Gentlemanloser Posted May 27, 2014 Share Posted May 27, 2014 As requested, no typing up of rule passages. I've noticed as slight, blip, with the IC joining unit rules. On both Page 135 (Combined Reserve Units) and Page 166 (Joining and leaving a unit), it is mentioned that an IC can join a unit in Reserves. As we'd expect. Yet just below in that section on Page 166, we have an entry that states an IC cannot join a unit in reserves. In the same section as one of the quotes that tell you you can. All I can think of is this last reference is trying to refer to an IC *on board* attempting to join a unit *off board*. Which is redundant. Perhaps this restriction needs to be Errata'd away... Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/ Share on other sites More sharing options...
Res Ipsa Loquitur Posted May 27, 2014 Share Posted May 27, 2014 Normally I blame rules mix-ups on the reader far more than GW, but that's just ugly. Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3697753 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2014 Author Share Posted May 27, 2014 I hope this is ok to type out but it really does say (paragraph 4 of the Joining and Leaving a Unit section) "He cannot join a unit that is in Reserves". :/ An IC also cannot leave a unit if he, or the unit, are in Reserves... Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3697801 Share on other sites More sharing options...
Dam13n Posted May 27, 2014 Share Posted May 27, 2014 It's badly worded but the intent is that an Independent Character can be attached to a unit in reserves at the start of the game, not thereafter. In other words, once the game has begun you can't start changing which unit (if any) the independent character is attached to, whilst he (and any other units) remain in reserves. Once he's on the table, he can act as ICs always did. Unfortunately they didn't include the line "Once the game has got under way..." Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3697828 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2014 Author Share Posted May 27, 2014 Or some shenanigans about an IC getting sent back into reserves (DS mishap maybe) and joining a unit then. But ICs are allowed to join units in Reserves. They just can't join units in Reserves... Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3697852 Share on other sites More sharing options...
Raeven Posted May 27, 2014 Share Posted May 27, 2014 They are allowed to join a unit when they enter reserves. Once there, they are locked in and cannot move around and join different units or go solo from that point on until they leave reserves and are on the table. That is how I read it. Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3698376 Share on other sites More sharing options...
Raeven Posted May 29, 2014 Share Posted May 29, 2014 Did anyone else notice the part about an IC not being able to join a unit locked in combat? Pretty big deal. Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3700966 Share on other sites More sharing options...
Marshal Mattias Posted May 29, 2014 Share Posted May 29, 2014 Further to this train of thought, and without wanting to start a new thread: Armies of the imperium are battle-brothers, and they are able to embark in each others transports. I noted a distinction disallowing a dedicated transport to be 'given' to an ally - it must be used by its own unit. But, independent characters are allowed to hop in the dedicated transport with the intended unit, providing there is space. They are also allowed to be held in reserve in the transport, when the unit and transport are being held back, provided this is declared at the start. So, if my space marine unit is 8 bodies with a dedicated drop pod, and I attach my captain to them within said drop pod, could I also attach my Inquisitor from my battle-brother inquisitorial detachment? He would be an independent character joining a unit within their dedicated transport, as a battle brother for whom riding in allied transports is allowed. Have I missed a rule somewhere which prevents this? Even my local GW guys were struggling to find anything which says it can't be done, and I'm rather hoping it is possible. Sorry for the long post, thanks for your help! Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3701009 Share on other sites More sharing options...
Gentlemanloser Posted May 29, 2014 Author Share Posted May 29, 2014 It's totally possible. :) Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3701011 Share on other sites More sharing options...
Marshal Mattias Posted May 29, 2014 Share Posted May 29, 2014 YEEEEEES! As a Templar, I was looking for a violent and aggressive method of dispatch for enemy Witches, rather than trying to deny their mischief with a puny handful of dice. Inquisitors giving BS10 vs Psykers to drop-pod sword brethren packing special weapons, may well be just what I was looking for! Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3701026 Share on other sites More sharing options...
Kristoff Posted May 30, 2014 Share Posted May 30, 2014 Did anyone else notice the part about an IC not being able to join a unit locked in combat? Pretty big deal. Pretty sure that was in 6th. I can't remember if it was in 5th or not. Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3701253 Share on other sites More sharing options...
Raeven Posted May 30, 2014 Share Posted May 30, 2014 Yea. My group manage to overlook that detail. Link to comment https://bolterandchainsword.com/topic/291483-ics-joining-units/#findComment-3701278 Share on other sites More sharing options...
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