Jump to content

7e Rules Changes


Valerian

Recommended Posts

So TWC lost Move Through Cover, but still moves unopposed, just has to make Dangerous Terrain rolls. Lame.

 

Beasts lost the ability to enter buildings as they are treated as immobile vehicles now and beasts cannot embark vehicles. Double Lame.

 

Buildings can be destroyed (using a Thunderhammer, let's say for arguments sake) and then Beasts & Cavalry can enter ruins. So I have to work for it now.

So TWC lost Move Through Cover, but still moves unopposed, just has to make Dangerous Terrain rolls. Lame.

 

Beasts lost the ability to enter buildings as they are treated as immobile vehicles now and beasts cannot embark vehicles. Double Lame.

 

Buildings can be destroyed (using a Thunderhammer, let's say for arguments sake) and then Beasts & Cavalry can enter ruins. So I have to work for it now.

Pretty sure TWC always had to take dangerous terrain checks.

 

On the plus side: No LD check to counter attack, can board allied vehicles (Stormravens for everyone!), and we can get Grey knights as battle brothers (and thus we can have rune priests ride in a mindstrike missile-firing stormraven for the ultimate psyker killer)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.