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3,000 points of Death Guard (fluffy)


Flamebeast

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OK guys, this is a fluffy Death Guard list I'm thinking of building/running. Heavily influenced by Mortarion's philosophy of grinding the enemy down with huge quantities of infantry-based firepower. Thoughts? 

Lords of War -

 

Mortarion the Reaper
Master of the Legion - The Reaping
5 Deathshroud Terminators, Melta Bombs

 

HQ -


Calas Typhon, First Captain of the Death Guard

 

Troops -


20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades 

 

20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades 


Legion Heavy Support Squad, Missile Launchers, Flak missiles


Legion Heavy Support Squad, Missile Launchers, Flak missiles


Legion Heavy Support Squad, Missile Launchers, Flak missiles


Legion Heavy Support Squad, Missile Launchers, Flak missiles        


 

Elites -


Apothecarion Detachment, 2 Apothecaries, Artificer Armour, Rad Grenades


Contemptor-Mortis Dreadnought, TL-Autocannons


Heavy Support -


10 Grave Warden Terminators, Chainfists, Rad Grenades


Total 2995 points

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Welcome to the B&C!

 

There's a couple issues here.  First is your firepower.  20 missile launchers sounds good, but you've made two mistakes here.  The first is a failure to account for just how tough vehicles can be in the 31st millenium.  A Spartan with a flare shield is going to laugh those missiles off, you won't even hurt it.  Even vehicles with AV14 fronts and no flare shield are going to laugh - they have enough firepower to wipe those squads out before you can glance them to death (those vehicles do tend to be superheavies, afterall).  The second issue is that you've split these 20 marines up into 4 squads, and you've paid for Flakk missiles on all of them.  You would save yourself a few hundred points by combining them into two ten man squads instead (base squads tend to be expensive in 30k, while additional models in a squad are cheap - this encourages maxing squad sizes for the best points per model value).  Likewise, those flakk missiles are bought for the entire squad at once, so just buying for two 10 man squads instead of four 5 man squads will save you a huge amount of points.

 

Second is mobility.  While Mortarion has built in mobility through Shadow of the Reaper, the Deathshrouds and Typhon cannot go with him.  They're stuck walking across the field to try and get into melee.  The Grave Wardens at least have some ranged firepower to back them up, but they're in Cataphractii armor (so they can't run), which means it may take them 3-4 turns to get into melee.  And I think you've given every one of them chainfists?  That kind of upgrade is hardly worth it, and you can't count on footslogging cataphractii terminators with chainfists to be your anti-tank.  They will never catch a tank that doesn't want to be caught.  Besides which, even if they were Tartaros suits they couldn't get into melee because The Reaping RoW prevents run moves.

 

Third is just HQ-character-spending.  Between Typhon and Mortarion, you're dumping 625 points into melee-punching special characters.  That's a bit much for my tastes, even at 3000 points.

 

 

 

IMO?  You should choose between Typhon and Mortarion - and if you take Typhon, he and the terminators going with him need a transport.  If you take Mortarion, he has the built-in mobility to get around the field by himself.  After that, you should diversify your long-range firepower.  Keep one big missile squad, with the flakk missiles, maybe grab an Aegis Defense Line for them, stick a Siege Breaker or Master of Signal with them if you have Mortarion as your Lord of War and need to fill your HQ.  Maybe grab some Rapier Lasdestroyers.  Maybe upgrade your Contemptor-Mortis to twin lascannons instead of autocannons.  If you take any terminators, you really, really need a transport for them.  Five terminators will basically go down to a squad of tac marines before the terminators ever make it to melee if they have to walk all the way through the tac marines' fire envelope.  It's just too many dice, too many armor saves to take.

Ok, how's the following? Dumped the missile squads, added a flyer for the Deathshroud, have a lot more anti-tank/flyer capability now, and my mobility issues should be non-existent. Typhon goes with the Grave Wardens in the Spartan, turning them into a denial unit, and they drive across the board and hopefully kerb-stomp something. The Deathshroud go in the Storm Eagle then assault out, hopefully taking an objective and scything things. Mortarion goes around butchering pretty much anything he wants, because he's a Primarch and I'm led to believe that's how they roll. I decided to keep Mortarion and Typhon because fluff, basically.
 

Lords of War -


Mortarion the Reaper

         Master of the Legion - The Reaping
          5 Deathshroud Terminators, Melta Bombs
 

HQ -

 

Calas Typhon, First Captain of the Death Guard

 

Troops -

 

20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades

 

20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades 

 

Elites -

 

Apothecarion Detachment, 2 Apothecaries, Artificer Armour, Rad Grenades

 

Contemptor-Mortis Dreadnought, TL-Lascannons
 

Contemptor-Mortis Dreadnought, TL-Lascannons


Contemptor-Mortis Dreadnought, TL-Lascannons
 

Fast Attack -


Storm Eagle Assault Gunship, TL-Lascannons, TL-Multi Melta, Armoured Ceramite

 

Heavy Support -

 

5 Grave Warden Terminators, 3 Chainfists, Rad Grenades 
            Spartan, TL-Heavy Flamer w/Chem-munitions, Armoured Ceramite, Flare Shield

 

 

2995 points total.

 

Also, I thought about getting rid of one contemptor-mortis, and the armoured ceramite on the storm eagle, to bring in a fire raptor with reaper autocannons. Not sure if that'd be as good though. What do you reckon?

  • 2 weeks later...
  • 4 weeks later...

Hey guys, 

 

I've had a bit of a think about the list recently and made a few tweaks:

 

Lords of War -


Mortarion the Reaper

         Master of the Legion - The Reaping
        Rad Grenades
         

HQ -

 

Calas Typhon, First Captain of the Death Guard, Rad Grenades

             5 Deathshroud Terminators, Melta Bombs, Rad Grenades
                    Land Raider Phobos, Armoured Ceramite, Auxiliary Drive, Extra Armour

 

Troops -

 

20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades

 

20 Legion Tactical Marines, Legion Vexilla, Power Fist, Artificer Armour, Melta Bombs, Rad Grenades 

 

Elites -

 

Apothecarion Detachment, 2 Apothecaries, Artificer Armour, Augury Scanners, Rad Grenades

 

Contemptor-Mortis Dreadnought, TL-Kheres, Havoc Launcher
 

Contemptor-Mortis Dreadnought, TL-Lascannons, Havoc Launcher


Rapier Weapons Battery, 3 Rapiers, Laser Destroyer Arrays
 

Heavy Support -

 

5 Grave Warden Terminators, 2 Chainfists, Rad Grenades 
            Spartan, TL-Heavy Flamer w/Chem-munitions, Armoured Ceramite, Flare Shield

 

 

3000 points total.

 

Between the Land Raider, Spartan, Rapiers and the LC contemptor, I've got anti-armour covered, and the contemptors also provide AA. Using The Reaping RoW, all of the frag grenades/missiles have poison 4+ so we can throw down some nice hurt on enemy infantry at range as well, and that's before you consider the two tac squads. Any of the units going into combat is going to hurt - rad grenades everywhere is going to cause some serious problems for people, especially if I can get multiple units into combat. 

 

Basic plan - the heavy armour leads the way, tac squads and kheres contemptor moving up in support, while the rapiers and LC contemptor maintain a base of fire. Mortarion himself will ghost up the board, striking the most potent enemy ranged threat first, then moving on as required. The Deathshroud will get delivered either to the nearest objective or in support of Morty, again as required. Typhon goes with the Grave Wardens and they'll engage enemy armour or heavy infantry as appropriate once dispensed from the Spartan. Apothecaries go with the tactical squads to give them a bit more survivability.

 

Think I've covered most things, but yeah, what do people think?

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