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The Blob


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The problem with 50 man squads supporting each other is the support range.  One assumes that the blob is spread out to avoid massive hits from blast templates, which leaves large surface areas per blob.  A smart opponent will hit one blob on the farthest point away from the other blob, which gives them the most time to kill one off with out the other giving support.  This of course is my personal experience,and if someone else has found a way to fix this issue let me know.

Bah, who cares about casualties?

Casualties?  Guardsmen are unkillable right?  One on One way better than Marines.

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