Slave to Darkness Posted May 17, 2014 Share Posted May 17, 2014 or just play 30k lol... Time to take every inch of our hate sideways and without lube. ahh so you have met Forte then? :P Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3690975 Share on other sites More sharing options...
Trevak Dal Posted May 17, 2014 Share Posted May 17, 2014 Not so sure an Unbound army is the better choice if you really want to win. The fact that troops will be able to keep objectives from you is definitely a large negative. A SM biker army would be a pain in the ass for that 7 Riptide army, the Riptides would basically never control an objective. Zombies become infinitely better than any Riptide. AM Blobs with Priests do a number in any game against one of those "broken" armies. Point is, one army being able to score and contest and the other army not being able to contest is a massive swing in the corner for a Battleforged army list. If this were allowed in a competitive environment, I would 100% be all over a Battleforged list over a hyper focused Unbound list. Typhus in that type of situation with Zombies is nearly unbeatable, same with AM + Priest, or anyone with cheap scoring units that can be taken in decent squad sizes. Win? I want Khorne Beserkers that don't suck. I want good Assault Vehicles as dedicated transports. Sir, I don't care if I win, so long as my boys are killing stuff-the enemy can hold the objectives all they want-that just means I'll know where to find them when it's Murder-Time-Funtime. I'm also looking forward to not running HQs. Mine always die-now I can mitigate that by not taking them. I'm so looking forward to using Vindicares. "Oh, so uh, you feel that Shield Eternal upgrade was uh, worth the points? Enjoying that 3++ invulnerable eh? Well-this Vindicare is going to pop your Fancy Storm Shield, and This vindicare is going to put two wounds on your Former Fancy Stormshield guy, and these guys in Real Power Armor are going to make your guys die nameless." Still gotta follow the allies matrix in an unbound list. . . Think this was mentioned about four times now Indeed-but you can ally with "Come the Apocalypse" now-they just have to be 12 inches away. Vindicare assassins can infiltrate/outflank and are small models that I can put someplace inconspicuous and mete out Justice 36" out. Also the will be feeling my Hate while I Turbo-Penetrate their tanks. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691079 Share on other sites More sharing options...
Smurfalypse Posted May 17, 2014 Share Posted May 17, 2014 That part of the whole rumor thing was not out of a white dwarf pic, it was just something that was mentioned by an anonymous source. If so, that is cool and all, but that particular rumor also said the allied unit/model cannot start on the board. I would love to see a Vindy though, I would love to use assassins in general with a Night Lords themed army or something. Would be nifty for sure :P Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691333 Share on other sites More sharing options...
brother_contagion Posted May 17, 2014 Share Posted May 17, 2014 He can still take vindicares there, as rumours have it all will be able to allie with all. Just with major disadvantages that you definetly not want in a Battleforged army. Also, dont forget that loyalists can take heldrakes then. But that also means I can take Stormravens and Stormtalons for gunships! Which would be epic. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691414 Share on other sites More sharing options...
Uprising Posted May 17, 2014 Share Posted May 17, 2014 Just had an idea, 40 units of one MON spawn, 2 heldrakes and, zombies, etc. I like this idea Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691487 Share on other sites More sharing options...
brother_contagion Posted May 17, 2014 Share Posted May 17, 2014 Just had an idea, 40 units of one MON spawn, 2 heldrakes and, zombies, etc. I like this idea So they're all separate targets? I like that idea! Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691536 Share on other sites More sharing options...
daboarder Posted May 17, 2014 Share Posted May 17, 2014 cant get the zombies without typhus, they are a special rule not an upgrade Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3691540 Share on other sites More sharing options...
incinerator950 Posted May 18, 2014 Share Posted May 18, 2014 Or Necrosius. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692125 Share on other sites More sharing options...
daboarder Posted May 18, 2014 Share Posted May 18, 2014 Or Necrosius. sure, but I was keeping it simple, you could also get them via servants of decay Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692132 Share on other sites More sharing options...
incinerator950 Posted May 18, 2014 Share Posted May 18, 2014 I was under the impression that Necrosius zombies were better than Typhus. The difference is which is the better HQ, and being able to take PMs. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692161 Share on other sites More sharing options...
daboarder Posted May 18, 2014 Share Posted May 18, 2014 necrosius zombies in a CSM list ARE typhus zombies (he gives them FC though, but he does that if hes with typhus too) But you can also run siege of vraks zombies that are faster, tougher but 50% more expensive (these can also get FC from necrosius) Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692169 Share on other sites More sharing options...
Sception Posted May 18, 2014 Share Posted May 18, 2014 SoV zombies may get upgraded/replaced/dropped (in favor of Necro's cultist zombie upgrade) when IA:3 rolls around. Honestly, I can't wait for that book. My anticipation for it and interest in its eventual contents are far greater than my interest in 7e or rumored CSM kits and supplements from GW this summer. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692261 Share on other sites More sharing options...
incinerator950 Posted May 18, 2014 Share Posted May 18, 2014 After reading some of the FW books, I have to say I'm slightly intrigued for it. I'm not hoping on anything new or excellent like better Predators and worthwhile Defilers, but I expect their Super Heavy and special line to be, hopefully, within the context of being useable. Although after your last couple rants on the Dreadclaw, I have the aching feeling I should expect similar results for other vehicles. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3692274 Share on other sites More sharing options...
FashaTheDog Posted May 19, 2014 Share Posted May 19, 2014 I mean, why does Arkham Asylum even have doors? It's like The Vault in Marvel comics. For aesthetics. Unbound is oddly enough the perfect medium for either highly broken or highly themed armies. The key, as always is to not bring a broken list to a themed game or vice versa. Assuming of course the goal is mutual fun. What about highly broken and highly themed? Can't we do both at once? On another note, as soon as I heard about Unbound armies my first thought for a 2,000 point list was Bloodthirsters. I mean I already run four in my standard 2,000 point list, so why not drop the charade and ditch the Bloodletters and Bloodcrushers? At first I was trying to balance gifts with volume, but after realizing that you can run eight of them for exactly 2,000 points, I found perfection. So welcome to my standard Unbound army: 8 Bloodthirsters and have a good day. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3693319 Share on other sites More sharing options...
Chaeron Posted May 19, 2014 Share Posted May 19, 2014 Unbound is oddly enough the perfect medium for either highly broken or highly themed armies. The key, as always is to not bring a broken list to a themed game or vice versa. Assuming of course the goal is mutual fun. What about highly broken and highly themed? Can't we do both at once? On another note, as soon as I heard about Unbound armies my first thought for a 2,000 point list was Bloodthirsters. I mean I already run four in my standard 2,000 point list, so why not drop the charade and ditch the Bloodletters and Bloodcrushers? At first I was trying to balance gifts with volume, but after realizing that you can run eight of them for exactly 2,000 points, I found perfection. So welcome to my standard Unbound army: 8 Bloodthirsters and have a good day. I like this plan! Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3693390 Share on other sites More sharing options...
incinerator950 Posted May 19, 2014 Share Posted May 19, 2014 I'd say go for it, with the exception they bring back Angron. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3693560 Share on other sites More sharing options...
Slayer le Boucher Posted May 19, 2014 Share Posted May 19, 2014 You can put a Mini Khorne Lord/Dark Apostle in each squads for Challenge purpose, the face of your opponent, when he thinks" bah CSM?, i'm gonna challenge him like the idioti he is and smack his champions with my Power love glove,...hey wait..;why do you have a guy with Init5 and 4++ saves in all your squads?!..." Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3694065 Share on other sites More sharing options...
brother_contagion Posted May 20, 2014 Share Posted May 20, 2014 SoV zombies may get upgraded/replaced/dropped (in favor of Necro's cultist zombie upgrade) when IA:3 rolls around. Honestly, I can't wait for that book. My anticipation for it and interest in its eventual contents are far greater than my interest in 7e or rumored CSM kits and supplements from GW this summer. So what's supposed to be in IA:3? Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3694330 Share on other sites More sharing options...
daboarder Posted May 20, 2014 Share Posted May 20, 2014 its not imperial armour 3, not really the next book is going to be the anphelion project second edition, followed by a new book that is basically the forces of chaos like the IA 1 and IA1 were imp guard and space marines Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3694334 Share on other sites More sharing options...
Plaguecaster Posted May 21, 2014 Share Posted May 21, 2014 I kinda like the idea of unbound armies as it means that I can take solely plague marines without having to take a marked lord using some sorcerers or warpsmiths instead as my Hq choice Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3695411 Share on other sites More sharing options...
Hellios Posted May 21, 2014 Share Posted May 21, 2014 Angron + 12 Blood Thirsters! I don't care if Angron is an Apocalypse unit... at this point... that doesn't seem to matter anymore. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3695425 Share on other sites More sharing options...
Nehekhare Posted May 22, 2014 Share Posted May 22, 2014 FMCs built for melee may have taken a hit from the nerf bat as being no longer able to charge if you changed your flight mode from swooping to jumping at the beginning of your turn is now confirmed. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3695630 Share on other sites More sharing options...
Sception Posted May 22, 2014 Share Posted May 22, 2014 May? It seems like a pretty heavy hit to me, one that means you'll likely have to face a whole turn of getting shot at w/o snap fire protection, plus the enemy gets a whole extra turn to function before you can launch your assault. To me it seems that melee FMCs are seeing as much of a nerf as rhino-borne melee infantry saw with 6e's release. Ie, the question isn't whether they were nerfed, but whether the nerf is as bad as it first appears, and they're simply no longer functional. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3695820 Share on other sites More sharing options...
Nehekhare Posted May 22, 2014 Share Posted May 22, 2014 to be fair JumpMCs were functional long before flyers. melee and flying high doesn't quite fit together, but casting/shooting does. and there's invisibility. Link to comment https://bolterandchainsword.com/topic/291061-unbound-armies-chaos-space-marines/page/4/#findComment-3695987 Share on other sites More sharing options...
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