AtumSum Posted May 11, 2014 Share Posted May 11, 2014 I know it probably won't happen in the upcoming 7th Ed book because this is specific to one army.. But it would be nice if they brought back the bonuses for having units of 6 (Slaanesh/Noise Marines), 7 (Nurgle/Death Guard), 8 (Khorne, Berzerkers), and 9 (Thousand Sons) for Chaos Space Marines. This would encourage more fluffy armies while still being in-line with this Battle Forged idea...... Should I hold my breath? Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/ Share on other sites More sharing options...
incinerator950 Posted May 11, 2014 Share Posted May 11, 2014 Yes. Hold it as long as possible, because we're not due for a major fluff-up until the next blue moon. On a less offensive posting, they haven't discussed re-writing the codexes for 7th. As much as I love the 3.5 codex, we only got a free champ, which we get now, so fluff numbers are arbitrary unless we got free power weapons or whatever. Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3683284 Share on other sites More sharing options...
Excessus Posted May 11, 2014 Share Posted May 11, 2014 If you hold oyur breath until CSM gets as fluffy as we want it to be, you'll die from asphyxiation... :P Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3683449 Share on other sites More sharing options...
Ethrion Posted May 12, 2014 Share Posted May 12, 2014 I've got a feeling that the only changes will be to the core rules, and whatever is changed won't require a re-writing of rules from the individual codices. So our psychic powers will stay the same, the cost of warp change will still be used though perhaps differently and sacred numbers will not be in, as if they were it would be a codex change not a core rule change. Shame, because I liked that too, but ho hum. Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3683950 Share on other sites More sharing options...
Excessus Posted May 12, 2014 Share Posted May 12, 2014 I've got a feeling that the only changes will be to the core rules, and whatever is changed won't require a re-writing of rules from the individual codices. So our psychic powers will stay the same, the cost of warp change will still be used though perhaps differently and sacred numbers will not be in, as if they were it would be a codex change not a core rule change. Shame, because I liked that too, but ho hum. Agreed. I'm hoping for Thousand Sons being quite nice again because of the extra psykers we can bring due to the main rules changing...but we'll see... :) Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3683968 Share on other sites More sharing options...
Ethrion Posted May 12, 2014 Share Posted May 12, 2014 I've got a feeling that the only changes will be to the core rules, and whatever is changed won't require a re-writing of rules from the individual codices. So our psychic powers will stay the same, the cost of warp change will still be used though perhaps differently and sacred numbers will not be in, as if they were it would be a codex change not a core rule change. Shame, because I liked that too, but ho hum. Agreed. I'm hoping for Thousand Sons being quite nice again because of the extra psykers we can bring due to the main rules changing...but we'll see... Just gotta watch out for Grey Knights mind strike missiles as always! And GK will be even more powerful if this psychic phase is what we think it is. But that's as it should be. TS, GK and Eldar should be scary good in this phase. Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3683999 Share on other sites More sharing options...
incinerator950 Posted May 12, 2014 Share Posted May 12, 2014 I've got a feeling that the only changes will be to the core rules, and whatever is changed won't require a re-writing of rules from the individual codices. So our psychic powers will stay the same, the cost of warp change will still be used though perhaps differently and sacred numbers will not be in, as if they were it would be a codex change not a core rule change. Shame, because I liked that too, but ho hum. Agreed. I'm hoping for Thousand Sons being quite nice again because of the extra psykers we can bring due to the main rules changing...but we'll see... On the off charge, I'm hoping Khorne becomes a good Chaos counter to psykers. Seeing as how they don't get much of anywhere outside of a few Demons and HQ units though, that's almost a guarantee of not happening. Maybe we'll get a few FAQ updates to help. Link to comment https://bolterandchainsword.com/topic/290942-battle-forged-and-sacred-numbers/#findComment-3684040 Share on other sites More sharing options...
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