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GK Post 7th FAQ is live!


VVolf

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Librarians and GMs can roll for hammerhand :/ but the BRB says that blessings by the same name don't stack, only different blessing that give the same benefit do. 
 

 

That sucks if you roll 'Hammerhand' on someone taking Sanctic powers. Guess I'll be going Telepathy or Divination on my Librarian then. 

 

There's something to be said for not going Sanctic on our primary psykers anyway. If we want Hammerhand, Sanctuary, or Banishment then we already got it aplenty. And not much else is THAT good in Sanctic anyway. Might as well focus into pretty much any of our other disciplines. I'm down for pretty much any of the other psychic powers we have at our disposal.

could you use a psychic hood to DtW on an enemy unit within 12"? It doesn't say freindly just a unit in 12"

Deny The Witch has no modifiers, so using a psychic hood wouldn't gain any bonuses against enemy blessings. All Grey Knights have The Aegis so we should always be rerolling Deny rolls of 1 regardless of where the enemy's blessing was manifested. If a psychic shooting attack hit a GK unit then sure, the psychic hood would be used to roll for DtW as though it was the libby who got hit, which is usually a 4+ unless the enemy psyker's PML is higher than the libby's, in which case 5+.
Deny The Witch has no modifiers, so using a psychic hood wouldn't gain any bonuses against enemy blessings. All Grey Knights have The Aegis so we should always be rerolling Deny rolls of 1 regardless of where the enemy's blessing was manifested. If a psychic shooting attack hit a GK unit then sure, the psychic hood would be used to roll for DtW as though it was the libby who got hit, which is usually a 4+ unless the enemy psyker's PML is higher than the libby's, in which case 5+. 

 

Does Aegis trigger for denying blessings and conjurations? I thought it would only trigger if you get targeted/in the AOE of the power

 

 

To make a Deny the Witch test, first select one of your units that was a target of the enemy’s psychic power....

 

If none of your units were the target of the enemy’s psychic power (the power in question might have been a blessing, a conjuration, or some other power that only affects the Psyker’s own troops) you can still attempt to Deny the Witch. To do so, follow the same process, but apply no modifiers to your dice rolls
If you follow the same process you need to pick a unit. If you cant pick a unit because none were the target of the psychic power then you cant deny blessings.

I think GW will FAQ it to be 'no bonuses for you'. Because they've currently got an obsession with witchfire and maledictions, even though blessing and conjurations are still the most OP psychic powers in the game. (shrug) I'm already playing it that way. 

 

Spell Familiar for CSM needs a nerf though, it's broken as hell. 

yes but a pshychic hood lets your librarian act as the target for a DtW for "an" unit within 12". So could you DtW with a librarian against a blessing targeting an enemy  unit within 12" of him?

 

 

No, because the rules for psychic hoods state that you're replacing the units attempt to Deny (which obviously enemy units wouldn't do) with the Librarians superior attempt. It's strictly for defending friendly units against offensive powers like witchfire and malediction. 

So, here is a copy of the email that I sent in to the rules team.  If we identify something else, I'd be happy to follow-up:

 

 

 

 

Dear sir or madam,

 

 

Firstly, I would like to thank the team for quickly providing updated documents upon release of the new edition of the game. I am writing, however, to direct your attention to some lingering issues/questions within the Errata/Amendments/FAQ document associated with the Grey Knights codex (which can be accessed at here: http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf). The list of issues follows:

 

 

 

 

1. A Grey Knights unit of ten-men may opt to break down into two five-man units, called combat squads, when the unit is deployed (page 21). Do the two combat squads, which are now treated as separate units for all game purposes from that point on, now each generate a Warp Charge?

 

 

2. When a Grey Knight Grand Master nominates units with Unyielding Anvil, as a choice for his Grand Strategy special rule, the nominated units can claim objectives as if they were Troops (page 22). Does this mean that those units benefit from the Objective Secured rule, when used in a Battle-forged army list?

 

 

3. The current version of the Grey Knight Errata/Amendments/FAQ has amended The Aegis rule (page 21) to the following: 'The Aegis: a unit that contains at least one model with this special rule re-rolls results of 1 when making Deny the Witch tests,' and Reinforced Aegis (page 35) has been amended to: 'Reinforced Aegis: this unit can re-roll any failed Deny the Witch roll." Do the Aegis and/or Reinforced Aegis special rules allow you to use these re-rolls against any/all adversary attempts to cast Psychic Powers (i.e. including opponent Blessings and Conjurations), or only adversary attempts to cast Psychic Powers that actually target the unit with the Aegis or Reinforced Aegis special rule?

 

 

4. Justicar Anval Thawn is an upgrade character for a unit of Grey Knight Terminators (pages 43 and 91), who's I Shall Not Yield rule may cause him to be returned to the game in subsequent turns after having been removed as a casualty; he is treated as a separate unit from his original squad from this point on. If his original squad had been upgraded to having Psybolt Ammunition at the beginning of the game, will Justicar Thawn continue to benefit from this upgrade when he 'respawns'?

 

 

 

Thank you in advance for your attention to these questions,

 

 

 

Best regards,

 

 

 

 

TY Val! biggrin.png

Edit: Would it be wishlisting to mention the Brotherhood Champion's option for Digital Weapons? He naturally gets a reroll, so Digital Weapons cannot do anything.

They are, at best, a wasted option. And at worse, a trap for new players who don't catch the can't reroll a reroll.

Good choices for questions. Looking forward to seeing the response.

 

They are, at best, a wasted option.  And at worse, a trap for new players who don't catch the can't reroll a reroll.

 

 

Brotherhood Champions are now a trap choice themselves. 'Heroic Sacrifice' was the last thing they had over any other choice, now that its gone they're literally pointless. 

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