Valerian Posted May 16, 2014 Share Posted May 16, 2014 Odds of successfully casting to #dice rolledWarp Charge 11 : 50%2 : 75%3 : 87.5%4 : 94%Warp Charge 21 : 02 : 25%3 : 50%4 : 69%5 : 81%6 : 89%Warp Charge 31 : 02 : 03 : 12.5%4 : 31%5 : 50%6 : 65%7 : 77%8 : 85%Peril1 : 02 : 2.8% 3 : 7.4%4 : 13%5 : 19.2%6 : 21%7 : 31.2%8 : 36.4% This obviously doesn't take into account other factors, like adversary DtW rolls. Valerian Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/ Share on other sites More sharing options...
Gideon999 Posted May 16, 2014 Share Posted May 16, 2014 Wow, big jump in required dice from WC 2 to WC 3. Interesting... Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3690236 Share on other sites More sharing options...
Gentlemanloser Posted May 16, 2014 Share Posted May 16, 2014 Nice chart. :) I'd assume some Psykers will get bonuses in the future. Like a successful cast is 3+ instead of 4+. Or reroll failed dice. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3690252 Share on other sites More sharing options...
Valerian Posted May 16, 2014 Author Share Posted May 16, 2014 I'd assume some Psykers will get bonuses in the future. Like a successful cast is 3+ instead of 4+. Or reroll failed dice. Agreed; definitely expect wargear, upgrades, special abilities to modify Psychic Power casting, just let everything else in the game. Likewise anticipate things that'll affect DtW rolls, too, in addition to the Psychic Hood that we're already tracking. v Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3690313 Share on other sites More sharing options...
Ozeryk_Sleipnijr Posted May 16, 2014 Share Posted May 16, 2014 I suspect that the 1000 Sons are gonna get their due as dangerous opponents. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3690378 Share on other sites More sharing options...
The Rose Princes Posted May 16, 2014 Share Posted May 16, 2014 interested to see if Brotherhood of Psykers gets a bonus as i'm sure the Grey Knights will get a bonus somehow. also, except for the new daemon summoning powers (which i will NEVER use! like, ever) is there a single power that requires 3 warp charges? Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3690432 Share on other sites More sharing options...
Fytharin Posted May 20, 2014 Share Posted May 20, 2014 Feels very much like we are being sucked into the Fantasy way of doing things.... Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3694712 Share on other sites More sharing options...
Rune Priest Jbickb Posted May 20, 2014 Share Posted May 20, 2014 Perhaps, but it could be worse it could be movement trays... Plus at least I will quit forgetting to bless during movement. Man that's hard to remember Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3694955 Share on other sites More sharing options...
Fytharin Posted May 20, 2014 Share Posted May 20, 2014 I'm already kicking my feet in magnetizing my HE army I don't need 40k to escalate into those number of miniatures too lol Nevermind my wallet couldn't bear the weight of that either...it will definitely be interesting to see what happens. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3694977 Share on other sites More sharing options...
Konnavaer Posted May 20, 2014 Share Posted May 20, 2014 Thanks for posting that up Valerian, going to be interesting to see how this ties in with our Runic Weapons once we get our new 'dex (sooner rather than later hopefully) and how they work them out, I really hope something as iconic as the RW's gets some attention from GW rather than just beaten with the nerf stick... Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3694999 Share on other sites More sharing options...
Valerian Posted May 22, 2014 Author Share Posted May 22, 2014 http://daemons40k.blogspot.com/2014/05/behold-every-psychic-power-in-whole-game.html?m=1 All psychic powers. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3695737 Share on other sites More sharing options...
DanPesci Posted May 22, 2014 Share Posted May 22, 2014 new biomancy powers look better than before (ie bit more of an actual choice between taking them as an offensive set or taking div as a buff set). Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3695939 Share on other sites More sharing options...
skeletoro Posted May 27, 2014 Share Posted May 27, 2014 Man, sanctic might actually be a decent option. +2 strength is a good blessing for 1 charge. Strength 6 rending MOTW hidden in a grey hunters pack will certainly help vs dreadnoughts and the like. Frost weapons, with hammer hand, will be striking at strength 8, too... making them possibly preferable to power fists AMD power axes when paired with a pistol, in that context at least. And +1 to invulnerable saves.. ow. Put a storm shield TDAWG at the head of a grey hunter unit with wolf standard and cast that blessing. As long as you allocate wounds to the wolf guard, that's a 2++ rerollable save. It's a shame that powers are random. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3697154 Share on other sites More sharing options...
skeletoro Posted May 27, 2014 Share Posted May 27, 2014 What would be a good list for max rune priest psychic phase fun? To some extent it depends on whether psykers are allowed to attempt to manifest more powers than they have mastery levels. I'm not sure if this limitation actually exists in the rules though. Can they? For instance, could Njal spend one die on every codex power? I think Njal would probably be a good bet, especially if he's able to do that, and assuming that any FAQ keeps him totally OP for psychic defence. That's a lot of ifs though. Presumably all powers are useable the turn you come in from reserves, so I think spamming grey hunter packs, each with a rune priest, might be quite good. If you roll powers before deployment, you can allocate rune priests to packs based upon what powers they end up getting. Give one grey hunter pack a wolf guard with TDA and a storm shield (or arjac) and put the priest that rolls sanctuary in that one. Give another pack two marks of the wulfen, and if the sanctic rune priest gets hammer hand instead, put him there. Etc etc. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3697281 Share on other sites More sharing options...
Leif Bearclaw Posted May 27, 2014 Share Posted May 27, 2014 Man, sanctic might actually be a decent option. +2 strength is a good blessing for 1 charge. Strength 6 rending MOTW hidden in a grey hunters pack will certainly help vs dreadnoughts and the like. Frost weapons, with hammer hand, will be striking at strength 8, too... making them possibly preferable to power fists AMD power axes when paired with a pistol, in that context at least. And +1 to invulnerable saves.. ow. Put a storm shield TDAWG at the head of a grey hunter unit with wolf standard and cast that blessing. As long as you allocate wounds to the wolf guard, that's a 2++ rerollable save. It's a shame that powers are random. Remember there's an heavily increased chance of perils with sanctic, unless you're GKs. Just something to bear in mind. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3697283 Share on other sites More sharing options...
skeletoro Posted May 27, 2014 Share Posted May 27, 2014 Yeah, I think that 3 dice is the absolute max you'd ever want to throw at a sanctic power. And that'd be risky... something like a 4/9 chance of perils??? Hammerhand and sanctuary are wc1 powers though, so you can throw a single die at it for a 50% chance and no perils, or 2 for a 75% chance and a 1/6 chance of perils. Not TOO bad. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3697316 Share on other sites More sharing options...
Baulder Posted May 27, 2014 Share Posted May 27, 2014 Just wondering what ppls thoughts were regarding the telekinesis powers (particularly levitate). I'd been thinking that porting a GH plasma squad forward into double tap range would be useful. Something like this (albeit a lot of eggs in one basket). RP, chooser 2*tele + prime RP, jaws/storm caller WP (soth) 10 GH, 2*plasma 1 WG, combi plasma Basically with the idea you can move 6", then levitate 12". Pop storm caller for a 4+ cover save (thanks soth). Use all of the left over dice for unleashing psychic hell (jaws etc.), before then shredding the rest of the unit (or another unit) with plasma/bolter fire (all re-rolling 1s to hit/wound). Obviously this is quite dependant on getting levitate. So if you don't get it, you have the option to outflank with soth. Also you can then decide to trade out your other powers for div on the second RP and just put him in with long fangs. Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3697460 Share on other sites More sharing options...
viddar Posted May 27, 2014 Share Posted May 27, 2014 Was able to get a couple of games in on Sunday, I ran biomancy and telekinesis. Overall the psychic phase feels underwhelming I rarely got off more than one power (granted my opponent also had a librarian... kinda jealous of psychic hoods now). Divination is probably still our best option, I don't think there is much difference power wise between telekinesis and biomancy. My opponent ran Sanctic and it seemed to be really hit or miss (perils on doubles comes up quite a bit. but the powers were effective) Link to comment https://bolterandchainsword.com/topic/291168-psychic-power-rates-of-success/#findComment-3698078 Share on other sites More sharing options...
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