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Unbound Fluff Lists


Grimtooth

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So thought it would be fun to drop some Unbound lists for fun fluff.  Join in, but try and keep them fluff based, not powergaming lists.

 

13th Co (FINALLY)

 

Bran Redmaw (Fun with REDMAW)

 

Rune Priest (Blood Angels Librarian and hope for Gate psyhic power)

 

Wolf Priest Saga of Hunter

 

Storm Claws (Blood Angels Assault Squads sans jumppacks)

Storm Claws (Blood Angels Assault Squads sans jumppacks)

 

Grey Slayers (Grey Hunters)

Grey Slayers (Grey Hunters)

Grey Slayers (Grey Hunters)

 

Wulfen (Blood Angels Death Company)

Wulfen (Blood Angels Death Company)

 

Fenrisian Wolves

 

Beasts of Underfang (Thunderwolf Cavalry)

 

Long Fangs

Long Fangs

 

Have fun with it!!

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I'd consider Vanguard Vets sans Jump Packs for your Storm Claws, vice regular Assault Squads.  Gets you the extra Attack and Leadership.

 

V

I was thinknig that too, but regular Assault Squads are Troops in a BA list and I am not quite sure how scoring works yet in Unbound lists.

If you're using an Unbound list, then there are no advantages to taking Troops.  It's only within Battleforged armies that you get "Super-scoring" Troops.  For Unbound all of your units get "regular-scoring".  So, might as well take Vanguard Vets.

 

V

I think a beasts of the under fang list may be cool, like in battle of the fang

 

Bjorn

 

4 x 14 Fenrisian wolves with 1 cyber wolf

 

2 dreads with 2 twin linked autocannon

 

3 dreads with multimelta heavy flamer drop pod

 

2 dreads with missile launcher

 

2 iron priest with 2 cyber wolves each

 

Might be cool to make some venerable

My Battle of the Fang list would be something like this;

 

Bjorn

 

Dreadnoughts x12

 

Wolf Lord

 

Rune Priest w/Master of Runes

Rune Priest

Rune Priest

Rune Priest

 

Wolf Priest

 

Iron Priest w/thralls

 

WGBL x4

 

Wolf Guard x10

 

Grey Hunter Packs x8

Blood Claws Packs x4

 

Beasts of Underfang Packs (TWC) x5

 

Long Fang Packs x4

 

Cadian Platoons with heavy weapons x200 (HAHAHAHAHAAHA!)

I suppose that would be the exact scenario lol. Then you just need a couple of those giant fortresses gw made for the walls of the fang lol.

 

Are the beasts front the under fang not Fenrisian wolves?

Just by description in how they fight, Fenrisian wolves would be too weak.  They take the fire from the kaerls pretty easily without being hurt and they basically carve through Rubric Marines armor.  So I would say just having a bunvh of basic TWC, which have rending when they do not have any special weapons, as well as the higher toughness would make for some good Underfang stats.

 

I think you could just do a ton of weapons platforms from FW for all the emplaced weapons once the Sons entered the Fang.

Honestly, the only thing that I'd want to do with an Unbound list is play regular Space Wolves, but with all of my Elites fielded at the same time, without having to play an Apocalypse game to do it.  I hate having to pick only 3 out of: two Dreadnoughts, 2 packs of Wolf Scouts, 2 Lone Wolves, and a Wolf Guard Pack.  With 7 Elite units available in my cabinet, I can't even play half of them in a game.  At least in 6e the choice was a little easier, when the power and utility of my Wolf Scouts dropped significantly when they weren't allowed to Assault from BEL anymore.

 

Valerian

so just back from a 2 week holiday where i havent been keeping up with current 7th ed updates at all, but jsut been having a read this morning...

so unbound lists just throw the FOC out the window then?? or do you still need an HQ/troop minimum (but with a few scoring disadvantages compared to battlebound??)...could be very interesting indeed.

 

As mentioned by valerian, the big boost for us i think will be that elites slot, its generally my most contested slot with scouts, lone wolves, WGPL and the occasional dread...but this means that ill be able to know run

1) all 3 of my scout sqauds in my outlflank based army, whislt still including pack leaders and a lone wolf (who i hate to leave at home).

2) Ultimate kamikaze/redemption army (ie. LOADS of lone wolves) - at 1500 pts, 4 landraiders and 4 lone wolves makes for an interesting force :)

3) Heavy beast army - without the need for canis

 

Is this correct? If so, sounds fun, liking the 13th Co list at the top (mainly as im already building a redmaw/outflank based force as it is.

I see, theres gonna be some pretty wild lists coming out of that then...they rejigging the allies matrix as well? (presume this only applies to battlebound now?)

 

saying that, i only actually have space wolves just now (used to have both dark angels and guard stuff back in the day but they were sold many moons ago)

 

...there was a space wolf/valkyrie (as in viking mythlogy, not the flyer) army i was thinking about a while back (by having loads of SoB seraphim squads in there) that i take it will now be totally legal to take then! :)

For my current army plans, heavy support (long fangs, fire raptors, land raiders, rapier platforms) and fast attack (thunderwolves, javelin attack speeders which use a slot each as they don't come in squadrons) seem to be the highest demand slots.

 

I haven't yet fielded lone wolves yet, so that's probably why my elites slot has generally been relatively open. 2 85 point lone wolves and some WGPL and you'd be done!!

 

That said. Apparently we can ally with ourselves now? So that means potentially 6 characters, 8 troops, and 4 of everything else in a battleforged list. Personally, I'd probably aim to do as many grey hunters as possible, so at 2k maybe 40 of them - 4-6 packs depending on transport choices?

 

In an unbound list i'd be tempted to take 8 or more javelin attack speeders. Twin-linked (maximal benefit from jinks/anti-air), outflank, individual units (one unit can only hope to destroy one land speeder at a time, and you can shoot them one at a time yourself, meaning your foe will waste shots on overkill, while you will maximize your weapons' effectiveness). And they're quite cheap in terms of actual points!!

For my current army plans, heavy support (long fangs, fire raptors, land raiders, rapier platforms) and fast attack (thunderwolves, javelin attack speeders which use a slot each as they don't come in squadrons) seem to be the highest demand slots.

 

I haven't yet fielded lone wolves yet, so that's probably why my elites slot has generally been relatively open. 2 85 point lone wolves and some WGPL and you'd be done!!

 

That said. Apparently we can ally with ourselves now? So that means potentially 6 characters, 8 troops, and 4 of everything else in a battleforged list. Personally, I'd probably aim to do as many grey hunters as possible, so at 2k maybe 40 of them - 4-6 packs depending on transport choices?

 

In an unbound list i'd be tempted to take 8 or more javelin attack speeders. Twin-linked (maximal benefit from jinks/anti-air), outflank, individual units (one unit can only hope to destroy one land speeder at a time, and you can shoot them one at a time yourself, meaning your foe will waste shots on overkill, while you will maximize your weapons' effectiveness). And they're quite cheap in terms of actual points!!

I like this, i have also been thinking of a very very very HUGE gun line :D few LF squads. with support from rapier platforms. I see you are also a fan of the javelin attack speeder. After using one for the first time few weeks back i do not think i will ever use a typhoon again. 95points for something that has more punch than rocky balboa.

As far as rules go, the most important would be IA2 2nd ed, that has the vast majority of the FW shiny we can use. The principal thing its missing (rather irritatingly) is the SW Contemptor, that's in IA apocalypse (2013 edition), it's also about the only for us in that book not replicated in IA2 2nd ed. IA11 has the wolves feature in the fluff, and gives some insight to Bran Redmaw's Great Company, but the only rules in it are for Bran himself. Those are the three current ones with SW rules in. Otherwise from a fluff perspective there's a couple of mentions in Badab about relations to other Chapters, but that's not worth buying the books for (although the Badab pair are really good and worth a look for their own sake).

 

Edited for spelling

The Contemptor is interesting, it can't take as many of the shinies that the HH/SM ones can, plasma blasters, meltaguns and the like, and we can't have one with 2 gun arms, and thanks to older rules we pay a bit more for certain upgrades (2nd CCW is free in IA2, we still have to pay). On the other hand, ours get one of three sagas (giving it Rage, Counter Attack, or +1 on the damage chart versus walkers in assault), can take unique gear like Wolf Tail Talisman and Wolf Tooth Necklace, and have 4 attacks on profile, rather than the usual Dread 2.

 

I've got a couple I need to get round to assembling, one packing a Kheres AC and Cyclone, with CA saga (so essentially a giant, upgunned Terminator), and one with a pair of Dreadnought CCWs, 2 heavy flamers and the Rage saga.

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