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Changes for Sisters of Battle


Fibonacci

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I guess the point is to ask, does anyone see any?

 

Rending changed a little.  Still AP2 except against vehicles.

 

Penitration damage changed some.  Our melta and Exorcists will need a 5+ to insta-kill a vehicle now instead of 4+.

 

Psychic phase -- is this a big yawn fest for us or what?  It will be slightly harder for psykers to cast a power.  We can't deny 7th ed blessings! Oh No! This is just like 6th but is more hazardus to the casting psyker for slightly less reliability.  We can only deny on powers that directly affect our units ... just like before.  It will be harder to deny multiple warp charge powers now but I honestly think this is all business as usual.  Once the shin wears off the new powers expect to hear wailing over the 2 warp charge prescience and about the same level of psychic usage as before if not a little less.  If I am wrong and people start stacking psykers, at least the condemnor bolt gun may see a little table time :)

 

Fluff seems to be copy/paste of what was already there.  Yea Ministorium.  Inquisition keeps contancts.  Total numbers are so vague it is left to guessing.

No FAQ on Black Library for us.  Same Oct/Nov 2013 dates on the digital codex versions.

 

Other than those few things, did anything change for Sororitas?

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Wondered who would post the changes for 7th edition.

I should of known. ;-)

 

A couple of changes that are good for us.

 

1) Jinking before to hit Rolls are made.

 

2) Battle Brothers can ride in each other's transports, so take the codex inquisition and suddenly we have a landraider for our repentia, finally an assault Vehicle.

 

3) condemnor Boltguns are the best answer for us to daemon spam armies so I will be taking one in every squad.

 

 

 

Negatives wise...

Well we have the new psychic bs which everyone who is not a daemon will have to put up with, maybe a rune priest in the army will help do away with this but with the exception of that and the above mentioned weakening of Meltas on vehicles all seems to be the same.

Whilst I'm still reading the new rulebook (very busy week for me) I'm happy that at least at this point, we only seem to have benefitted from the changes.  Vehicles are harder to kill, Penitent engines got better, The allies chart just became a giant method for us to take whatever units benefit us the most...  I can picture the crazy Sororitas themed units already.

 

I for one am certainly looking forward to the idea of Baal predators joining my force.

 

Condemner boltguns just became slightly less underwhelming, too. 

EDIT:  I'm thinking with the change to shooting, Heavy flamers might not be worth it on Battle Sisters anymore.  Best to save the 5 points I reckon.

You mean the weapon pools and wound allocation?

I had not thought of that. Good point. You can fire 2 flamers at once but the heavy version would fire seperatlly so that one or the other would not get as many hits.

 

hmm ...

 

5 tac marines in a bunch (deep strike, tank shocked into a pile, flanked their conga line ... whatever)

 

2 flamers, 10 hits, 5 wounds, 1.66 dead marines.

 

-- or --

 

1 hvy flamer, 5 hits, 3.33 wounds, 1.11 dead

1 flamer, 3.89 hits (surviving marines after hvy flamer),1.94 wounds, 0.65 dead

Total of 1.11 + 0.65 = 1.76 dead marines.

 

Other than spending an extra 5 points it won't hurt to take a heavy flamer.

Could be. I know some people prefer to build out armies that way. I prefer to stick with specialized squads.

What I am considering more (and this is getting more towards tactics and list building than changes but why not hi-jack my own thread smile.png) is going back to full on melta BSS and Doms and let guard allies (Pask in a Punisher and platoons with autocannons) worry about volume of fire and soft targets.

Anyway, I am not seeing enough changes in the rules to start making sweeping changes in the army. If you have been using mixed melta/flamer squads and they are working so far I see no compelling reason to change. Same for the flip side. Unless you just way to do something different.

 

EDIT:  I'm thinking with the change to shooting, Heavy flamers might not be worth it on Battle Sisters anymore.  Best to save the 5 points I reckon.

You mean the weapon pools and wound allocation?

I had not thought of that. Good point. You can fire 2 flamers at once but the heavy version would fire seperatlly so that one or the other would not get as many hits.

 

hmm ...

 

5 tac marines in a bunch (deep strike, tank shocked into a pile, flanked their conga line ... whatever)

 

2 flamers, 10 hits, 5 wounds, 1.66 dead marines.

 

-- or --

 

1 hvy flamer, 5 hits, 3.33 wounds, 1.11 dead

1 flamer, 3.89 hits (surviving marines after hvy flamer),1.94 wounds, 0.65 dead

Total of 1.11 + 0.65 = 1.76 dead marines.

 

Other than spending an extra 5 points it won't hurt to take a heavy flamer.

 

 

Actually, on further study, this is a false alarm.

 

The Template special rule lets you fire all template weapons in a unit at the same time, so we are getting maximum coverage with all flamer types :)

 

I'm going through the book making a comprehensive list of every little change I can find, just got a few sections left to go.  When I finish I will post up a list of the things that directly affect sisters :p

The sister's version of a condemer still needs to hit and cause an unsaved wound against the psyker, nothing in the new rules makes it any better.

 

There will be allot of targets in the future, however you are not correct with the wording of this.

The Exact wording for Condemnor Boltguns is:

 

"Any psyker HIT by a stake crossbow shot suffers the perils of the warp in addition to any other effects"

 

Thats hit, not wounded, the wound is an addition effect caused by its base strength. 

This however opens up a whole new can of worms as well because you have to cause a wound to have a look out sir test but you don't have to wound to cause this effect... So with luck it will not wound normally as well.

 

In addition to this the rules for "look out Sir" says it transfers to wound, not the hit so regardless if it does cause a wound and he look out sirs it he will still take perils of the warp.

With the way things are going with psykers this is a huge boon for us.

 

 

 

 

 

 

 

 

 

I always multi tool my squads, don't want to be caught with my pants down so to speak. :P

Tactical flexibility at its best. 

 

Got to admit though being able to cycle through weapons in order of which we want to fire will help us, it will however help all other armies as well. :P

Hate to rain on your parade but that is the old version.

taken from the ebook available at black library:

 

Condemnor boltgun, xxx, assault 1, Psi-shock

 

Psi-shock: any psyker that takes an unsaved wound from a stake crossbow shot suffers the perils of the warp in addition to any other effects.

Hate to rain on your parade but that is the old version.

taken from the ebook available at black library:

 

Condemnor boltgun, xxx, assault 1, Psi-shock

 

Psi-shock: any psyker that takes an unsaved wound from a stake crossbow shot suffers the perils of the warp in addition to any other effects.

 

 

If its the old version Its the one I am using on my Digital Interactive dex so till they update it. :P

Hell they say they auto update their books on Ipads etc because we pay a premium for digital so I'm holding them to that. (Reason being I have no cue when it updates or not)

 

My inquisitor shows that however.

 

The new one however is useless trying to would at that strength so i will use it as long as the rules will allow and if it updates to be terrible I will change it. :(

http://www.blacklibrary.com/games-workshop-digital-editions/Codex-Adepta-Sororitas.html

 

It's been out for some time (~half year) so it's quite safe to say that it's either not getting updated for idevices or then user has to allow their device to auto update or maybe even download something manually? It's gw after all.

Funnily enough last time I downloaded the .epub manually it still had the old wording, and this was a good month after it was supposed to have changed.  As it is, I don't take Condemners anyway so it's not a big issue, but it's no surprise there are such conflicting accounts here.

7th Edition Adepta Sororitas changes:

A list of things that directly effect the Sisters that have changed from 6th.  This is by no means a comprehensive list of the changes, nor can I give page references since my copy of the rulebook is digital (Just look for the relevant entry in your own book if you need to find it).

Some of this stuff might have also been true in 6th Edition, in which case I obviously had forgotten it or never used it in a game :p  Apologies if so.

 

Let’s get to it then:

 

 

Movement Changes:

Units have a 6” vertical Coherency.

Deepstriking into ruins always puts you on the ground floor.

Independent characters let units rally at full leadership, without needing Insane heroism.

 

 

Psychic Changes:

Can now use unmodified Deny the witch vs. blessings.

 

 

Shooting Changes:

Shooting attacks are fully resolved one weapon type at a time.

Blasts and templates hit everyone on all levels of a ruin.

Template weapons can hit guys in open-topped vehicles

All Templates of all types fire at the same time, instead of separately.

Rending vs vehicles is no longer AP2

D Weapons might allow cover and invulnerable saves.

Cover saves are allocated on a model by model basis, if it is at least 25% obscured from ANY firing model.

Ruins give you a straight up 4+ cover save, regardless of how obscured you are or not.

Focus fire no longer exists.

Precision hits and strikes no longer comes as standard on characters.

 

 

Assault Changes:

Charge through difficult terrain is -2”

Wounds in challenges carry over to other models.

Counter attack doesn’t need a leadership test.

Smash attacks are now just a single attack.

 

 

Vehicle changes:

Damage chart changed to make it harder to one-shot a vehicle.

Exploding vehicles now cause S4 hit to models in the blast.

Vehicles are WS 1 at all times, even if they haven’t moved.

Dozer blades give +1 to ramming moves.

 

 

Flyers

Jink declared before to hit rolls are made, now grants a 4+ cover save but causes snap-shots.

Turbo boost/flat out no longer adds a bonus to jink.

Immobilised flyers now have a chance of crashing, otherwise they suffer crew stunned.  A hovering flyer cannot go back into zoom mode if it is immobilised.

 

 

Dedicated Transports

Dedicated Transports are now classed as the same Force Org slot as their parent unit.

Transport damage table no longer affects the unit inside if they can pass a leadership test (exception is Explodes result).

 

Penitent Engines

Walkers have hammer of wrath.

 

 

Fortification changes:

Krak grenades can be used against gun emplacements.

Gun emplacements grant a 4+ cover save.

 

 

Allies Changes:

Sisters can ally with ANY army now, and are allies of convenience to Eldar.

Can ally with unlimited different factions.

Sisters are now Battle brothers to all Imperial factions (except maybe Legion of the Damned, since I do not have their codex and it is not listed as an Imperial faction).

Battle brothers share warlord traits, reserve mods, repair rolls etc.

Battle brothers can use each other’s transports, but cannot start inside one unless they are an independent character.

 

 

Any other changes I’ve missed that directly effect Adepta Sororitas?

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