ChapelXIII Posted May 30, 2014 Share Posted May 30, 2014 Supporting Sanguinary Guard have always suited my style. Mostly because in my army Support is all anything anyone does in my army. Sanguinary priests, assault marines, sanguinary guard, and librarian all are at their best mediocre in combat. They do however have an above average range of motion. This allows an ability to support each other. Assault marines on their own aren't scary, but with +1 attack, furious charge, and fnp they can do things. Sanguinary guard can use the assault marines as mobile cover and extra bodies in combat. They also provide the best protection for mobile ICs. I toss a lot of points into this well, but generally speaking it has been paying out pretty well. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3701963 Share on other sites More sharing options...
simison Posted May 30, 2014 Share Posted May 30, 2014 As my understanding of the rules suggests, we are allowed Apoc formations in normal games, right? Has anyone tried out the Dante's Sanguine Host formation I've heard about? Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3701972 Share on other sites More sharing options...
knife&fork Posted May 30, 2014 Share Posted May 30, 2014 Assault marines on their own aren't scary, but with +1 attack, furious charge, and fnp they can do things. How do you get them the extra attack? Sanguinor? Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702017 Share on other sites More sharing options...
Shaezus Posted May 30, 2014 Share Posted May 30, 2014 You would need to spam them and take Dante to come close to almost breaking even. Then you would effectively only be paying 25 points more than for a 5-man ASM all with power weapons, for a 2+ save, angelus boltguns and a re-roll each per assault phase. Doesn't sound too bad then, but you've already forked out for Dante and have only enough points for a couple of baals or vindis. And that's without infernus pistols. They're a truly awesome fluffy concept but experience shows they just ain't worth the points for what they can do. Massive shame and if there's one unit I would like to get some justice done to 'em in the next codex, it's these guys. It seems that everyone wants to use them, if only they were competitive they could become feared. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702046 Share on other sites More sharing options...
ChapelXIII Posted May 30, 2014 Share Posted May 30, 2014 Assault marines on their own aren't scary, but with +1 attack, furious charge, and fnp they can do things. How do you get them the extra attack? Sanguinor? Chapter Banner Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702060 Share on other sites More sharing options...
knife&fork Posted May 30, 2014 Share Posted May 30, 2014 Chapter Banner Then you've been playing them wrong, chapter banner attack bonus is for the unit carrying it only. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702065 Share on other sites More sharing options...
ChapelXIII Posted May 30, 2014 Share Posted May 30, 2014 Chapter Banner Then you've been playing them wrong, chapter banner attack bonus is for the unit carrying it only. Indeed very true. My apologies. They lose a lot without that buff. Very embarrassing. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702074 Share on other sites More sharing options...
knife&fork Posted May 30, 2014 Share Posted May 30, 2014 Not a big deal, I've never met anyone who got every rule correct, there's a lot of them in this game. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3702103 Share on other sites More sharing options...
Quozzo Posted June 3, 2014 Share Posted June 3, 2014 They would need slight tweaking: minor point reduction and either give them 5++ or FnP. Also option for wrist flamer would be nice to deal with hordes. They're gorgeous models but with all of these ap2 or ap 1 weapons people pack here (melta, plasma and grav weapon spam) they need either invul or FnP to be working as intended this edition.Why would you need to give them FNP when we have access to spriests. Most batreps have them strolling up the table with no support and wonder why they pale in comparison with assault terminators backed by chaplains. Because I would love them to have something against ap2 weapons without needing to buy IC to them it would justify gross amount points they cost little bit better but that's just me... You call your self a Blood Angel! I would rather have a Jump Pack than a 5++. The best defence is a good offence. Link to comment https://bolterandchainsword.com/topic/291392-sanguinary-guard-does-anyone-actually-use-them/page/2/#findComment-3706552 Share on other sites More sharing options...
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