malorn24 Posted May 6, 2014 Share Posted May 6, 2014 Not going to rant and rave about how crammed our Elites are and the choices out there. But rather I am interested in "what" and "How many" elites do you take at the 1500 point games. Personnally I take a squad of 10 Sterns, half naked and half melta in a pod and usually 5-7 assault terms. ( I need their ride for my CM and HG) I know that tactics and enemy will play a a role in deciding. But I am more interested in asking what is your "go to" Elites that you almost always field. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/ Share on other sites More sharing options...
GreyCrow Posted May 6, 2014 Share Posted May 6, 2014 I always go with 10 Sternguards, but I kit them out differently than a suicide unit, and more as a mixed all comers unit. Basically I play to their swiss knife value ! I go for 2 combi-meltas, 2 combi-plasma, 1 combi-flamer, 1 heavy flamer and 1 multi-melta, in a Drop Pod. They mostly combat squad, with the meltas/flamer/heavy flamer as a more mobile unit, and the plasma/multi-melta as a fire support unit and area denial unit. I most go for cover with the support unit, and go for hunting with the mobile kill team. I ran the combi-melta squad, and was disappointed by the fact that while their special issue ammo are great, I beleive that they don't have the firepower to clean out infantry or monsturous creatures. The vengeance rounds just don't do it for me for MEQ because they wound on a 4+ and I'd rather have the extra plasma shots to kill the monsturous creatures. What I also observed is that high AP weapon isn't the bane of Sternguards, but rather massed fire and counter assaults. I also dislike sacrificing such expensive units. Because of that, I often find myself going with the flamer/heavy flamer and against large infantry squads complimented by a volley of kraken bolts to ensure rapid fire range even from the support squad. The amount of wounds they dish is ridiculous. The support squad's multi-melta also deters tank movement in a 12" bubble, which I use to stop the advance of the enemy. Usually, they take care of a flank and walk their way progressively towards the middle ground. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677423 Share on other sites More sharing options...
Aspecti Posted May 6, 2014 Share Posted May 6, 2014 The only elite choice I've fielded in months is Legion of the Damned. Five man squad with multi melta, meltagun and combimelta, their only purpose is to pop a high value target with very high odds of success. They also usually survive whatever gets thrown at them and continue to be an annoyance behind enemy lines. Most of the time I use Tigurius so the Legion ~always comes into play on my second turn. I feel that a properly equipped Sternguard squad is far too expensive considering how easy it is to kill them, especially because I mostly play against Tau/Eldar and Necrons. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677430 Share on other sites More sharing options...
minigun762 Posted May 6, 2014 Share Posted May 6, 2014 I'd be tempted to say the old Rifleman Dreadnought. Mass long range shooting never goes outta style Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677437 Share on other sites More sharing options...
incinerator950 Posted May 6, 2014 Share Posted May 6, 2014 I can't play a game right now given the situation, but my list has three Helbrutes in their basic configuration in a Mayhem pack formation. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677449 Share on other sites More sharing options...
Grey Mage Posted May 7, 2014 Share Posted May 7, 2014 If I played C:SM my go-to would be probably two squads of sterngaurd- 3 if running pedro. Theyre just so darn flexible with their special issue ammunition, and better able to hold their own in assaults. Cheap mobile scout squads counteracts their expense.If running an aegis line... 1-2 dakka dreads, probably riflemen. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677503 Share on other sites More sharing options...
minigun762 Posted May 7, 2014 Share Posted May 7, 2014 If I played C:SM my go-to would be probably two squads of sterngaurd- 3 if running pedro. Theyre just so darn flexible with their special issue ammunition, and better able to hold their own in assaults. Cheap mobile scout squads counteracts their expense. Nice combo there, especially if the scouts are in speeders for added mobility. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677525 Share on other sites More sharing options...
Fibonacci Posted May 7, 2014 Share Posted May 7, 2014 I take a squad of 5 Repentia if I take any elite choice at all. Either that or 6 Chosen with plasma. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3677553 Share on other sites More sharing options...
Azash Posted May 8, 2014 Share Posted May 8, 2014 By the way love the thread title! Oddly enough I tend to take 0 elites. I love my heavy support slots so they tend to eat up the discretionary points. Early on in 6th and all through 5th I loved my assault terminators. Never been overly fond of suicide sternguard and my dreads have collected dust for dam near this entire edition. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3679101 Share on other sites More sharing options...
Stickeh Posted May 8, 2014 Share Posted May 8, 2014 In every game 1500 and over always a 10 man unit of sternguard in a pod with combi meltas, and depending on what kind of list some Termies. I find HS slots more limiting. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3679110 Share on other sites More sharing options...
GreyCrow Posted May 19, 2014 Share Posted May 19, 2014 Anybody plays with Tactical Terminators ? I was thinking of adding in a unit of 5, Cyclone Launcher, 4 Chainfists. That clocks up at 245 points and I quite like the tactical flexbility of that. Either deploy at long range for the fire support (better shooting power at the 12-24" mark than a 10 man tactical squad) or deep strike for the close range mayhem, depending on the circumstances. 4 chainfists could multi assault vehicles clustered together for a nasty 12 strength 8 armourbane attacks... Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694118 Share on other sites More sharing options...
Excubitor Posted May 19, 2014 Share Posted May 19, 2014 None usually, funnily enough. I tend to spend my points in HS and FA. Although Sternguard, Tactical Terminators, and Dreadnought have all featured in my lists. It depends what I need to support both the theme of the list and playstyle of my usual demi-company core within that list. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694126 Share on other sites More sharing options...
Iron Father Ferrum Posted May 20, 2014 Share Posted May 20, 2014 One: the Ironclad Dreadnought in a drop pod. Nothing throws an enemy gunline into confusion like a pair of heavy flamers strapped to an AV13 chassis with IWND appearing in the middle of their army. Oh, and Grey Crow? I'd limit myself to no more than two chainfists on those Termies. Against infantry, they're the same effect as power fists and generally speaking, you won't need that many models with Armorbane. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694206 Share on other sites More sharing options...
GreyCrow Posted May 20, 2014 Share Posted May 20, 2014 That's very true Ferrum. My reasoning was that I had the points to spare because they cost the same as melta bombs. That'll be easier to convert too ! :p Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694320 Share on other sites More sharing options...
Emperors Immortals Posted May 20, 2014 Share Posted May 20, 2014 Ironclad is my number one. I pod him in with a mix of 2 squads either stern, terminator or plain tac. I find a pod tactical squad is great backup and a bigger pain for my opponent than I would have thought. Tactical termies in my scout list is fun too :) Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694352 Share on other sites More sharing options...
knife&fork Posted May 20, 2014 Share Posted May 20, 2014 With the BA dex you can cram 9 sanguinary priest (all independent characters) into a rhino. That's a kind of clown car. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3694682 Share on other sites More sharing options...
malorn24 Posted May 29, 2014 Author Share Posted May 29, 2014 well I guess now with unbound this is a moot point but I kinda like that since we have a packed car and now I can spend 130 on a dakka dakka dread and not feel like I am cheating myself out of a elite spot. so I guess thats a win. Link to comment https://bolterandchainsword.com/topic/290734-how-many-elites-can-you-cram-into-a-clown-car/#findComment-3700857 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.