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Did Bikes just become primarily assault units?


tdemayo

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Now that Bikes can no longer Jink and fire (other than snap shots), they seem less useful as a special weapons platform.  On the other hand, Jink now confers a 4+ cover save (3+ for White Scars), and I do not recall seeing any wording that prevents assaulting after a Jink move.  So does that mean, it is now even remotely useful for bike squads to rush forward, jink save, and then charge?  Or should they remain geared for shooting, but be prepared for greater fragility and casualties?

IMHO, they can perform effectively in both, but I'd upgrade the sergeants with a melee weapon instead of a combi-weapon.

 

They're still the best platform for grav guns and the regular bikers still can't get melee weapons. Truly, they should be regarded as just a more mobile Tactical squad :)

T5, Scout, bike movement, and Relentless are still pretty good, better than a generic tactical on foot. Skilled Rider lets you ignore terrain tests IIRC so you can still hide in cover to avoid AP weapons without testing and you will be able to leapfrog from cover to cover more easily than infantry. I'd say shooting is still better than assaulting so no reason to default to assault just because you lost free jink.

I had a lot of trouble with Tau. They had so much high strength firepower that bike squads would just melt under the torrent of str 5+ shots. A 3+ save means little if you're taking 10-12 wounds on a small squad. Granted, this will be the case whether jinks is 5+, 4+, or 3+..

I don't think bikes could ever be a dedicated assault unit, at least not compared to something like say TDA or Honor Guard. Being limited to only 5 bodies(taking a command squad) limits their survivability.  That said I think they can be a great assault support unit. 

 

Take a command squad with all PW, apothecary and champ. That is a 5 man squad with 4 PW's, FnP, T5 and the movement of bikes for 210 points. Put a chaplain in there for re-rolls and extra attacks and they can be a good clean up or first charge unit to support your other troops. Obviously White Scars do it best with Hit and Run but it can work with any list.

Using them in this fashion I think power lances can be a good choice. On the charge where you will deal the most damage you get +1S to make the most of your few attacks(the Chaplain can also help with this).  You'll kill 2 extra MEQ because of the extra S of the lances compared to power swords(4.6 vs 6.6). Running the chaplain with them bumps them up to 9  MEQ kills (including his own).

 

So they can definitely hit hard enough to make a difference in the combat but you can't rely on them to be an on their own deathstar unit. 

I don't think bikes could ever be a dedicated assault unit, at least not compared to something like say TDA or Honor Guard. Being limited to only 5 bodies(taking a command squad) limits their survivability.  That said I think they can be a great assault support unit. 

 

Take a command squad with all PW, apothecary and champ. That is a 5 man squad with 4 PW's, FnP, T5 and the movement of bikes for 210 points. Put a chaplain in there for re-rolls and extra attacks and they can be a good clean up or first charge unit to support your other troops. Obviously White Scars do it best with Hit and Run but it can work with any list.

Using them in this fashion I think power lances can be a good choice. On the charge where you will deal the most damage you get +1S to make the most of your few attacks(the Chaplain can also help with this).  You'll kill 2 extra MEQ because of the extra S of the lances compared to power swords(4.6 vs 6.6). Running the chaplain with them bumps them up to 9  MEQ kills (including his own).

 

So they can definitely hit hard enough to make a difference in the combat but you can't rely on them to be an on their own deathstar unit.

 

I would disagree. We have no great assault unit that can take all comers even assault termies with TH/SS will get tar pitted by gaunts or boys and struggle. Also the phases in the game are not stand alone edifices that happen completely independent of each other. A bike units ability to rapid fire TL bolters before assaulting far surpasses the meager firing you would get from any other assault unit. In fact it means on the order of 2+ more models removed before firing possibly more depending on your target.

 

Then we add in the bikes additional HoW attack which it always gets (unlike jump pack infantry) which means 5 bikes will net you 26 attacks in one round of shooting and assault. The T5/3+ insures survivability in most cases.

 

Like most of our assault units they are good against certain things. Outside of there element they will flounder easily. Against horde units the mobility, shooting, t5,HoW, and assault means they are blob wipers. They also excel at taking out smaller units of mid range infantry. The complete opposite of the TH/SS termies.

 

No they are not a death star nor should they be. However they have the mobility to be in the right place at the right time to make them an effective assault unit.

Azash, it sounds like we agree more than disagree. :lol: I guess what I meant was that they would have some trouble in combat against a hardcore CC unit like Hammernators or Honor Guard. Otherwise I agree with your points.

 

This makes me want to model up some awesome Lance bikers! ;)

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