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Best close combat Tar Pit Unit


L30n1d4s

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Imagine this:

 

-4-6 Crusaders with Power Axes

-Attached AM Priest or Adeptus Sororitas Priest

-Any GK IC that rolled the Sanctuary power (ideally a Grandmaster with Rad Grenades)

 

Activate Sanctuary and now you have 2++ saves on the Crusaders, a 3++ on the priest, and a 3++ on the grandmaster (2++ in close combat with a nemesis force sword). Next, activate the priest war hymn that allows rerolls of failed saves in close combat and charge into the biggest, most dangerous opponent in your enemy's army... From now on out, that unit is basically useless, as your entire formation, minus the Priest, has a rerollable 2++ in close combat. Add in Hammerhand and now all your crusaders are hitting at S6 AP2 and your GM is hitting at S6 AP3 with a force weapon. Rad grenades reduce enemy toughness by -1 and you get Fearless and rerolls to hit in the first round of combat from the priest's Zealot. Overall, a very potent unit which, due to 7th edition rules, can now all ride together in a Land Raider or Storm Raven and reliably get that critical charge off without having to footslog the whole board.

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2+ Save with a reroll for trolling all those AP3 Power Wepaons > Crusaders.

 

Yeah, I think this (provided you roll 'Sanctuary' on your psyker) and the Skyshield+PsyDread combo are gonna be our most stupid combos in 7th. 2+ invul Stormhammer units is absurd. 

Well I would say the csot ration 3:1 is self explanatory, crusaders all the way if you are looking for tar pit unit.

 

On the other hand if you want to go for killy stuff id suggest BA Hammernators and Sang Priest in TDA with the (CC re roll) inq priest all lead by GKM (scout-possible Sanc) /Libby (hopefully with the Sanc). At the end u have very durable (possible (CC re-rollable) 2+ invul with 5+ FnP (not sure if u can re-roll this as well due to the inq priest) for most of the stuff) but slow deathstar.

 

~BT

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