Jump to content

Anti-Tank in 7th edition ?


GreyCrow

Recommended Posts

Is glancing the new Explodes! ?

 

Overall, now more than ever, spamming high strength weapons is going to be to go-to Anti-Tank, rather than powerful weapons. No matter the strength, AP1 will only explode on 5+ and AP2 on 6+ for any non open-toppd vehicle.

 

I'm pretty sure we're going to see multiple instances of melta and lascannon teams more than ever form now on.

Link to comment
https://bolterandchainsword.com/topic/291548-anti-tank-in-7th-edition/
Share on other sites

I agree, stripping hull points is how I see most vehicles go and heavy armour usually pops to a specialist weapon like a melta or something else equally mean otherwise. It's not a big change but is a step in the right direction. I don't expect anything to change much in the long term as such weapons are still good even if you lose the chance for an auto-pop so they will return once the knee-jerk reaction fades.

I still think going for high-strength AT weapons is the way to go.  People who call for using high-rate of fire medium-strength weapons for hull point plinking seem to forget that the dedicated AT weapons like lascannons and meltas give you a better chance of 1. getting a one-shot kill, 2. any penetrating hit also strips a hull point, 3. due to higher strength, you have a better chance of glancing or penetrating anyway, and 4. your higher chance of a penetrating hit also comes with a tactical advantage, such as halting the vehicle in its tracks or pulling its teeth.

I disagree with that. Lower AV vehicles are generally torrented to death via medium strength weapons (which all seem to fire good amounts of shots), but high AV targets laugh at such weapons. If you want to kill such big beasties you hit them with single shot, powerful weapons, often melta based.

 

I do believe, with the damage table like it is now and the prospect of facing off against Leman Russ tanks and all their Chimera little brothers,Quantum Shielded vehicles and good old Marine Land Raiders and Predators and Iron Clads could result in a need for more punch in lists.

Thanks for the replies guys ! I think spamming Anti-Tank will be the way to go. We need to aim to strip as many hull points as possible, so Lascannon and Melta spam, here I come !

 

I really beleive that at least 2/3rd of the units should have a strong Anti-Tank capability in a Marines list, just due to the sheer number of Monstruous Creatures already there and the higher volume of vehicles to come.

No denying Melta and Lascannons are great one hit wonders, but in the grand scheme of things, if all that is stacked is those, then against a force of massed infantry, those weapons are killing 1 model a turn.  This is why I have always been a strong proponent of Plasma weaponry and Missile Launchers as they can do double duty if needed.  Graviton to an extent is decent if playing marines but the only time I really see that be useful is on the amp/cannon centurions where they can re roll the missed wounds.   

I disagree with that. Lower AV vehicles are generally torrented to death via medium strength weapons (which all seem to fire good amounts of shots), but high AV targets laugh at such weapons. If you want to kill such big beasties you hit them with single shot, powerful weapons, often melta based.

 

I do believe, with the damage table like it is now and the prospect of facing off against Leman Russ tanks and all their Chimera little brothers,Quantum Shielded vehicles and good old Marine Land Raiders and Predators and Iron Clads could result in a need for more punch in lists.

Agree 100%.

Mid strength flexible weapons like autocannons or multi lasers work fine against lighter vehicles but you need big guns for AV13+.

 

Consider that it takes nine autocannon hits to wreck AV12 but 18 to do the same against AV13. That is a substantial loss of killing power.

Were you addressing me or Fish?  Because you seem to agreeing with me about needing more high-strength shots.

Yeah I was addressing Thunderhawk3015 but I had to hide my phone at work and you beat me to it as I think we agree! My bad!

No denying Melta and Lascannons are great one hit wonders, but in the grand scheme of things, if all that is stacked is those, then against a force of massed infantry, those weapons are killing 1 model a turn.  This is why I have always been a strong proponent of Plasma weaponry and Missile Launchers as they can do double duty if needed.  Graviton to an extent is decent if playing marines but the only time I really see that be useful is on the amp/cannon centurions where they can re roll the missed wounds.

 

I agree with your position but then I have had no troubles against massed infantry as I got bolters and Honour Guard to pick them off. ;)

 

It's a case that the strengths of my infantry are killing infantry and the crucial targets I need to kill are heavier targets from range.

 

So no one is totally wrong here!

minigun thats a waste for a large blast for 1 hp stripped when for just a bit more points i can have 4 tank hunting lascannons on a IF dev squad. Or a sicarin tank to plink away hp with ease. I really feel that krak missiles are not worth taking anymore, since they cannot 1 shot a vehicle (besides opened top) and dont have the rate of fire to strip hp away.

Against a single tank, yeah, a Vindi shot is a waste.  Unless it's AV14, in which case it's one of our best weapons for killing those things.  In other news, however, Imperial Guard have a tendency to stack armored vehicles next to each other.  Whether it's a line of Chimaeras or a squadron of Russes, it's possible for a single Vindicator round to hit more than one tank; I've done that before and my oh my, the look on the opponent's face when a single 130-point tank takes out a pair of Russes by itself with a single shot is a beautiful sight.

 

As for killing infantry, lascannons don't do that.  That's why we have Tactical Squads, Vindicators, Thunderfire Cannons, and LRR/LRCs.

If three Stalkers can't shoot down a Vulture, then maybe. . . just maybe. . . you should try three Hunters instead.  I gave you a piece of anecdotal evidence that shows how effective high-Strength, low-AP weapons can be.  You countered with anecdotal evidence that show how uneffective mid-Strength, mid-AP, high-rate of fire weapons can be.  Both anecdotes are telling the same story.

minigun thats a waste for a large blast for 1 hp stripped when for just a bit more points i can have 4 tank hunting lascannons on a IF dev squad. Or a sicarin tank to plink away hp with ease. I really feel that krak missiles are not worth taking anymore, since they cannot 1 shot a vehicle (besides opened top) and dont have the rate of fire to strip hp away.

I'd agree that a brace of lascannons would be superior but it's another effective use for an already flexible unit.

Just for comparison, one Demolisher hit will damage AV14 75% of the time whereas a Lascannon hit will damage the same AV14 33% of the time so it's not a horrible chance

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.