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Taking care of tanks with pure GK


stephane4985

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So what are our best options to deal with tanks now in a pure GK list?

 

Sure we can still glance them to death, But if we are up against AV12-AV13 front armor, it is harder to do as with have to shoot on the side to be able to glance with 6s.

 

So what are our best options?

 

plasma accolyte?

Vindicare

LasBack

dreadnought with lascannon?

 

Or simply trying to glance to death?

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A good friend of mine, relies on 3 things:

 

1: A Psyfleman dreadnought with the blessed ammo.

2: A Landraider Redeemer with blessed ammo on the assault cannon and a multi melta.

3: A Librarian with Warp Rift.

 

In general this seems to be enough to cope with most vehicles but good dice rolls will only take you so far. The other half of the equation is a combination of tactics and timing.

 

An interceptor unit with blessed ammo and a psycannon can ruin the rear armour of just about anything.

Yeah, glancing is no more a problem in 7th as it was in 6th.

 

What is troubling me is that now we need ap1 and ap2 to have a chance to explode a vehicule. We don't really have a lot of this. 

 

So do we need to have some sorte of ap1, ap2 firepower in our list, if so, what is the best way to include them, without aliies.

A good friend of mine, relies on 3 things:

 

1: A Psyfleman dreadnought with the blessed ammo.

I assume you mean Psybolt Ammo? We had Blessed Hull, but not Ammo.

 

2: A Landraider Redeemer with blessed ammo on the assault cannon and a multi melta.

Again, assuming you actually mean Psybolt Ammo, then that would only affect the Assault Cannon, not the Multi-melta. Alternately, you could get Psyflame ammo for flamer-based weapons that would be on a Redeemer.

 

3: A Librarian with Warp Rift.

Well, that's gone now. I suppose he could try for the new Vortex Sanctic power, but that'd be hard to pull off, probably.

 

 

An interceptor unit with blessed ammo and a psycannon can ruin the rear armour of just about anything.

Yeah, Psybolt ammo on an Interceptor squad that Shunts would also work, but be prepared to lose the expensive squad in the next game turn.

 

v

Psyflemen are definitely our friends. Even while everyone was claiming they were bad I was stuffing three into my lists. The ranged firepower is just too good to pass up.

Aside from the dreads, for us puritans (glad to see someone else has joined the ranks msn-wink.gif ) we're really looking at lasbacks, meltas on Land Raiders and Stormravens, and Daemon Hammers. A lot of people have really good luck with spamming psycannons--I play nothing but pure Grey Knights with Psycannons and I haven't rended since early 4th lol XD

But definitely don't underestimate those daemon hammers. If you can get Terminators to close from a Stormraven, or a Dreadknight with PT's to get in there, they'll make short work of vehicles. It's what you do for the first few turns that matters then, and thats why I like Psyflemen.

PsyDreads for general purpose anti-everything

 

Raven multi-meltas for AV13/14

 

Most of our other platforms are either too fragile or don't produce enough dakka for their cost. Acolytes w/meltaguns don't have Deepstrike, so unlike Scions or BA Assault Marines you can't easily suicide melta things (Henchmen die in a stiff breeze). 

Dreadknights don't need a PT to deepstrike but the heavy psycannons blast means you're only hitting a tank once, although you might hit two tanks if they're close and it doesn't scatter. The best thing we have against vehicles is probably a Stormraven since it can attack vehicles with little fear of retaliation.

Oh yeah, DK's can eat tanks, but more commony you are using them to eat enemy Troops or annoying support infantry. He does horrific things to most infantry. 

 

Typically though you want ranged anti-tank so you can threaten them Turn 1, DK takes at least a turn if not 2 to get into position for a charge on their Manticore or whatever. 

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