SvenONE Posted May 28, 2014 Share Posted May 28, 2014 Not sure if this entirely the right place for this, but I figured I would post this. In an effort to familiarize myself with the differences of 6th USRs to 7th, I made this little cheat sheet. Not typing out entire rules of course, but this is just a quick reference to see what's changed and how drastically. I've gone through the full USR section of both books to compare. MOST changes come in the form of language, usually being more descriptive to convey that RAI to be RAW for real now. Others are subtle however, and will require a further look on the reader's part. If this sort of posting isn't allowed, feel free to lock it down (other than the actual titles of the rules, nothing is being posted verbatim, so I figured it's ok?) Acute Senses - Same Adamantium Will - Same And They Shall Know No Fear - CHANGED (nerf) Assault Vehicle - Same w/ Clarification Armourbane - Same w/ Clarification Blast - Same w/ Apoc Rules Added Barrage - Changed w/ Apoc Rules Added Blind - Changed Brotherhood of Psykers/Sorcerers - Changed Bulky - Same Concussive - Same Counter-Attack - Changed Crusader - Same Daemon - Same Destroyer Weapons - NEW Deep Strike - Changed Slightly and Clarification (vehicles are now Combat Speed) Eternal Warrior - Same w/ Clarification Fear - Same Fearless - Same W/ Clarification Feel No Pain - Same w/ Clarification Fleet - Same Fleshbane - Same Force - Changed with Psychic Phase Furious Charge - Same Gets Hot - Same w/ Clarification Gravitron - Added, looks to be same as codex (nothing looks to clarify the whole "what if you are already immobilized" thing) Hammer of Wrath - Same w/ Clarification Hatred - Same w/ Clarification Haywire - Same Hit and Run - Same Ignore Cover - Same [Angry Face] Independent Characters - Same w/ Clarification about Infiltrate Infiltrate - Same w/ Clarification, also includes Outflank in the actual rule (no need to thumb from page to page) Instant Death - Same W/ Clarification Interceptor - Changed It Will Not Die - Same Jink - CHANGED Lance - Same Master-Crafted - Same Mighty Bulwark - Added Melta - Same w/ Clarification for Blast/Melta combo Missile Lock - Same w/ Additional Rule Monster Hunter - Same Move Through Cover - Changed Night Vision - Same One Use/Shot Only - Added Outflank - Same Pinning - Same Poisoned - Same Power of the Machine Spirit - Same Precision Shots/Strikes - Added as a USR Preferred Enemy - Same Psychic Pilot - Changed with Psychic Phase Psyker - Changed with Psychic Phase Rage - Same Rampage - Changed Relentless - Same Rending - Changed (slightly vs vehicles) Repel the Enemy - Added Scout - Same w/ Clarification (about charging in first game turn) Sentry Defence System - Added Shred - Same Shrouded - Same Skilled Rider - Same Skyfire - Changed Slow and Purposeful - Same Smash - Changed Sniper - CHANGED - DOESNT REND DOESNT PIN Soul Blaze - Changed Specialist Weapon - Same with Clarification Split Fire - Changed Stealth - Same Strafing Run - Changed (no pinning) Strikedown - Changed Stubborn - Same Supersonic - Changed (Can hover?) Swarms - Same w/ Clarifications Tank Hunters - Same Template Weapons - Added in USR section (new rule about open topped transports?) Torrent - Same Twin Linked - Same Two-Handed - Same (zzzzZZzzz) Unwieldy - Same Vector Dancer - Same Vector Strike - CHANGED Vortex - Added (funny rule) Zealot - Same but with Language change (dupes full Fearless/Hatred rules into entry) Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/ Share on other sites More sharing options...
Fibonacci Posted May 28, 2014 Share Posted May 28, 2014 I have the digital version and Bulky is still in the USR section. It also contains Very Bulky and Extremely Bulky rules. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699531 Share on other sites More sharing options...
SvenONE Posted May 28, 2014 Author Share Posted May 28, 2014 I have the digital version and Bulky is still in the USR section. It also contains Very Bulky and Extremely Bulky rules. Good catch, I edited it. I wasn't looking at the little side bar when I flipped the page on the hard copy. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699538 Share on other sites More sharing options...
Raeven Posted May 28, 2014 Share Posted May 28, 2014 Graviton weapons debates are covered in the rules sections specific to each debate. The answer is vehicles get cover saves and multiple immobilized results take off more hull points. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699782 Share on other sites More sharing options...
Valdr Fell-fist Posted May 28, 2014 Share Posted May 28, 2014 Regarding precision shot/strike, I can't see that characters actually get either of these rules anymore? I've checked and checked, but is it just me? Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699855 Share on other sites More sharing options...
Dam13n Posted May 28, 2014 Share Posted May 28, 2014 Nope, it's not just you. Characters no longer have precision shot. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699866 Share on other sites More sharing options...
Valdr Fell-fist Posted May 28, 2014 Share Posted May 28, 2014 Wow. That's interesting. Not that my precision shots managed a single kill in all of sixth, but still. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3699869 Share on other sites More sharing options...
Kristoff Posted May 29, 2014 Share Posted May 29, 2014 Graviton weapons debates are covered in the rules sections specific to each debate. The answer is vehicles get cover saves and multiple immobilized results take off more hull points. Still only if it's already Immobilized. However, a single unit can actually cause an "already", now, if they can Immobilize it with another weapon first, unlike before. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700020 Share on other sites More sharing options...
Raeven Posted May 29, 2014 Share Posted May 29, 2014 I don't know Kristoff. Still reads a lot into the rules that isn't suggested. Another change, there is no longer a reserve limit. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700070 Share on other sites More sharing options...
Valerian Posted May 29, 2014 Share Posted May 29, 2014 Only 87? Clearly this game needs more Special Rules! Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700075 Share on other sites More sharing options...
The Librarian Posted May 29, 2014 Share Posted May 29, 2014 Could anyone find a rule about missiles in the book? Or is the limit of two per flyer per turn gone? Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700756 Share on other sites More sharing options...
Acebaur Posted May 29, 2014 Share Posted May 29, 2014 Snipers still get rending, it's just not stated that they get the USR Rending. It's instead duplicated in the rule itself. Could anyone find a rule about missiles in the book? Or is the limit of two per flyer per turn gone? It's gone. As is the lame terrain set up business from 6th. (Let's spend another half an hour setting up the table! YAY! :lol:) Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700763 Share on other sites More sharing options...
Valerian Posted May 29, 2014 Share Posted May 29, 2014 Snipers still get rending, it's just not stated that they get the USR Rending. It's instead duplicated in the rule itself. It's not rending, because it has no effect on vehicles. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700770 Share on other sites More sharing options...
SvenONE Posted May 29, 2014 Author Share Posted May 29, 2014 Snipers still get rending, it's just not stated that they get the USR Rending. It's instead duplicated in the rule itself. Could anyone find a rule about missiles in the book? Or is the limit of two per flyer per turn gone? It's gone. As is the lame terrain set up business from 6th. (Let's spend another half an hour setting up the table! YAY! ) It's not entirely duped. While the to-wound roll of 6 is AP2 as Rending is, they no longer add D3 for an armor pen. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700771 Share on other sites More sharing options...
Kristoff Posted May 29, 2014 Share Posted May 29, 2014 I don't know Kristoff. Still reads a lot into the rules that isn't suggested. I'm just saying how it is written. Immobilized doesn't translate in to extra Hull Points unless it is already Immobilized. What qualifies as "already" is what has been questioned. Shooting Attacks are now separated by weapon instead of unit, so that changes how the rules interact as well. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700784 Share on other sites More sharing options...
Raeven Posted May 29, 2014 Share Posted May 29, 2014 I'm just saying how it is written. Immobilized doesn't translate in to extra Hull Points unless it is already Immobilized. What qualifies as "already" is what has been questioned. Shooting Attacks are now separated by weapon instead of unit, so that changes how the rules interact as well. But what do you have to support the idea that already means a completely different shooting attack or different weapon? If you get three of the same result, once you apply the result the second time you've "already" gotten the result once before. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3700965 Share on other sites More sharing options...
Fibonacci Posted May 29, 2014 Share Posted May 29, 2014 wow. It's like redundant deja vu all over again. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3701047 Share on other sites More sharing options...
Raeven Posted May 29, 2014 Share Posted May 29, 2014 Hey, as has been said before and I'll say it again. If he and his group plays it that way, more power to them. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3701069 Share on other sites More sharing options...
Fibonacci Posted May 29, 2014 Share Posted May 29, 2014 I saw where they did clarify a few things in the rule book that were FAQ'ed in 6th before but the things that were unsettled are still unsettled. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3701135 Share on other sites More sharing options...
Kristoff Posted May 30, 2014 Share Posted May 30, 2014 I'm just saying how it is written. Immobilized doesn't translate in to extra Hull Points unless it is already Immobilized. What qualifies as "already" is what has been questioned. Shooting Attacks are now separated by weapon instead of unit, so that changes how the rules interact as well. But what do you have to support the idea that already means a completely different shooting attack or different weapon? If you get three of the same result, once you apply the result the second time you've "already" gotten the result once before. Except that all shooting from a unit's weapon set fire at the same time. That much is still in there. That is why it doesn't matter if it is Fast Rolled, or sequential, it all happens to a lone Vehicle at the same time. Link to comment https://bolterandchainsword.com/topic/291558-a-quick-overview-of-usrs-that-have-changed/#findComment-3701250 Share on other sites More sharing options...
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