Valerian Posted May 25, 2014 Share Posted May 25, 2014 Can be found here: http://www.talkwargaming.com/2014/05/new-release-warhammer-40000-7th-edition.html?m=1 Valerian Link to comment https://bolterandchainsword.com/topic/291393-7e-rules-changes/ Share on other sites More sharing options...
The Rose Princes Posted May 26, 2014 Share Posted May 26, 2014 So TWC lost Move Through Cover, but still moves unopposed, just has to make Dangerous Terrain rolls. Lame. Beasts lost the ability to enter buildings as they are treated as immobile vehicles now and beasts cannot embark vehicles. Double Lame. Buildings can be destroyed (using a Thunderhammer, let's say for arguments sake) and then Beasts & Cavalry can enter ruins. So I have to work for it now. Link to comment https://bolterandchainsword.com/topic/291393-7e-rules-changes/#findComment-3696437 Share on other sites More sharing options...
Squark Posted May 26, 2014 Share Posted May 26, 2014 So TWC lost Move Through Cover, but still moves unopposed, just has to make Dangerous Terrain rolls. Lame. Beasts lost the ability to enter buildings as they are treated as immobile vehicles now and beasts cannot embark vehicles. Double Lame. Buildings can be destroyed (using a Thunderhammer, let's say for arguments sake) and then Beasts & Cavalry can enter ruins. So I have to work for it now. Pretty sure TWC always had to take dangerous terrain checks. On the plus side: No LD check to counter attack, can board allied vehicles (Stormravens for everyone!), and we can get Grey knights as battle brothers (and thus we can have rune priests ride in a mindstrike missile-firing stormraven for the ultimate psyker killer) Link to comment https://bolterandchainsword.com/topic/291393-7e-rules-changes/#findComment-3696448 Share on other sites More sharing options...
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