled codex, or a SM codex supplement. I'd be surprised if we get the Dark Angel treatment with a thick hardback, especially with Blood Angels still not out. With the rumored Psychic Phase coming in 7th, and the love of all things ebook GW has at the moment, I can see GKs getting the supplement treatment as a "Psyker focused SM army".

I think we're different enough from normal Marines to warrant our own codex. Dark Angels would at least not be too difficult to fit into the Ultramarine book, you'd need to specify Deathwing and Ravenwing units (plus give Inner Circle to any Chaplain, Librarian or Captain with that Chapter Trait), but ignoring the useless Fliers there isn't much else unique to them besides the wargear. We're an army of Librarians essentially, plus we're geared towards fighting daemons. I'd be disappointed if we got turned into a supplement. 

I think the GK would be hardest codex to meld into C:SM due to our special rules, weapons and monstrous creature.

 

A supplement would be more fitting, especially if every psyker is able to summon half the warp with them every turn. It could be similar to C:I in that it has 2 HQ slots and 3 elite slots.

Adding in Hammerhand is no real difficulty.  The NDK could be a GK only unit, like a Crusader Squad.

 

Psycannons and Incinerators could be relegated back to Assault Cannons and Heavy Flamers, just with Psychic Flavour.

 

The only really unique stuff are Nemesis Weapons, and they could all go back to being Unusual Force Weapons with a single distinct profile (or a profile accorind to how you model, like Power Weapons).

 

It really depends on how lazy GW want to be.

Yes the Grey Knights are simply tactical squads, with storm bolters instead of pistols, force weapons instead of chainswords, aegis armour instead of power armour and are all psykers with weapon options that no other chapter has access to, melee and ranged. I dont know why I didnt see this earlier.

 

Back on topic; unless your wanting to run warbands of DCA you're better sticking with C:GK as the only addition C:I has over C:GK are ministorum priests which only benefits melee units and only when in melee. With C:I as your primary you run out of foc slots before you run out of points, but I dont think that will be a problem for much longer.

 

Psycannons and Incinerators could be relegated back to Assault Cannons and Heavy Flamers, just with Psychic Flavour.

 
Except that for two editions now, they're stated both those weapons are distinctly different from assault cannons and heavy flamers. Psycannons are isotope bolters which have to be psychically activated to work (hence why no other force uses them, besides Malleus Inquisitors). Incinerators likewise rely on the psychically-impregnated fuel to make them effective. I dunno, it could be done, but I personally prefer more variety. Retconning them to be Assault Cannon mk2, Psychic Edition, is boring. 

 

The only really unique stuff are Nemesis Weapons, and they could all go back to being Unusual Force Weapons with a single distinct profile (or a profile accorind to how you model, like Power Weapons).

Like I said, I feel like it'll make it too confusing to a new player as to what happens when they upgrade a Tactical Squad to a Strike Squad, or a Sternguard unit into Purifiers. Not to mention Paladins and Dreadknights. 

 

Back on topic; unless your wanting to run warbands of DCA you're better sticking with C:GK as the only addition C:I has over C:GK are ministorum priests which only benefits melee units and only when in melee. With C:I as your primary you run out of foc slots before you run out of points, but I dont think that will be a problem for much longer. 

Agreed. It's a pity Priests don't give buffs to ranged units, but I suppose it makes sense. My personal experience is that warbands don't stick around long enough for Priests or other unit buffs to matter too much. I'm trying out monkeys against but I might just drop them for PsyDreads, rolling Rending or the extra range is nice, but Henchmen die really easily. 

 

 

I don't think we'll see GK turning up as an upgrade to normal marines. It's much more likely that they will receive something along the lines of the Legion of the Damned 'codex'. 
 
Well on the plus side, GW will probably just copy-paste most of our current rules and unit entries in, clean up the wargear to be 7th edition compatible (psychic hoods etc), and leave it at that.. LotD are word for word the same as in the Marine book. 

Part of me could easily see the three units (PA, TDA, and NDK) added as elites and heavy to C:SM, with a character to unlock them as troops.

Would you need another special character to unlock purifiers as troops? what about paladins too? and then there's warbands. Honestly, the GK is the least likely to be absorbed by the soon to be newly named SM codex (as "Space Marine" doesn't belong to GW devil.gif )

Part of me could easily see the three units (PA, TDA, and NDK) added as elites and heavy to C:SM, with a character to unlock them as troops.
You have to add Interceptors and Ravens to Fast Attack, Dreadknights and Purgation squads to Heavy as well. Like I said, it'll bloat the Marine book too much. Far simpler to just have two books.

Would you need another special character to unlock purifiers as troops? what about paladins too? and then there's warbands. Honestly, the GK is the least likely to be absorbed by the soon to be newly named SM codex (as "Space Marine" doesn't belong to GW devil.gif )
Pretty much. At least "Codex: Astartes" will make sense and not jar like "Astra Militarum" does.

Edit: I wonder what GW will change the name of Codex: Inquisition to?

Codex: I Know What You Did Last Summer

I hope we get left alone, our dex is already great but if anything should be fixed it should be land raiders a transport option. The army has flare and playability except for its higher points cost which can be handled. I mean I'm learning how to build a kill team and 40k in 40 minutes list with them.

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