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7th Ed Would you ally and who would you ally with and why?


WumgarIcefang

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I've never really been high on the ideal of allies just never seems to fit with my ideal of 40k. Now that game is even more clearly meant to be "narrative gaming" I could see using the ally chart in campaigns that line up with the fluff. I think for pick up games and tournaments I will stick with my wolves on there own.

I am just having trouble with the aesthetic/feel of many of the ally combinations. When I take a storm raven through an ally choice and then pack it with space wolves, I want it to look like a space wolves storm raven. Similarly it seems many allied armies will benefit from IC trades, where the ICs from one army join the units from the other and vice versa - e.g. with raven guard, granting scout to everything. But it'd look weird on the table top.

 

I guess it might be possible to run two great companies, and model/paint them differently, and potentially use a different space marine chapters rules for the other great company. But it might be confusing - e.g. why no counterattack??

I am just having trouble with the aesthetic/feel of many of the ally combinations. When I take a storm raven through an ally choice and then pack it with space wolves, I want it to look like a space wolves storm raven. Similarly it seems many allied armies will benefit from IC trades, where the ICs from one army join the units from the other and vice versa - e.g. with raven guard, granting scout to everything. But it'd look weird on the table top.

 

I guess it might be possible to run two great companies, and model/paint them differently, and potentially use a different space marine chapters rules for the other great company. But it might be confusing - e.g. why no counterattack??

 

You could do something like what Dam1en has done with his grand 13th Company army here.  Everything is painted as a coherent Space Wolves force, but uses allies to get the right stats and feel of the army.  Especially with the new Unbound rules you could really go to town, but do it in a way that people would want to play against you, rather than avoiding games.

 

V

Dam1en 13th company is awesome, i almost want to paint my lost company in space wolf colours. but i wanted something different this time around, painted a lot of grey a decade ago. 

 

i'm allready allying with BA for my wulfen squad(death company). and i had promised myself that due to the fact my boys have been lost for quite a few years there would be know blood claw units in the army, but i always liked bikes. so i decided that the swiftclaws had grown up and will use a blood angel bikes squad to represent this. 

 

am also allieing with guard so i can use the leman russ extermintor, but i'll have to try and make my commissar and vet squad look more feral to stand in as Kaerls. catachans with space wolf scout heads?.

ooh crap. Raptors. Scout, turn 1 stealth, and a rending heavy 1 option for all bolters/bolt pistols.

 

Lias issodon is a beast. He gives master of ambush when taken as the warlord automatically, which just saw a huge buff. And has various other special rules, all well under 200pts.

 

He's now gotta be Bran Redmaw's new best friend.

So... Lias Issodon plus, say.. 2 5 man units of scouts (with rending bolt guns) with cameo cloaks and land speeder storms... about 400 points, not bad. I'd possibly deploy the storms separately, perhaps even use them to ferry wolf scouts units into close combat (their grenade launchers blind and they have assault ramps - perfectly suited to mêlée wolf scouts... really hoping we'll get access to them ourselves in our next codex), objective (secured) grab or whatever.

 

Issodon pretty much gives 3 of the strategic warlord traits, including lots of infiltrate.

 

That's 4 scoring units and an IC that grants a lot of special rules.

 

What would you infiltrate with guaranteed master of ambush?

 

I'd be quite tempted to give it to lone wolves, actually. They could really use the mobility boost, and due to their small unit size they're more likely to get to deploy within 12 rather than 18.

Yeah, cainus only makes fenrisian wolves troops in his detachment ;((((((

booooooooo!!!!!!!!

 

i may have to steal the Blood Angel Death Company Wulfen idea, because the only infantry models i have are Lone Wolves, and their rule revamp and the removal of Aegis from the main book ruin my plan for them.

 

I'll wait until both our books come out before I make any large purchases.

So... Lias Issodon plus, say.. 2 5 man units of scouts (with rending bolt guns) with cameo cloaks and land speeder storms... about 400 points, not bad. I'd possibly deploy the storms separately, perhaps even use them to ferry wolf scouts units into close combat (their grenade launchers blind and they have assault ramps - perfectly suited to mêlée wolf scouts... really hoping we'll get access to them ourselves in our next codex), objective (secured) grab or whatever.

 

Issodon pretty much gives 3 of the strategic warlord traits, including lots of infiltrate.

 

That's 4 scoring units and an IC that grants a lot of special rules.

 

What would you infiltrate with guaranteed master of ambush?

 

I'd be quite tempted to give it to lone wolves, actually. They could really use the mobility boost, and due to their small unit size they're more likely to get to deploy within 12 rather than 18.

My goodness you could go unbound with da's take the dakka banner and get salvo 2/4 rending boltguns on scouts. That's hella crayzay!!

I played my first 7th Edition game today, which was also my first 2,000 point game, first time I used a flyer, first Cloak and Shadows, and first time I allied.

1st 7th Edition win also!

2 vs 1 player (me lone wolfing it)

 

I ended up allying with Grey Knights. I thought fluff wise it made sense and within the meta of our small group we have Chaos Space Marines and Daemons.

I won in turn 5 with my opponents conceding I was up by 4 Victory Points and was working my way to tabling them.

 

My Warlord was a fully kitted out Wolf Lord with Tenacity as his trait

Canis Wolfborn

Rune Priest on a bike

 

(2) 5 Pack of Fenrisian Wolves

(1) 5 Pack of Grey Hunters

 

3 Thunderwolf Cavalry

2 Thunderwolf Cavalry

 

1 Lone Wolf

 

Grey Knights

Inquisitor Coteaz

5 Grey Knight Strike Squad

Stormraven Gunship

Nemesis Dreadknight

 

7th edition worked great.

I like the Psychic Phase it makes it clearer and easier to remember. The Grey Knight psychers really helped in making it difficult for the enemies to rely on and of their psychic abilities.

Cloak and Shadows was interesting and I kept and early 3-4 point lead at all times because while I do love to table my opponent it was better to just wrack up Victory Points.

 

The Stormraven Gunship just tore through things with its twin linked Melta and dual Assault Cannon. It killed their Daemon Warlord in a shooting phase.

The Nemesis Dreadknight died early but really distracted them from victory points and they spent a lot of manpower to bring it down.

 

Overall I really enjoyed allying with the Grey Knights I thought it worked fluff wise, the flyer was awesome, all the psychers really helped to lock my opponent out of using their powers very much, and the Nemesis Dreadknight really was an amazing death star esque distraction. Plus allying really broke up the expected meta on my si  eof the board as everyone knows by now I love TWC and a Wolf Lord on a TW.

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