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Sanctic powers....


boreas

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Ya it's a little weird that the gk characters don't know the power that all the normal gks know, but assuming you're attaching them to a squad it doesn't really matter since you can't apply it twice

That's right.  Weird, but we can work past it.  Something for the new designer to sort out for us right in the 7e iteration of our codex.

 

V

To be honest, I'm a black Templar player. I can tell you the truth of why that is. I thought if it today while thinking of tactics for employing so gk allies. I was thinking how awesome it would be to have my crusader squad lead by a Libby with hammer hand. That's a lot of str 6 hits coming your way out of an lrc.

 

The reason for making character powers dice rolls, is because A: it doesn't really affect the core of your army's function, and B: it makes Death Star units, like the one I'm trying to build unpredictable, and therefore more balanced.

 

The previously mentioned unit would not be all that great if their leader had vortex, or sanctuary, or even gate.... Luckily I have built my list around such shenanigans. Should I get gate, Libby goes with the centurions, hammer hand- crusaders, cleansing flame- strike squad for some super deep strike bombs.

 

Very long winded way for me to say: I think they are finally considering the meta when they write rules, and trying to make them somewhat balanced.

To be honest, I'm a black Templar player. I can tell you the truth of why that is. I thought if it today while thinking of tactics for employing so gk allies. I was thinking how awesome it would be to have my crusader squad lead by a Libby with hammer hand. That's a lot of str 6 hits coming your way out of an lrc.

 

The reason for making character powers dice rolls, is because A: it doesn't really affect the core of your army's function, and B: it makes Death Star units, like the one I'm trying to build unpredictable, and therefore more balanced.

 

The previously mentioned unit would not be all that great if their leader had vortex, or sanctuary, or even gate.... Luckily I have built my list around such shenanigans. Should I get gate, Libby goes with the centurions, hammer hand- crusaders, cleansing flame- strike squad for some super deep strike bombs.

 

Very long winded way for me to say: I think they are finally considering the meta when they write rules, and trying to make them somewhat balanced.

You had me, up until you said "balance". Sure you cant attach our ICs to other squads and then benefit from hammaerhand 100% of the time, but they could always roll for it. It's also possible to attach any IC to any GK squad to benefit from hammerhand, making them more effective. With the recent changes to the allies matrix means that it's also possible to attach an IG Ministorum Priest to those crusader squads, giving you the option of either boosting your offensive or defensive  capabilities. With all the imperium battle brothers and unbound lists now a reality, they could have simply called it "Codex: Imperium". Not sure if C:I has been FAQ'd yet but do the inquisitors still have hammerhand?

That's right.  Weird, but we can work past it.  Something for the new designer to sort out for us right in the 7e iteration of our codex.

 

 

It's rarely going to be an issue. You'll almost always going to have your Knight hero in a unit with 'Hammerhand' anyway. And the utility heroes you want to attach to non-Knights (Tech-Marines and Bro Champs) come with 'Hammerhand' standard anyway. 
The reason for making character powers dice rolls, is because A: it doesn't really affect the core of your army's function, and B: it makes Death Star units, like the one I'm trying to build unpredictable, and therefore more balanced.

 

Unpredictable /=/ balanced. Balanced is getting core rules right, and then making exceptions that have enough drawbacks or risk that they're not either too easy to combo or have no oppertunity cost. GW has never balanced 40k, or indeed any aspect of it properly. Truthfully, they like randomness for randomnesses sake, they're uninterested in making any faction balanced or even viable (Marines are lucky to have decent stats, but xenos lurch from good to bad from edition to edition without warning often). Rolling on random tables for powers is bad design, plain and simple. Also, its easy to abuse anyway, as you re-roll duplicates, so higher Mastery psykers get most of the powers they want anyway. Random tables mainly hurt Mastery 1's, but even then you get the primaris for free, so its unbalanced too lol

The previously mentioned unit would not be all that great if their leader had vortex, or sanctuary, or even gate.... Luckily I have built my list around such shenanigans. Should I get gate, Libby goes with the centurions, hammer hand- crusaders, cleansing flame- strike squad for some super deep strike bombs.

 

If you want 'Hammerhand' to combo with Terminator lightning claws or whatever, just take a Bro Champ or Tech-Marine. They're attachable IC's and cheap. 

Whoa. Just saying, but that could seriously wreck a tau or cron players day. They like their Stuff all close together. So you gate your Libby in, then you "cleanse" everything in 18" radius. Then you laugh as they lose multiple models, and make leadership tests all across their front rank. You only have to do this a few times before the tau start deploying out of range for their multiple over watch silliness.

 

Granted there is a decent chance that you will lose the librarian, but that is a good trade for reduced fire power and potential for units to run away!

 
Another question about psychic powers: nova powers, (cleansing flame) do they affect each unit in range with number of hits rolled, or does each unit affected get a roll for number of hits? 
 

 

No its per unit touched by the nova, as per the rules for novas. Each unit in the AOE is automatically targeted and hit with the profile listed. You roll 2D6 per unit in the case of 'Cleansing Flame'. Makes sense, it is Mastery 2, so it needs to be powerful. 
Whoa. Just saying, but that could seriously wreck a tau or cron players day. They like their Stuff all close together. So you gate your Libby in, then you "cleanse" everything in 18" radius. Then you laugh as they lose multiple models, and make leadership tests all across their front rank. You only have to do this a few times before the tau start deploying out of range for their multiple over watch silliness.

Granted there is a decent chance that you will lose the librarian, but that is a good trade for reduced fire power and potential for units to run away! 

 

Nah, Mordrak him in for maximum narrative ;)

Hmm...  Gate over first turn Deep Strikes.

 

Is there anyway to be sure of getting Gate?

 

Also, I feel this is just another bit of sloppy editing, and deploying via Gate (which deploys using the DS rules) was probably ment to trigger Interceptor as well.

 

But GW forgot they split out the Phases...

What do you do once you get interceptet by 3 riptides, before your psyhic-phase even begins?

 

 

Riptides are broken. More news at 11.
 
Deep striking is different than reserves. Technically it's just a movement type. Otherwise the filthy tau would be intercepting personal teleporters shunt moves too. 
 

 

Shunt moves aren't Deepstrike either. I think they will FAQ 'Gate' to trigger Interceptor, but not shunt moves. 
 

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