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Getting to the other side if the board...


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Hi all, I was playing a game last week and one thing me and my mate were debating after the game was how I (rumour control) rarely venture to his deployment zone with my guard.

 

Not doing this is costing me some games so i was wondering how you all contest objectives in enemy deployment zones and getting line breaker. Ive always played very defensively so thought it maybe time to take the fight to the enemy.

 

The only real way i could think of is using allies and deep striking/drop podding into their deployment zone, though id prefer using just the guard codex, ogryns maybe???

Yeah i was gonna shell out and get 3 vendettas and magnetise the weapons to be valkyries also and put either veterans or special weapon squads in them and drop them in my opponents deployment zone.

 

I have no fliers for my guard at all so they may be a nice addition.

Veterans won't fit into a vendetta so it would have to be SWS, command squads, or storm troopers inside those. Could do vets in a Valkyrie of course.

 

Going full mech would be another way to try getting into his deployment zone (I say full mech because just 1 or 2 chimeras/Taurox probably won't make it).

Aerial insertions are of course a good method, but you need to make sure that you're doing more than a one shot suicide unit ideally. Though that can be useful I find getting in amongst the enemy as a prelude to a greater assault reaps dividends. You can easily take mounted squads to surge into your opponent's territory and overwhelm him with numbers and fire power but you can also use foot units to advance under cover of big guns.

 

In short there are plenty enough ways for Guard to get up close and personal if desired so you shouldn't feel that allies are necessary for this. Nothing says victory quite like a bayonet charge with a some guts behind it!

3x Veterans in Chimeras usually do the trick in my army, seeing as the enemy guns are usually busy with something else. Even though I have not tried it yet, I would imagine a fearless 25-35 dude platoon will either get there and eat enough fire to get there, they usually hang back though. I am not a fan or air-drops because that would require to throw away a unit for a suicide run that may or may not succeed. Besides, I do not play flyers msn-wink.gif

First of all, shooting things to death is not playing defensively, just another way to win.

 

Having said that, Chimera spam is one way, big blobs running across the board is other, Vendetta way is another, and (my favorite) storm trooper rain. Basically now that they can be multiple units per force allocation slot, you can now put 60 guys wherever you want, give or take, in a couple of turns. Officer of the Fleet and comma relay are a must for this to work fine, though.

 

Edit: typos

If you think they can live through the deep strike turn, a squad or two of stormtroopers can just deep strike in. Somewhat expensive per body compared to gaurdsmen, but no need for dedicated transports, and a chance to melta something to death the turn they arrive.

If you think they can live through the deep strike turn, a squad or two of stormtroopers can just deep strike in. Somewhat expensive per body compared to gaurdsmen, but no need for dedicated transports, and a chance to melta something to death the turn they arrive.

 

Also a chance to be intercepted, a chance to not turn up, chance to scatter and a chance to mishap. DS is connected with a lot of risk, but can be more rewarding. I do not like it without any assurance like drop pods because I like to calculate my turns.

I know getting that far can be rough. Last year I played a lot of games against another Guard player and found it hard to brake out of my own deployment zone. Maybe we should develop some tactica for this. One of the first things that comes to mind is our warloard trait. D3 units gaining out flank. Don't forget that 1 platoon arrives in mass as one unit. so a large platoon could really do the job and be hard to stop. Valks in a squadron could also carry a small platoon or I'm thinking 5 Heavy weapons. so you could build a few platoons that are meant to be deployed via valks in waves. I don't know if we have the option to let parts of the platoon arrive later then parts deployed. On the ground you could attempt to set up a wall of LRBT to roll forward and move up behind. An then Mek infantry platoons are also an answer. If it were me I would set up against where the enemy is weakest and move to attack in mass. Putting a lot of moving pressure on the enemy. Basically just hate your men and take a lot of chances until you brake through. Sounds bad I know. remember to support your advances with artillery and make it hard for them to deal with tour units and give them nothing good to hurt.  Make every choice they can make look like a bad one. 

 

It's all easier said then done. but have fun with it and rely on the other guys bad dice as much as you own good dice.

And have fun with it. Kick that door open and step on through!

Personally, I go with the tried and true mechanized blitz.  Chimeras backed up by Leman Russ MBT's and/or a Baneblade.  Once I get some Drop Pods I'm going to try allying in my Raptors and seeing what a blitz of 2 Tactical Squads and an HQ with plasma/melta does to my opponents plans.   

Thanks for the replys all. I play a couple of ways mentioned above, my Krieg generally combine squads if I'm using the new book of my steel legion is fully mechanised. Maybe I'm just playing my armies wrong and not really thinking about going forward and need to be more aggressive, maybe just got stuck in a rut I suppose. I still want Valkyries and vendettas though and am trying to resist, though real life keeps spending my hobby money for me!

 

Really good discussion here. Lets keep it up!

Another thing, and I know I am harping on this in a lot of other threads, is target saturation. This is why tactics like mech blitz and pods work rather well. I lot of targets close with the enemy at a high rate and every one represents and threat. Which one will he kill? This forces him to split fire or ignore some targets, drastically reducing the damage he deals to you on average. Sometimes the best plan does not depends on the unit composition, deployment or movement. Sometimes you just need to mess with your opponents head. Plastic miniatures do not make mistakes under pressure, but as lot of people do ;)

Thanks for the replys all. I play a couple of ways mentioned above, my Krieg generally combine squads if I'm using the new book of my steel legion is fully mechanised. Maybe I'm just playing my armies wrong and not really thinking about going forward and need to be more aggressive, maybe just got stuck in a rut I suppose. I still want Valkyries and vendettas though and am trying to resist, though real life keeps spending my hobby money for me!

 

Really good discussion here. Lets keep it up!

 

I've found that playing aggressive to the point of recklessness can really work with guard -- although such battles are always VERY bloody (but very entertaining). My troops are pretty much always moving forward as quickly as they can in these circumstances. I've found that a V formation with my vehicles works for granting cover saves but also allowing the surviving vehicles to move around the wrecks and keep going.

You're a Guard general. Send in the first wave. Did they make it? No? Send in the second wave. Repeat as necessary.

 

Let your men know that as a caring General, you're behind them all the way. About thirty miles behind them, but don't tell them that.

there's still another option to get across the board, besides those mentioned here:

a hades breaching drill! for only 100 pts you get a breaching drill and 10 veterans. use the drill to ram an enemy vehicle in it's rear with your S8 AP1 melta hit while getting a 4+ inv save yourself.

it's a good tool to get veterans across the board IMO

@ nicodemus dolorosus: I did used to play like that with my Krieg, I'd throw 100+ kriegsmen and 3 demolishers forward and sometimes it would pay off if people didn't see it coming.

 

March10k: al rahem used to be wonderful, 1 pcs and 4 infantry squads in chimeras outflanking was a sight to see. Miss those days.

 

Hendrik: I used to use my breaching drills all the time till they got toned down, the worst thing was that if u attached engineers to the drill the counted as elites and not troops which was a little annoying. I can't remember the last time I did use them, I didn't even use them at Christmas in the 12k apoc game I played.

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