Gentlemanloser Posted May 27, 2014 Share Posted May 27, 2014 Thanks to Sanctuary. Might be time to get the TL Auto Dreads back out. *cough* andourlandraiderstoo *cough* Or a 3++ Save in a Dark Angel PFG.... So, Dangle allies then? Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/ Share on other sites More sharing options...
Zeratul29 Posted May 27, 2014 Share Posted May 27, 2014 I'm excited all of our vehicles get a 6+ maybe run an all land raider list with a dangel Libby with powerfield generator and then sacrifice him once you get to the enemy for a free thirster Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698019 Share on other sites More sharing options...
IndigoJack Posted May 27, 2014 Share Posted May 27, 2014 The reroll DtW alone makes the dreads worth it. Sanctuary is just icing on the cake! Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698021 Share on other sites More sharing options...
boreas Posted May 27, 2014 Share Posted May 27, 2014 Maybe the platform to start our stormravens and give a 4+ inv. that's upgradable... Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698064 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2014 Author Share Posted May 27, 2014 I'm excited all of our vehicles get a 6+ maybe run an all land raider list with a dangel Libby with powerfield generator and then sacrifice him once you get to the enemy for a free thirster Beat you too it! http://www.bolterandchainsword.com/topic/291497-land-raiders-roll-out/ Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698123 Share on other sites More sharing options...
Valerian Posted May 27, 2014 Share Posted May 27, 2014 The reroll DtW alone makes the dreads worth it. Sanctuary is just icing on the cake! Would that only work if they're the targets of the enemy psychic power? It's not clear to me how to apply that, since they're are two modes of DtW now. V Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698281 Share on other sites More sharing options...
AnImA8 Posted May 28, 2014 Share Posted May 28, 2014 The reroll DtW alone makes the dreads worth it. Sanctuary is just icing on the cake! Would that only work if they're the targets of the enemy psychic power? It's not clear to me how to apply that, since they're are two modes of DtW now. V So the way it works is that if a psychic power targets a unit, then that unit denies the witch, and receives all of the benefits of DtW modifiers. If the psychic power is a conjuration, or blessing (i.e. doesn't target one of your units) then you pick which unit Denies the Witch and don't receive any modifiers. Thus Libbies with hoods are best for dealing with Witchfires and Maledictions, while Dreadnoughts are best for dealing with Blessings and Conjurations. Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698639 Share on other sites More sharing options...
Valerian Posted May 28, 2014 Share Posted May 28, 2014 The reroll DtW alone makes the dreads worth it. Sanctuary is just icing on the cake! Would that only work if they're the targets of the enemy psychic power? It's not clear to me how to apply that, since they're are two modes of DtW now. V So the way it works is that if a psychic power targets a unit, then that unit denies the witch, and receives all of the benefits of DtW modifiers. If the psychic power is a conjuration, or blessing (i.e. doesn't target one of your units) then you pick which unit Denies the Witch and don't receive any modifiers. Thus Libbies with hoods are best for dealing with Witchfires and Maledictions, while Dreadnoughts are best for dealing with Blessings and Conjurations. Thanks for the explanation. I saw this in play at the FLGS while observing a few games earlier tonight. Definitely payed off well for the Grey Knights player there, who had taken two TLAC Dreadnoughts. He was able to leverage his reroll on failed Deny the Witch attempts a couple time to block adversary powers that would have otherwise gone through (Blessings). Additionally, he had enough Warp Charge dice in his pool to pretty much guarantee a 6++ Sanctuary-based Invulnerable save for most of his vehicles every turn, which was a pretty decent advantage to have for his two Dreadnoughts, four or five Razorbacks, and two Stormravens. V Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698830 Share on other sites More sharing options...
AnImA8 Posted May 28, 2014 Share Posted May 28, 2014 The reroll DtW alone makes the dreads worth it. Sanctuary is just icing on the cake! Would that only work if they're the targets of the enemy psychic power? It's not clear to me how to apply that, since they're are two modes of DtW now. V So the way it works is that if a psychic power targets a unit, then that unit denies the witch, and receives all of the benefits of DtW modifiers. If the psychic power is a conjuration, or blessing (i.e. doesn't target one of your units) then you pick which unit Denies the Witch and don't receive any modifiers. Thus Libbies with hoods are best for dealing with Witchfires and Maledictions, while Dreadnoughts are best for dealing with Blessings and Conjurations. Thanks for the explanation. I saw this in play at the FLGS while observing a few games earlier tonight. Definitely payed off well for the Grey Knights player there, who had taken two TLAC Dreadnoughts. He was able to leverage his reroll on failed Deny the Witch attempts a couple time to block adversary powers that would have otherwise gone through (Blessings). Additionally, he had enough Warp Charge dice in his pool to pretty much guarantee a 6++ Sanctuary-based Invulnerable save for most of his vehicles every turn, which was a pretty decent advantage to have for his two Dreadnoughts, four or five Razorbacks, and two Stormravens. V Glad to be of service. I'm also glad to see other players leveraging MSU play for building our psychic pool. I was already leaning towards mech at the end of 6th and now that the psychic phase seems to be our strongest asset, I think I'm going to dive right in. The question I'm left with at the moment is what our primary psychic unit should be? GM? lvl 3 Libby? Pair of OMI's with PML1? Luckily we got options :) Link to comment https://bolterandchainsword.com/topic/291494-our-dreads-now-have-a-6-invulnerable-save/#findComment-3698912 Share on other sites More sharing options...
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