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Sanctic powers....


boreas

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Woah, pretty similar (in name) to our codex power.... but much buffed!

 

Primaris: Banishment: Target unit of Daemon get -1 to it's invulnerable save

 

1: Gate of infinity: non-zooming/swooping unit is removed and re-deep-strike

2:Hammerhand: psyker and units get +2 St (YEP +2)

3:Sanctuary: Psyker and Unit get +1 to inv save (if none, get 6+) and Daemon that assault consider dangerous terrain (yep, termis with swords get 3++, GKSS get 5++)

4:Purge soul: target and psyker make a d6+Ld. If Psyker wins or equals, 1 wound no armour/cover save on target.

5:Cleansing flame: nova 9" St5 Ap4 assault 2d6 ignore cover, soul blaze

6:Vortex of doom: St D Ap1 blast vortex (YEP St D!)

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Add to a Battle Brother Hammernator Squad for 2++ Saves with Sanctuary.

 

Also, Force Weapons are a discipline now (Force) and can be denied...

 

IIRC soul blaze is a small extra chance at a few more wounds.   A little bonus, but nothing to really focus on.

As I said in the main thread, I'm *very* surprised Warp Quake/Rift and Dark Excommunication aren't in there.

 

I guess the GK units will change to have the relevant new powers.

 

Doesn't look like Hammerhand comes before multipliers.  Still gives the same result though (well better if you're not using a hammer).

 

I don't like the Primaris or Purge Soul though.

 

I wonder if we'll still have access to "The summoning".  Seems redundant when we have access to Gate of Infinity.

I think that PML3 Libby is going to see more action... I don't remeber if blessings stack, but multiple +2 would be OTT I think. IIRC Nova is every enemy squad within 9", so purifiers are not as good vs big units (Orks, guants) but better vs multiple small units. VoD, what's to say St D is, well, bad in a good way :)

Add to a Battle Brother Hammernator Squad for 2++ Saves with Sanctuary.

 

Also, Force Weapons are a discipline now (Force) and can be denied...

 

IIRC soul blaze is a small extra chance at a few more wounds.   A little bonus, but nothing to really focus on.

Wait a minute. According to the card in Valerian's link, it targets the whole unit the psyker is with. Am I reading that correctly? Not so much GK but for other armies, that could get really nasty.

I was referring to Force.

Ah.

That's for Brotherhood of Pyskers. Or units of Grey Knights, really. msn-wink.gif

There's not another unit I can think of that has all force Weapons.

Sure, if you make a large Inquisitor or Libby unit (from Multiple ICs), you'd only need one 'cast' for all thier Force Weapons.

So you could get nasty and have one buff with Biomancy, one buff with Hammerhand, one activate Force Weapons, etc.

Edit: Ninja'd! :)

As I said in the main thread, I'm *very* surprised Warp Quake/Rift and Dark Excommunication aren't in there.

 

I guess the GK units will change to have the relevant new powers.

 

Doesn't look like Hammerhand comes before multipliers. Still gives the same result though (well better if you're not using a hammer).

 

I don't like the Primaris or Purge Soul though.

 

I wonder if we'll still have access to "The summoning". Seems redundant when we have access to Gate of Infinity.

Clearly, the Summoning, Quickening, and Might of Titan will be gone; I think all of the old options will be removed. The Librarian will more than likely just get access to the Sanctic table, and a few others. If unit-specific powers are now in the Sanctic table (e.g Hammerhand and Cleansing Flame), then we'll have to use the newer version; if they're not (e.g Holocaust and Dark Excommunication), then we'll use them as described in the codex.

 

That's what I'm betting on.

 

V

I'm looking forward to allying a ML3 libby with an escort of 2-4 paladins into all of my loyalist armies...gate, drop a vortex grenade, repeat.  If I get both powers...otherwise, it's still a great assault unit from the IG and sisters perspectives, at least, and a 12" 4+ deny bubble isn't chopped liver, either!

1: Gate of infinity: non-zooming/swooping unit is removed and re-deep-strike

2:Hammerhand: psyker and units get +2 St (YEP +2)

3:Sanctuary: Psyker and Unit get +1 to inv save (if none, get 6+) and Daemon that assault consider dangerous terrain (yep, termis with swords get 3++, GKSS get 5++)

4:Purge soul: target and psyker make a d6+Ld. If Psyker wins or equals, 1 wound no armour/cover save on target.

5:Cleansing flame: nova 9" St5 Ap4 assault 2d6 ignore cover, soul blaze

6:Vortex of doom: St D Ap1 blast vortex (YEP St D!)

 

Meh. I won't be bothering with it. Too chancy, and our codex powers can be picked + they're superior in almost every aspect. 

 

1: Gate of infinity: non-zooming/swooping unit is removed and re-deep-strike

2:Hammerhand: psyker and units get +2 St (YEP +2)

3:Sanctuary: Psyker and Unit get +1 to inv save (if none, get 6+) and Daemon that assault consider dangerous terrain (yep, termis with swords get 3++, GKSS get 5++)

4:Purge soul: target and psyker make a d6+Ld. If Psyker wins or equals, 1 wound no armour/cover save on target.

5:Cleansing flame: nova 9" St5 Ap4 assault 2d6 ignore cover, soul blaze

6:Vortex of doom: St D Ap1 blast vortex (YEP St D!)

 

Meh. I won't be bothering with it. Too chancy, and our codex powers can be picked + they're superior in almost every aspect. 

 

True. I have no idea who told GW that pointlessly random dice rolls can be fun especially when they limit list building.

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