Jump to content

Sons of Horus 3K


Recommended Posts

Trying out a new list for my SOH this Saturday and wanted some feedback from the community.

3K

Lord of War:

Warmaster Horus Lupercal 500

Rite of War: The Black Reaving

HQ:

Master of Signal

95

Primus Medicae

Artificer Armor

95

Elites:

Sons of Horus Apothecarion Detachment:

Sons of Horus Apothecary

Meltabomb

50

Sons of Horus Apothecary

Meltabomb

50

Sons of Horus Apothecary

Meltabomb

50

x10 Sons of Horus Terminators

x5 Combi-Meltas

x5 Combi-Plasmas

395

Troops:

x15 Reavers

Meltabomb

290

x15 Reavers

Meltabomb

290

x20 Sons of Horus Tactical Marines

Close Combat Weapons

Meltabomb

Legion Vexillia 1

305

x20 Sons of Horus Tactical Marines

Close Combat Weapons

Meltabomb

Legion Vexillia

305

x20 Sons of Horus Tactical Marines

Close Combat Weapons

Meltabomb

Legion Vexillia

305

Heavy Support:

x10 Sons of Horus Heavy Support Marines

Autocannons

285

My plan with the list is for the Tactical Squads w/ Apothecaries to move forward into midfield and engage while the HS squad opens up tanks. The Reavers are going to outflank and attack any units on the side of the field, mostly going after small units and objectives that are not defended well. Meanwhile, Horus, the Primus Medicae, and the Terminators will Deep Strike next to the biggest enemy target and blow them away.

Thoughts? Comments? Criticism?

Link to comment
https://bolterandchainsword.com/topic/290900-sons-of-horus-3k/
Share on other sites

1. As far as I know, Apothecaries can't take meltabombs.  Is this a change in the new Crusade book?

 

2. What kind of lists will you be facing?  30k?  40k?  Lots of armor in your local meta?  It's important to know.  By my general rule-of-thumb guess, you have nowhere near enough anti-tank.  Your Autocannon squad won't scratch any of the big Lords of War (Fellblade, Typhon, etc) and in return those Lords of War will knock huge chunks out of your army each turn.  Deep striking terminators with combimeltas won't cut it against 30k forces, as anything worth combi-melta-ing probably has armored ceramite in the first place.  It's really cool to see a list that puts 100 power armored bodies on the table, but I think you're way too troop heavy between the Reavers/Tacticals and you just don't have the kind of heavy guns that you need in a list this large.

 

3. Wargear... your sergeants are really lacking in it.  Which you can get away with, but I also think it's totally worth it to splash out 25 points for each of them to give them artificer armor, and either power axe/meltabomb/bolt pistol or powerfist/bolter. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.