Gentlemanloser Posted May 27, 2014 Share Posted May 27, 2014 FAQs out? Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697813 Share on other sites More sharing options...
DinoDoc Posted May 27, 2014 Share Posted May 27, 2014 Well, no more picking (see FAQ) link? My search-fu is weak and I'm having trouble finding them on the new site. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697820 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2014 Share Posted May 27, 2014 http://www.blacklibrary.com/faqs-and-errata.html Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697838 Share on other sites More sharing options...
DinoDoc Posted May 27, 2014 Share Posted May 27, 2014 That would explain why I couldn't find it then. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697843 Share on other sites More sharing options...
DinoDoc Posted May 27, 2014 Share Posted May 27, 2014 Well, no more picking (see FAQ) Wow. We got nerfed. I guess they thought people wouldn't bother with rolling on a chart when they had the option to choose the power they wanted. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697854 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2014 Share Posted May 27, 2014 But we get Banishment! 3WC to lower an I save by -1. /savestheday Loss of Dark Excommunication and Warp Quake is going to hurt... Drop Pods back in full force! STOP THE PRESS! Banishment is WC1 Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3697861 Share on other sites More sharing options...
Quozzo Posted May 27, 2014 Share Posted May 27, 2014 They should bring out a Warlord traits deck, a Perils deck, Jokearo Inconceivable customization deck, and, and, numbers 1 through 6 deck. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3698003 Share on other sites More sharing options...
AnImA8 Posted May 28, 2014 Share Posted May 28, 2014 Also for the purists like me who don't want to ally DAngels, Telekine Dome on our Libby's can be combined with Sanctuary on our vehicles really nicely Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3698647 Share on other sites More sharing options...
march10k Posted May 28, 2014 Share Posted May 28, 2014 Also for the purists like me who don't want to ally DAngels, Telekine Dome on our Libby's can be combined with Sanctuary on our vehicles really nicely Oh, come on, all DWing did in 5th was ally in GK... Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3698753 Share on other sites More sharing options...
Quozzo Posted May 28, 2014 Share Posted May 28, 2014 I've just realized that an inquisitor can take Terminator Armour which awards him with a Daemon Hammer, without being a psyker. Then another psyker in the unit can use the Force power to activate all force weapons in the unit, not incredibly useful but could save some points. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3699985 Share on other sites More sharing options...
Valerian Posted May 29, 2014 Share Posted May 29, 2014 I've just realized that an inquisitor can take Terminator Armour which awards him with a Daemon Hammer, without being a psyker. Then another psyker in the unit can use the Force power to activate all force weapons in the unit, not incredibly useful but could save some points. Excellent point. No sense in spending 30 points to get ML1 in a unit, when you can spend 10. Of course, the OML Inquisitor is an Independent Character and can attach to any other unit to buff it, whereas the Psyker has to stay in his unit of Henchmen, and keep within 12" of his intended buff target. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700055 Share on other sites More sharing options...
Reclusiarch Darius Posted May 29, 2014 Share Posted May 29, 2014 I've just realized that an inquisitor can take Terminator Armour which awards him with a Daemon Hammer, without being a psyker. Then another psyker in the unit can use the Force power to activate all force weapons in the unit, not incredibly useful but could save some points. And access to a cheap Relentless psycannon too, don't forget. I'd still take the Mastery 1 upgrade, you get two powers on him now ('Prescience' + one random one from Divination). Being able to attach where needed is pretty key. Excellent point. No sense in spending 30 points to get ML1 in a unit, when you can spend 10. Of course, the OML Inquisitor is an Independent Character and can attach to any other unit to buff it, whereas the Psyker has to stay in his unit of Henchmen, and keep within 12" of his intended buff target. Seconded. Psykers in Henchmen squads rolling 'Divination' powers are pretty amazing. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700122 Share on other sites More sharing options...
Kenderleech Posted May 29, 2014 Share Posted May 29, 2014 So, one game of 7th under my belt... and ive killed 4 things with vortex of DOOOOOOOOOOOOOOOOOOM. on 2 castings. it ate a riptide with a 6, and then scattered onto 3 crisis suits, killing 2. next casting, eaten buffmander with the 6. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700155 Share on other sites More sharing options...
Reclusiarch Darius Posted May 29, 2014 Share Posted May 29, 2014 So, one game of 7th under my belt... and ive killed 4 things with vortex of DOOOOOOOOOOOOOOOOOOM. on 2 castings. it ate a riptide with a 6, and then scattered onto 3 crisis suits, killing 2. next casting, eaten buffmander with the 6. Haha sick. 'See how your xenos tech-sorcery works in the warp, alien!'. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700160 Share on other sites More sharing options...
Gaz1858 Posted May 29, 2014 Share Posted May 29, 2014 @kenderleech how easy was it to cast? How many dice did it take and how many did you have in total? Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700176 Share on other sites More sharing options...
Kenderleech Posted May 29, 2014 Share Posted May 29, 2014 my total pool was between 15 and 20 the whole game, as reserves came on and squads died off. list was something like coteaz, ML3 libby, 2 5 man pallys 2 10 man strikes, 3 henchbands with psybolterbacks and a psyker in each squad. I used double dice to get off vortex and prescience, and when my psyker henchies used shriek, i was rolling 3 dice. I did perils twice, once on shriek, and once on hammerhand of all things. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700191 Share on other sites More sharing options...
Reclusiarch Darius Posted May 29, 2014 Share Posted May 29, 2014 my total pool was between 15 and 20 the whole game, as reserves came on and squads died off. list was something like coteaz, ML3 libby, 2 5 man pallys 2 10 man strikes, 3 henchbands with psybolterbacks and a psyker in each squad. I used double dice to get off vortex and prescience, and when my psyker henchies used shriek, i was rolling 3 dice. I did perils twice, once on shriek, and once on hammerhand of all things. Haha oh wow. That's insane. Can't wait for my first game this weekend :) Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3700206 Share on other sites More sharing options...
Quozzo Posted June 2, 2014 Share Posted June 2, 2014 Just seen the Psychic Powers FAQ and if it wasn't obvious, banishment (our santics primaris power) is WC1. Still useless though. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3705136 Share on other sites More sharing options...
Gentlemanloser Posted June 2, 2014 Share Posted June 2, 2014 Aye, I initially nerd raged at all our units getting a WC3 power as their Primaris. Until I read the book and saw it was 1WC. ;) It's still underwhelming. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3705373 Share on other sites More sharing options...
AnImA8 Posted June 2, 2014 Share Posted June 2, 2014 It is a substantial difference, and one that we will NEED. After watching Daemon/CSM players go at it, they have no qualms with spamming Cursed Earth under their newly summoned units and that is only WC1. Had Banishment been WC3, we would have had no chance in dealing with all that they could throw at us. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3705438 Share on other sites More sharing options...
Reclusiarch Darius Posted June 3, 2014 Share Posted June 3, 2014 'Banishment' is fine. We get it for free everywhere, and when you do need it you'll like having it available. Not something you'll cast every turn, but it does by design directly hardcounter 'Cursed Earth' and generally ruins all those free daemons people are bringing on. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3705665 Share on other sites More sharing options...
Kenderleech Posted June 3, 2014 Share Posted June 3, 2014 and as an added plus, you can have your land raider or stormraven cast it before dropping the hammer. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3705701 Share on other sites More sharing options...
Reclusiarch Darius Posted June 3, 2014 Share Posted June 3, 2014 and as an added plus, you can have your land raider or stormraven cast it before dropping the hammer. Yeah casting all your powers at once is good and bad. On the one hand, the enemy is focused on dispelling, as that's all he can do in your psychic phase. On the other, everything is either up or not before Shooting happens, so you can really force bad choices for your opponent, and you can set up your Shooting phase really well. I think though 'Sanctuary' is meh by itself, it really needs an allied DA PFG Libby or a Skyshield platform to be truly competitive. 'Banishment' is fine though, it's a rare game you won't fight daemons these days. Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3706049 Share on other sites More sharing options...
Gentlemanloser Posted June 3, 2014 Share Posted June 3, 2014 I like Sanctuary on our Strikes. Getting full use out of our free Nemesis Force Swords? Priceless! Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3706051 Share on other sites More sharing options...
GOFADK Posted June 3, 2014 Share Posted June 3, 2014 I like Sanctuary on our Strikes. Getting full use out of our free Nemesis Force Swords? Priceless! But Strikes don't have Sanctuary? Link to comment https://bolterandchainsword.com/topic/291369-sanctic-powers/page/2/#findComment-3706076 Share on other sites More sharing options...
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