tiberius183 Posted May 30, 2014 Share Posted May 30, 2014 I just, completely on impulse, started GK.I was just wondering: what's the best weapon for a Grand Master? I know halberds are standard on a lot of our stuff, but GMs already have I5 (it's not I6, but still better than most); I was thinking of a sword just for the 3++ in close combat, or, I was also thinking of Falchions for the +1 attack. What's the "norm" that you should take on a GM? Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/ Share on other sites More sharing options...
lt051 Posted May 30, 2014 Share Posted May 30, 2014 Sword, halberd, or hammer depending on preference really. 3++ vs i7 isn't really a huge difference. Take the hammer if you know you'll be hitting a lot of 2+ saves Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702372 Share on other sites More sharing options...
AnImA8 Posted May 30, 2014 Share Posted May 30, 2014 Warding Staves are a waste when the Sword comes stock. Halberd, Hammer, and Sword are the three that compete the most in my mind, and I don't really consider the Falchions worth it on much of anything. The essential trilemma here comes down to: do you want to strike before practically anyone else? Do you want to be able to penetrate Terminator armor? Or do you want to be more survivable?With Hammerhand making us S6, the difference between the hammer and the other two in terms of killing T4 characters becomes insignificant, and really makes the AP2 the only substantial difference. It's all preference from there. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702386 Share on other sites More sharing options...
Gaz1858 Posted May 30, 2014 Share Posted May 30, 2014 Everyone above is correct. What is the rest of the unit your GM will be joining armed with? Will you be trying to get Sanctuary? Thus giving you 3++ with halberd and hammer, 2++ with sword etc. What does your regular opponents field character wise that may end up challenging you? Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702501 Share on other sites More sharing options...
lt051 Posted May 31, 2014 Share Posted May 31, 2014 Assuming he's with a squad, I like to give him an opposite weapon than the justice. So if one has hammer the other has sword/halberd. Gives you a lot of freedom when it comes to challenges, even if it's not particularly optimized Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702568 Share on other sites More sharing options...
treadhead Posted May 31, 2014 Share Posted May 31, 2014 neodymium magnets 2mm x 1mm, fit very nicely in the GK termies wrists check eBay, I'll wait... It is a bit of a pain to get them into the hands (especially the left) but patience and a steady hand with a 2mm drill bit and you can have whichever you want to use this game. Just like my librarian and GM http://i21.photobucket.com/albums/b264/treadhead2/magnetizedgkchaeacters.jpg wip paint jobs but you can see the little blighters If you try this the right hand and arm is easy enough but the left side is much fiddlier, my advice is to make an inset in the middle of the forearm/wrist connector where you wish to site the magnet then drill very carefully and to check the depth regularly with stacked magnets. For some of the left hands (assuming you want falchions as an option) you may have to inset the forearm magnet a little further as the hands are almost 1mm in width at the critical point but not quite if you look closely above the left falchions magnet protrudes slightly Having said (and done) all that I usually just leave him with the sword Edit: Do a spare weapon first then leave it atop your magnet stack this way when you glue a magnet in place they'll all be facing the right ways also dob a bit of paint on the spare weapons magnet then use it to help place future wrist magnets Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702591 Share on other sites More sharing options...
Valerian Posted May 31, 2014 Share Posted May 31, 2014 To go along with treadhead, check out this thread: http://www.bolterandchainsword.com/topic/278574-where-to-buy-magnets-for-your-minis/?fromsearch=1 Starts with magnet recommendations, but lower in the thread are videos and pictures. I definitely recommend magnetiIng Knights, since so many of their weapons point out. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702899 Share on other sites More sharing options...
Quozzo Posted May 31, 2014 Share Posted May 31, 2014 Halberd is the best choice. Coupled with rad grenades and hammerhand you'll be hitting at I7 with S6 with them at T3. You'll be IDing almost anything you meet in CC, long before they can strike back too. Taking a hammer makes his I5 seem wasted. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3702958 Share on other sites More sharing options...
treadhead Posted June 1, 2014 Share Posted June 1, 2014 The Hammer is on my tech marine, he likes to keep it close for those bigger repairs. Anyway most of my opponents play Eldar or DE, so the halberd wasn't that big a boost but a GK-GM wielding a nemesis daemon hammer can rip through most enemies. So every once in a while it gets borrowed Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3703235 Share on other sites More sharing options...
Reclusiarch Darius Posted June 1, 2014 Share Posted June 1, 2014 Hammer and halberd are the top choices, sword is if you're running him bare-bones to save points. As others have mentioned, if you fight 2+ saves a lot, hammer is the way to go. If not, halberd is insane on him. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3703269 Share on other sites More sharing options...
Valerian Posted June 1, 2014 Share Posted June 1, 2014 For the other weapon, I think it's worthwhile to do the cheap 5 point upgrade to get the Incinerator; it's a steal at that price. V Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3703292 Share on other sites More sharing options...
tiberius183 Posted June 1, 2014 Author Share Posted June 1, 2014 Ok, well, rephrasing the question a little, what do you all feel is the most universal weapon of the bunch? The one that you would take flying blind into a pickup game or tourney? Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3704260 Share on other sites More sharing options...
Reclusiarch Darius Posted June 2, 2014 Share Posted June 2, 2014 Ok, well, rephrasing the question a little, what do you all feel is the most universal weapon of the bunch? The one that you would take flying blind into a pickup game or tourney? Hammer. He's plenty tough, and 2+ save characters are not uncommon in 40k, so you want to be dangerous in challenges. He's also got good odds of surviving a Daemon Prince wailing on him, then hammering it into oblivion. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3704300 Share on other sites More sharing options...
treadhead Posted June 2, 2014 Share Posted June 2, 2014 Well I'd go with the sword as it saves points, adds to your invulnerable save and you can arm the unit he accompanies onto the field with a hammer or two Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3704371 Share on other sites More sharing options...
Quozzo Posted June 2, 2014 Share Posted June 2, 2014 Ok, well, rephrasing the question a little, what do you all feel is the most universal weapon of the bunch? The one that you would take flying blind into a pickup game or tourney?Universal weapon for me is the halberd, for reasons I mentioned above. The hammer, as cool as it is, isnt worth striking at I1 when you could be striking at I7 with a possible S6. Krak grenades can deal with anything you should be assaulting with him and anything harder can be dealt with the units desinged for such a purpose, usually hammers from a unit he is attached to. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3704731 Share on other sites More sharing options...
Reclusiarch Darius Posted June 2, 2014 Share Posted June 2, 2014 Halberd is great...until you fight a character in 2+ armour. Virtually every army except Sisters, Nids and Eldar can get 2+ armour on their heroes. Which is why if you're going in blind to a tourney or whatever, hammer is sweet because it cuts right through it. Going at I1 is a pain, but GM's are pretty hard to kill. I've won enough fights with hammers to not care if they go first. 2+/4+ and three wounds is a serious ask for most combat heroes. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3704781 Share on other sites More sharing options...
Grand Master Caloth Posted June 2, 2014 Share Posted June 2, 2014 I agree with RD. For challenges, too many high-end characters use TDA, Artificer, or an equivalent. While there is something to be said for forcing more saves to overwhelm the probability, dice are fickle, and I'd rather force the usually worse invul and put the sucker down with the might and authority of the God-Emperor of Mankind made manifest in the impact of the blessed NDH Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3705109 Share on other sites More sharing options...
Quozzo Posted June 2, 2014 Share Posted June 2, 2014 Ok, you've now got me wanting to take one on my GM. Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3705123 Share on other sites More sharing options...
boreas Posted June 2, 2014 Share Posted June 2, 2014 Plus now, you can know if your Force Weapon is activated before assaulting. If casting works, you can let your halberd-justicar try the challenge. If not, you can let your hammer GKGM pummel you opponent. Other consideration: cool factor for the hammer! Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3705278 Share on other sites More sharing options...
jeffersonian000 Posted June 3, 2014 Share Posted June 3, 2014 My GM of choice is Mordrak, and he wields the Emperor's Hammer! SJ Link to comment https://bolterandchainsword.com/topic/291678-best-weapon-for-a-gm/#findComment-3705631 Share on other sites More sharing options...
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