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How many Elites can you cram into a Clown Car!


malorn24

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Not going to rant and rave about how crammed our Elites are and the choices out there. But rather I am interested in "what" and "How many" elites do you take at the 1500 point games.

 

Personnally I take a squad of 10 Sterns, half naked and half melta in a pod and usually 5-7 assault terms. ( I need their ride for my CM and HG)

 

I know that tactics and enemy will play a a role in deciding. But I am more interested in asking what is your "go to" Elites that you almost always field.

 

 

I always go with 10 Sternguards, but I kit them out differently than a suicide unit, and more as a mixed all comers unit. Basically I play to their swiss knife value !

 

I go for 2 combi-meltas, 2 combi-plasma, 1 combi-flamer, 1 heavy flamer and 1 multi-melta, in a Drop Pod. They mostly combat squad, with the meltas/flamer/heavy flamer as a more mobile unit, and the plasma/multi-melta as a fire support unit and area denial unit.

I most go for cover with the support unit, and go for hunting with the mobile kill team.

 

I ran the combi-melta squad, and was disappointed by the fact that while their special issue ammo are great, I beleive that they don't have the firepower to clean out infantry or monsturous creatures. The vengeance rounds just don't do it for me for MEQ because they wound on a 4+ and I'd rather have the extra plasma shots to kill the monsturous creatures.

 

What I also observed is that high AP weapon isn't the bane of Sternguards, but rather massed fire and counter assaults. I also dislike sacrificing such expensive units. Because of that, I often find myself going with the flamer/heavy flamer and against large infantry squads complimented by a volley of kraken bolts to ensure rapid fire range even from the support squad. The amount of wounds they dish is ridiculous.

 

The support squad's multi-melta also deters tank movement in a 12" bubble, which I use to stop the advance of the enemy. Usually, they take care of a flank and walk their way progressively towards the middle ground.

The only elite choice I've fielded in months is Legion of the Damned. Five man squad with multi melta, meltagun and combimelta, their only purpose is to pop a high value target with very high odds of success. They also usually survive whatever gets thrown at them and continue to be an annoyance behind enemy lines. Most of the time I use Tigurius so the Legion ~always comes into play on my second turn.

 

I feel that a properly equipped Sternguard squad is far too expensive considering how easy it is to kill them, especially because I mostly play against Tau/Eldar and Necrons.

If I played C:SM my go-to would be probably two squads of sterngaurd- 3 if running pedro. Theyre just so darn flexible with their special issue ammunition, and better able to hold their own in assaults. Cheap mobile scout squads counteracts their expense.

If running an aegis line... 1-2 dakka dreads, probably riflemen.

If I played C:SM my go-to would be probably two squads of sterngaurd- 3 if running pedro. Theyre just so darn flexible with their special issue ammunition, and better able to hold their own in assaults. Cheap mobile scout squads counteracts their expense.

 

Nice combo there, especially if the scouts are in speeders for added mobility. 

By the way love the thread title!

 

Oddly enough I tend to take 0 elites. I love my heavy support slots so they tend to eat up the discretionary points.

 

Early on in 6th and all through 5th I loved my assault terminators. Never been overly fond of suicide sternguard and my dreads have collected dust for dam near this entire edition.

  • 2 weeks later...

Anybody plays with Tactical Terminators ?

 

I was thinking of adding in a unit of 5, Cyclone Launcher, 4 Chainfists. That clocks up at 245 points and I quite like the tactical flexbility of that. Either deploy at long range for the fire support (better shooting power at the 12-24" mark than a 10 man tactical squad) or deep strike for the close range mayhem, depending on the circumstances. 4 chainfists could multi assault vehicles clustered together for a nasty 12 strength 8 armourbane attacks...

None usually, funnily enough. I tend to spend my points in HS and FA.

 

Although Sternguard, Tactical Terminators, and Dreadnought have all featured in my lists. It depends what I need to support both the theme of the list and playstyle of my usual demi-company core within that list.

One: the Ironclad Dreadnought in a drop pod.  Nothing throws an enemy gunline into confusion like a pair of heavy flamers strapped to an AV13 chassis with IWND appearing in the middle of their army.

 

Oh, and Grey Crow?  I'd limit myself to no more than two chainfists on those Termies.  Against infantry, they're the same effect as power fists and generally speaking, you won't need that many models with Armorbane.

Ironclad is my number one.

 

I pod him in with a mix of 2 squads either stern, terminator or plain tac.

 

I find a pod tactical squad is great backup and a bigger pain for my opponent than I would have thought.

 

Tactical termies in my scout list is fun too :)

  • 2 weeks later...

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